Skip to main content

Full text of "Official Sega Dreamcast Magazine US"

See other formats


EVERY GAME WE’VE EVER PLAYED — RATED INSIDE! 











MIDWAY 

www.midway.com 



4H Hi:** 



IT’S A DIRTY J011, BUT 
SOMEBODY’S GOTTA DO IT. 




The Army Men® franchise 
makes its smash debut on 
Sega Dreamcast*! As Sarge, 
you must undertake 16 
daredevil missions to rescue 
your Commandos from the 
clutches of General Plastro 
and the evil Tan army. 

An arsenal of explosive 
weaponry is at your 
fingertips, including M-60 
machine guns, bazookas, 
sniper rifles, flamethrowers, 
grenade launchers, and 
more. For a little RE*R, play 
battle mode with up to 
three friends, choosing from 
nine different characters. 
Only you can bring peace to 
the Plastic World again. 
Good luck, soldier! 

Oh, and watch your step. 







Dreamcast, 




ARMY MEN® SARGE'S HEROES' © 2000 The 3D0 Company. All rights reserved. 3D0, Army Men, Sarge’s Heroes, and their respective logos are trademarks and/or service marks of The 300 Company 
in the U.S. and/or other countries. MIDWAY and the Midway logos are trademarks of Midway Amusement Games, LLC. Used by permission. Published and distributed by Midway Home Entertainment Inc. 
under license from The 300 Company. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises Ltd. 







Not all sports live up to the name Extreme 



Welcome to the world of full contact, high octane, Ktreme Sports. 

Choose from six different alternative sports as you battle your way through a challenging triple-event competition. It's 
a pulse pounding race against time... and some hardcore opponents. Master tons of intense tricks in hand-to-hand 
racing combat. So leave your rule book at home. Adrenaline is the only fuel you'll need! 



Dreamcast . 





r.HE CKMATE 




pa 



by Infogrames Entertainment. S.A. Xtreme Sports and Infogrames are trademarks of Infogrames Entertainment SkA. 



istered trademarks or traclemarf 



>wners. Sega, Dreamcast, and the Dreamcast loc 





COMING SOON 



SOUL REAVER 2_62 



WHAT A CROP OF FEATURES WE HAVE ■ WE’RE TAKING GAME PREVIEWS 



FOR YOU THIS MONTH! ■ WHERE GAME PREVIEWS ARE GOING 



>HO-HO-HOLIDAY 
DREAMING 30 



Better than watching It’s a Wonderful 
Life or a replay of the Macy’s parade on 
a sleepy, tryptophan-fueled Thanks- 
giving afternoon for getting you into 
the holiday spirit, our massive 
gift guide super-spectacular has 
the best bags of swag, the worst 
lumps of coal, and everything else 
you need to know for the best 
Dreamcast holiday ever. There’s even a 
Christmas comic for good measure! 




>RPG MANIA 42 

Skies of Arcadia. Grandia II. Grandia II. 
Skies of Arcadia. Need we say more? 

Yes? Okay. We bring you complete, in- 
depth (as in, many pages each) reviews 
by ODCM’s resident roleplaying expert 
extraordinaire, our own Francesca Danger 
Reyes. Did we mention that Danger is her 
middle name? 



GUILTY GEAR X 60 

The cult of 2D fighting gets another entry 
into its pantheon on Dreamcast, as a 
sublime, high-resolution 2D fighter gets 
ready for Japanese release. 

SOUL REAVER 2 62 

What’s worse than a reanimated vampire 
who’s crawled his way up from the depths 
of Hell? A reanimated vampire who’s 
crawled his way up from the depths of Hell 
and is really pissed off... 

COASTER WORKS 64 

Get direction from the park owner. Build 
coaster in 3D. Ride coaster. Vomit. Very, 
very original, and very, very cool. (Hint: try 
not to make the cars fly off the tracks.) 

RESIDENT EVIL 3 65 

Veronica not enough? Capcom's got plenty 
more survival horror goodness for us, 
starting with this prequel. Prepare to be 
scared out of your wits. 

CHICKEN RUN 66 

Like chicken pot pie? Don’t play this: your 
goal is to help the beautifully animated 
chickens escape from the death camp 
they’ve been born into. 



EVIL DEAD 2 73 

Ash. The Necronomicon. Bruce Campbell. 

A man fighting against his possessed 
hand. The greatest cult horror movie ever 
gets the Dreamcast treatment. 

BANG! GUNSHIP ELITE 73 

Fight the good fight in space. At least we 
think it’s the good fight. In any case, you 
have rad beam weapons, so who really 
cares why you’re fighting? 

SONIC SHUFFLE 74 

Sonic and gang enter the thrilling world of 
mini-game madness! Party fun for 
everyone ensues. 

CHARGE’N BLAST 76 

Lots of explosions. Lots of giant guns. Lots 
of you making giant explosions with giant 
guns. Ain’t nothing wrong with that. 

IRON ACES 77 

Flying in the Pacific in World War II against 
the Imperial Air Force is a test of skill, 
endurance, and adrenelin tolerance. Cool. 

BANGAI-0 77 

Oh, baby. Bring on the oldskool shooting 
action with the treasure in Treasure’s hard- 
core line-up. We can almost smell the 
power-ups from here. 



>DC-ROM 06 

Why just read about the latest Dreamcast 
goodies when you can actually play some 
too? Exactly. Check out the Disc page, to 
find out what’s on the latest demo GD- 
ROM, a combined effort of the ODCM staff 
and Sega of America, crafted with pride in 
the “multimedia gulch" of San Francisco. 

>D-MAIL 08 

So important it’s delivered to us by a uni- 
formed representitive of the State, your 
comments, questions, complaints and 
compliments always get top priority here at 
the ODCM world headquarters in scenic 
Brisbane. Ahh, sweet Brisbane— the pride 
of San Mateo County, California, and truly 
the City of the Stars. 

>ENDZONE 111 

This was going to be all about a prima 
donna freelance reviewer who demanded 
rides to work in order to actually get his 
copy in, but then didn't even take screens, 
and then handed in everything late, but we 
decided that just wasn’t cool to write 
about. Instead, it’s some funny stuff. 

Check it out. 

















® 1 








| | . . J| 




^ 


J 


Jr,/ A 







TESTZONE 



A MASSIVE CROP OF GREAT GAMES 
GETS REAPED IN THIS ISSUE 



TONY HAWK PRO SKATER 2 78 

-:|>j Ok, you know how good this one is. 



METROPOLIS STREET RACER 84 

j Real racing on real streets. Really. 

SEGA MARINE FISHING 86 

: What other game lets you catch nearly 
re extinct Coelacanth fossil fish? None other 
II fishing games. 

LOONEY TUNES 
SPACE RACE 87 

p 1 ' Awesome toon-shaded racing that feels 
H like a real cartoon. Solid. 

CAPCOMVS. SNK88 

■ 0 . The dream of all 2D fighting fans is finally 
pi answered. 



STARLANCER90 

1 1 frEh It’s like SpaceWar! in space. With 
RfiHPr multiplayer, of course. 

SAMBA DE AMIGO 92 

Ml Shake your maraca. Shake your Amigo. 
fBshake your booty all night long. 

*RED DOG 93 

Tank combat “tanken” to the next level. 
Sorry. That was punny, though, no? Oh. 



QUAKE III 96 

The ultimate 3D shootfest comes home. 
And goes online. 

XTREME SPORTS 96 

Boarding. Bungie-ing (is that a word?), 
ATV-ing. Hang gliding. In a tossed-salad 
rally mix. 

POD: SPEED ZONE 97 

Online futuristic racing from Ubi Soft. Did 
we mention it’s online? 

TEST DRIVE LEMANS 98 

Oh my god. A great Test Drive? You bet. 
This, is the absolute real deal. A better 
closed-track racing game we’ve not seen. 



HOW TO 

BECOME MORE POWERFUL THAN 
YOU CAN POSSIBLY IMAGINE! 

IT'S A CODE 
EXPLOSION! 

Cheaters never prosper. Unless they 
read this wonderful magazine, and get 
the lowdown and the down low on how 
to beat, cheat, trick and fake out the 
toughest games in the Dreamcast 
universe. This month we expose: 

Wacky Races, Fur Fighters, ESPN: 

Int’l Track and Field, Sega Bass 
Fishing, Rush 2049, Aerowings 2, 

NBA Showtime, and Magforce Racing 



4X4 EVOLUTION ioo 

Free-wheelin’ four-wheelin’, with online 
goodness to boot. 

STAR WARS: DEMOLITION 101 

Bad on PlayStation. Good on Dreamcast? 
We’re not going to tell you here. Turn to ^ 
page 101 for the final results. 

TEST ZONE 
ARCHIVE 104 

Every DC game rated! Right here, 
right now! Who loves ya, baby? 




Holiday 

Notes 




ANOTHER MONTH, another free (for 
subscribers, anyway) Bonus Issue. And 
what an issue it is... 

The Dreamcast market is 
glowing white hot right now, and 
it shows in this issue... Two 10s. 

Five 9s. More 8s than I can count. 

We practically didn’t have the score 
budget to even give that many 
high scores. 

With so many sweet games out 
this time of year, it’s tough to know 
just what to ask for during this holiday 
season. Why is it so tough? Because, 
face it, it’s a little embarassing to ask 
for $500 or $600 worth of software, 
which is what you’re going to need to 
get every good DC game that’ll be out 
before the end of the year. We feel your 
pain (and your greed for games). 

To make things a little easier, we’ve 
picked the best of the best, chosen a 
few other goodies small enough to fit in 
a stocking, and cited some nuggets of 
coal to avoid— and wrapped it up in a 
beautiful package for you starting on 
page 30 (The subscription card in this 
issue should have some little Sonic 
stickers on it. Grab those and stick ’em 
on the games you really need. Circle 
the rest— the ones you just really, really 
want— and pass the mag on to your 
most cash-infused loved one). 

Oh, and since you’ll probably have 
some time off over the holidays, it’s the 
perfect time for some heavy RPG love— 
especially since there are two amazing 
new RPGs on Dreamcast to love. 
Grandia II and Skies of Arcadia. Check 
out our massive 13-page guide to the 
most beautiful role-playing games ever, 
beginning on page 42. 

Okay, that’s it. Happy Holidays! 

—Chris 

X 

True Story: Three days ago, Fran's mom offered to 
pay for a manicure/hand-spa session for her 
because she was so freaked out by Fran's 
“D-pad" thumb callus. 








ITS EVEN WRAPPED! 



This is ODCM’s gift to you— a spiffy disc packed with action-packed, rip-roaring demos and 
movies of no less than TEN highly anticipated Dreamcast titles. So don’t say we never gave you 
anything for Christmas but a kink in your neck from reading, okay? 

We’ve teased you throughout the past year with the hazy outlines of two of the biggest RPGs 
ever to come to Dreamcast-Phantasy Star Online and Grandia II — and the exclusive movies on 
this disc will finally give you a chance to see them in action! You’ll also find goodies like the Toy 
Commander Christmas Surprise, plus demos of some of the coolest (and hardest) racing 
games around. And don’t forget Kao the Kangaroo, of course. He's itching for some action: just 
like you, we suspect. 

Now, here’s the part where we would normally say, “Less reading! More demo-ing!’’ But since 
we’re in the holiday spirit (and since you’re probably standing in or near a Dreamcast-stocked 
retail store right now), we’re going to direct you instead to a) buy this magazine; b) tear it out of 
the shrinkwrap; c) check out our definitive Dreamcast Holiday Buying Guide inside; and 
d) start shopping (in that order). Our advice to you this season? Dream big! 



SPEED DEVILS ONLINE PUBLISHER UBISOFT RELEASE NOVEMBER PLAYERS 1 



111 M— 


The original Speed Devils made quite a splash when it debuted at the 
Dreamcast launch over a year ago. Now, UbiSoft is ready to take the game 
online with the release of Speed Devils Online. Although the demo only 


1," ® 


V 


m 

i 


lets you race offline, check out two of the tracks in either of two different 
cars to see just how different the quasi-sequel is. 


xdQfcn Stick: 
p£ig| D-Pad: 


Steer © N/A Brake 

Rear View/Toggle ©Reverse Accelerate 

O Brake 



ROGUE SPEAR PUBUSHER MAJESCO RELEASE NOVEMBf R PLAYERS 1 



The follow-up to the hugely popular action strategy Rainbow Six, Rogue 





Spear promises the same exciting stealth gameplay coupled with more 
missions and more options. Play through the single mission on the demo 
to get a feel for the game if you’re new to the genre, and learn the controls 
in order to protect your men and attack the enemy effectively. 



Stick: Look Around 
D-Pad: Peek Left/Peek 
Right, Interact/Menu 



O Move Forward 



O Step Right 



L!> Fire Weapon 






PHANTASY STAR ONLINE [movie] PUBUSHER UBISOFT RELEASE IAN PLAYERS N/A ■ GRANDIA II [movie] 



PUBLISHER UBISOFT RELEASE DECEMBER PLAYERS N/A 




One of the most anticipated games of the coming year will break the 
barrier of online roleplaying for the console masses. The movie on this 
month's disc gives you a sneak peek at some of PSO s different worlds 
and environments, along with some up-close looks at how battle will play 
out along with the character creation mode. Commence drooling now. 




Two words for you: Epic RPG. And now gamers in the US will finally be 
able to get a good look at the gameplay, battle systems and tear-inducing 
beauty that is Game Arts’ labor of love, Grandia II. Should you buy it? 
Should you steal it? Read up on one of the must-have RPGs of the year, in 
this issue's exclusive feature-length review! 



Stick: N/A 
D-Pad: N/A 
ON/A 



F355 CHALLENGE: PASSIONE ROSSA 



PUB ACCLAIM RELEASE OUT NOW PLAYERS 5, 



Haven’t had a chance to check out the arcade driving sim crafted by 
Yu Suzuki to celebrate his favorite type of car? Well, now’s the time to test 
your skills in a two-lap Arcade run in a Ferrari. Choose from two different 
training courses and follow the guides to learn just how precise and 
detailed this driving sim really is. 




POD: SPEED 


ZONE PUBUSHER UBISOFT RELEASE OUT NOW PLAYERS N/A 




Futuristic racing in the form of Pod: Speedzone is coming to DC and 
bringing network play along with it. Check out the demo of the Arcade 
mode of the game and race in either the Crab or the Couger craft to see if 
you have what it takes to come in first against a slew of tough opponents. 
Read our review of the game in this issue! 


Stick: Ste 
D-Pad: Ch 

T ’ 7 ©Turbo 


er © Use Item <JJ Brake 

ange View © N/A Forward 

Boost © N/A 



KAO THE K/ 


kNGAROO PUBUSHER TITUS RELEASE NOVEMBER PLAYERS 1 


‘ III 

A ‘ 


Someone besides Midway is ready to rumble, and his name is Kao the 
Kangaroo. This simplistic platformer spotlights the cute, boxing glove- 
wearing kanga at his platforming best, and this month’s demo features 
one of the 25 stages available in the full version of Kao. Collect coins while 
rock’n sock’n bad guys— and look oh-so-cute in the process. 


>4||a Stick: Me 

nyn D-Pad: M 

©Jump 


ve Character © Punch <JJ Side Step 

ove Character ©Shoot Close-up View 

O Tail Whip 


1 



TOY COMMANDER CHRISTMAS SURPRISE DISC EXCLUSIVE 




ODCM has the golden opportunity to share one of the coolest US 
exclusive games to ever leak out to the public: No Cliche’s Toy Commander 
Christmas Surprise. NOTE: When you select Toy Commander from the 
menu, you’ll come to a blue screen then a black screen. Don't worry! It 
hasn’t crashed! You must wait around 30 sec. and the game will begin. 



Stick: Steer/Move 


© Cancel 


Accelerate 


| D-Pad: View Change 


© Character Profile 


L£> Brake 


* © Fire/Action 


©N/A 





SEGA MARI* 


iE FISHING PUBLISHER SICA RELEASE OCTOBER PLAYERS 1 


• ■ 


The sequel to the outstanding Sega Bass Fishing, Sega Marine Fishing 
takes its far-casting act to the open saltwater for an infinitely more varied 
dip into the fish-tastic barrel of gaming. It’s time to drag out that trusty 
fishing controller from the closet, and put it to work on a demo stage of the 
game which will challenge you to reel in some creatures of the deep. 



h Stick: Reel 


© Cancel 


<3J N/A 


| D-Pad: N/A 


©N/A 


L£>N/A 


7 © Reel/Cast 


©N/A 





HAVING TROUBLE? 



Having problems getting your disc to run? Didn't get one with your copy of this fine and 
upstanding publication? Send your name, mailing address, subscription number (if you 
are a subscriber), and the issue’s date to: dischelpr3imaginemedia.com and provide a brief 
description of what’s wrong with the disc as well. IMPORTANT! This contact address is not for 
game news or information. If you have questions concerning game codes information or 
Dreamcast news, please refer your inquiries to Sega or the appropriate third party. 



Help: dischelp@imaginemed8a.com 



6 OfficiaHi'Dreamcast Magazine Holiday 2000 



www.DailyRadar.corr . 















wEmBIffllTiKBIMIl 



PlayStation 



demolition. lucasarts. cam starwars.com 

0 LucasArts Entertainment Company LLC. © 2000 Lucasfilm Ltd. & TM. All rights reserved. Used under authorization. The LucasArts logo is a registered trademark of 
Ltd. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega. Dreamcast and the Dreamcast logo are either registered 
trademarks or trademarks of Sega Enterprises, LTD. Vigilante 8 and Vigilante 8: 2nd Offense are trademarks of Activision, Inc. © 1998-2000 Activision. Inc. 



r From the " 
creators of 

Vigilante 8 

and 

Vigilante 8: 
2nd Offense 



The Carnage Begins November 







1 


l 


Animated Violence 1 










m D -MAIL Letters 



Team ODCM 



IF LIFE WERE A VIDEOGAME (and we often 
mistake it for one at ODCM) we’d like to think of 
ourselves as a lone band of fighters, dueling 
against evil in a world gone horribly wrong. And in 
this crazy virtual world, there aren’t three forms of 
the final boss.. .only one. And we’d make tons of 
gold in order to buy the best equipment, like super 
cool healing herbs, the latest mythril swords, and 
super speedy G4’s. But then again, we have a 
magazine to do.. .dragon slaying can wait. 





CHRIS CHARLA 

Editor-in-Chief/Swordsman 
The fearless leader of our motley 
crew, Chris is, inevitably, the 
swordsman with more raw power 
than magic skills. Well, that would 
be true if his strength wasn't based 
on developing Internet text 
adventures in his spare time. 
Enemies, beware of his super secret 
Baby Oscar Special! It's a doozy. 



DAN FITZPATRICK 

Art Director/Priest 
Quiet and subdued, Dan is the 
mediator of the group. Wise beyond 
his years and willing to design 
covers in dangerous situations, he 
leaves the gang early to follow his 
destiny on the beaches of Hawaii. 
Despite his strong faith, he's chosen 
to chase after a waif named Linda, 
capturing her with a golden band. 




DINA FAYER 

Managing Editor/Mage 
Okay, so she may not cast big 
spells that use stuff like Thunder, 
Fire or Water in it, but if you 
equip her with the Platform 
Shoes accessory and a copy of 
Quark 4, she’s practically 
invulnerable to damaging sushi 
attacks and bad edit. Can turn 
into dark mage around deadline. 



FRANCESCA REYES 

Senior Editor/Sidekick Mascot 
Strong in Assist magic, you may not 
get many physical attacks out of 
Francesca, but you can be assured 
that she'll be there in a pinch with a 
healing herb or maybe even 
something nice and devastating like 
a summon spell. Just ask Evan. 

He's had Bahamut summoned on 
his ass more than once by her. 




DAVE CORDON 

Associate Art Director/Bard 
Armed with a mouse and some 
serious Photoshop skills, Dave was 
one of the quickest party members 
to the punch...until recently. After 
being hit with a Charm spell by a 
fair maiden, Dave's class has 
changed from Fighter to spoony 
Bard. Thankfully, he retained his 
crazy lethal Layering technique. 



EVAN SHAMOON 

Associate Editor/Warrior 
What fighting party would be 
complete without the hot-headed, 
eager young warrior? The quickest 
to the punch, but slow to gain in 
Willpower, Evan is often the guy 
who gets the gang into trouble by 
chasing a skirt into the village 
tavern. Recently leveled up with an 
Affordable Housing potion. 



STAFF ILLUSTRATIONS BY NASKA C. 



8 Official # Dreamcast Magazine Holiday 2000 



j 



LETTER OF THE MONTH 



ES 100% Independent? 

Hey guys, I just wanted to let you know what a fantastic 
magazine you have. I bought ODCM Issue 07 for the web 
browser and the Sonic Adventure 2 preview and was so 
impressed that I sent a subscription card out that day. 
What I want to know is, why is Sonic Team independent 
from Sega? What does this mean? Does it mean that they 
will develop games for *gasp* Nintendo or *GASP* Sony? 
Thanks for your time. Again, awesome mag, guys! Keep 
up the good work. 

Chris 

sinko25@msn. 

Hey Chris, there seems to be a lot of confusion 
regarding what will happen to Sega since its 
formerly internal development teams 
were split off into independent 
companies. For now, all of these teams 
are only involved with making games for 
Dreamcast, NAOMI and NAOMI 2 arcade boards 
(as well as the occasional PC and handheld port). 

There have been rampant rumors about some of 
them taking their acts to other platforms, but Sega 
has remained very firm in its proclamations that 
this is untrue. 

We here at ODCM have heard it all (both the 
rumors and the denials), and we doubt that any of 
the teams will be developing for other 
systems under the Sega brand for a long, 
long time. On a side note, we've also 






heard through the grapevine that this rumor always strikes 
fear into the hearts of third party publishers who release 
games on competing systems, simply because Sega is 
such a revered game developer in Japan! No 
third party wants to compete with games 
like Jet Grind Radio or Shenmue. But for 
now, it looks like they have nothing to 
worry about; Sonic Team et al are still 
Sega acolytes. So relax, Chris— 

Dreamcast is still the 

next- 

generation 
Sonic. 







83 Fighters’ Destiny 

I was wondering if somebody like Capcom might pick up 
some of SNK’s licences for games like King of Fighters 2000, 
Koudelka, or Cool Cool Toon. Neo Geo Pocket Color was a 
great system, but it had too big of a competitor: the Game 
Boy Color (which, I might add, Nintendo tricked my mother 
into buying me as a Christmas gift). So until something 
happens with SNK’s games, I’m gonna keep on playing Card 
Fighter’s Clash. You might even see me sneak over to my 
Dreamcast to play King of Fighters: Dream Match '99. 

Ben Lorman 
SNKoudelkaFan@aol.com 

Right now, Ben, it’s all rumor and 
innuendo about who might take over 
some of SNK’s classic franchises. It’s 
been written that Capcom would take 
them over, but it’s still only a rumor 
even if it seems like a perfect fit. 

But, until the end of the year, SNK 
is still producing games for 
Dreamcast in Japan (Last Blade 2: 
Final Edition being its last; it releases 
on December 7 in Japan). After that, 
it’s rumored that the company will 
focus its efforts on Pachinko games under its parent 
company, Aruze. It's a shame, especially since King of 
Fighters and Samurai Shodown are still much beloved 
among us more hardcore gamers, but we’ll simply have to 
wait and see if another third party will pick up the pieces and 
make a run at some of the profit to be had from us finicky 
fighting otaku in Japan and the US. 




Will Ranke and her 
Cool Cool Toon chums 
come to the US? 



Ed Emulation, Ahoy 

I just got the November issue of ODCM (it was excellent as 
usual) and I was interested in the topic of the letter of the 
month regarding piracy. I agree 100% with your response 
about Dreamcast pirating, but I'm wondering what your 
opinion is on ‘dead’ systems. 

For instance, Radiant Silvergun for Sega Saturn routinely 
sells for $150 or so on eBay and there are no stores left that 
carry new Saturn software. Is Sega reaping any benefits from 
this $150 dollar sale? Answer: NO. Therefore, my question is: 
Is it unethical to pirate software from dead systems? 

I have never pirated a game in my life, but I would like to 
challenge you with this question because it seems not nearly 



as ‘black and white’ as your previous answer. I could be 
wrong. What do you think? 

Kent 

Gameofyou@aol.com 

Sorry to be the bearer of bad news for EMU freaks, but 
legally, even for dead systems and unsupported software, the 
issue is still black and white: whether the game or system is 
being actively marketed or not, the rights still belong to 
someone, and it’s still an infringement to pirate them. It’s 
harder, of course, to say that you’re taking cash out of 
someone’s pocket if you pirate an ‘orphaned’ game, but 
while that moral argument may no longer apply, the legal 
one definitely still does. 



53 Hikaru or Naomi? 



On page 17 of ODCM Issue 08, you say that Planet Harriers 
is based on Sega's NAOMI board. I read online that this title 
is to use the Hikaru board. You might want to look into it, 
because I believe Hikaru isn’t quite as easy to port to DC, 
but the chances of a port are still pretty good anyway. 

Love your magazine: your outlook on things matches mine. I 
think you’ve found yourself a lifetime subscriber. Keep up 
the great work. 

Aaron 



APHammer@aol.com 




Aaron, as far as we know right now, Planet Harriers is built 
for the NAOMI board, as Hikaru (according to our sources) is 
dead in the wake of NAOMI 2’s 
announcement. We could be 
wrong about this, so 
we’re still 
checking into 
it— but no 
confirmation as 
of press time 
has been 
heard. The 
importance is 
crucial, as 
NAOMI-based 
games can be 
DC ports in no 

time at all! We'll be running more previews of Planet 
Harriers as we hear more news on the game, so keep 
an eye on future issues, Aaron. 



www.DailyRadar.com 




Visitwww.esrb.org | 
or call 1-800-771-3772 
for more info. 



Dreamcast 



tombrai 



Eiflosrlnter 



;red trademarksVl Core Design^d^. Eic 



registered traderf&rks i 



Dreamcast i 



■ Dreamdast logo ; 









: 


1 !• - 




m D -MAIL Letters 



‘Sega is still ‘evaluating’ whether or not to bring out the MP3 player in Japan and the US.” odcm 



B3 Free (Down) Loading 

I have a question for you 
guys. Recently, Sega Net 
launched and every 
one who signed up was 
REALLY happy because 
they could finally play 
some NFL2K1 or 
whatever online. But 
some people who are 
just too darn lazy to 
pay $21 a month for 
Sega Net or any other 
service (like me) get 
left out of this. This 
doesn’t mean that I don’t 
want to go online though— quite the opposite! So what I am 
trying to ask is, could you guys PLEASE put a list of any FREE 
ISPs that are compatible with the PlanetWeb browser in your 
next mag? Pretty please? Thanks a million! 

J ‘Rome 
Via email 

Where should we begin, J ‘Rome? There are literally a ton of 
free ISPs available and all of them are compatible for online 
gaming via SegaNet. NetZero is one, as well as Earthlink and 
a host of others, so you'll want to shop around to find out 
which one is best for what you’re planning on doing. The only 
thing that might be a negative about using these ISPs for 
online gaming through SegaNet is that the lag time might be 
significantly increased during peak user times like early 
evening, etc. But if the free deal is too good to pass up for 
you, then your best bet would be to check out NetZero or Juno. 

0 Whatever Happened To... 

In ODCM Issue 07, you promised me.. .er... everybody.. .a Sonic 
Adventure 2 interview and tell-all report! When my ODCM 
came, I headed straight for my Dreamcast, slapped the demo 
in, ran toward the nearest table and started scanning the 
pages for Sonic, Tails, etc. I about threw it out the window 
when I didn’t find anything (of course, I read the Shenmue 
section first!) But anyway, what gives? 

Tristan Fleming 
JFlemi2@bellsouth.net 





Unfortunately, at the time that this particular issue went to 
press, we were informed that Sonic Adventure 2 would have 
a ship date far earlier than the one it actually 
turned out to have. When 
Sega told us that it was going 
to be a holiday 2000 or early 
2001 game, the company also 
promised that we could have 
complete coverage of the title, 
complete with interviews. But 
the game turned out to be 
more on target for a Christmas 
We’re going to blame the 2001 release, instead-so 

blue hedgehog for this one, there just wasn’t any new 

guys. But he’s looking sharp, information we could give you. 

We do promise to blow the 
cover on the game wide open as it gets closer to 
reiease...whenever Yuji Naka and Sonic Team is willing 
to talk more openly about it. 



H Second Coming 

I’m a big fan of the Resident Evil series and I absolutely 
loved how Code: Veronica looked and played on Dreamcast. 
Lately I’ve been hearing talk that there is a version of 
Resident Evil 2 for the Dreamcast, but I haven’t seen it on 
store shelves. Is there any truth to this rumor? 

Milford Kane 
Oblivion82834@Juno.com 

By the time you read this, Milford, Resident Evil 2, along with 
its survival horror brethren ( Resident Evil: Nemesis and D/no 
Crisis) should be hitting or just about to hit store shelves. As 
upgraded ports of the PC versions, all of these games will 
sport some new features (although they're mostly cosmetic, 
not gameplay-related) to set them apart from their 
PlayStation counterparts. Start scouring those stores! 



!9 Bronx Cheer 

I know it’s Thanksgiving, but I just couldn’t think of a way to 
thank Sega for such a great system with great games at a 
great price without sounding corny, so here are some 
questions and comments instead: 

1. Any news on Virtua Fighter 4? 

2. Is Last Bronx coming to Dreamcast? In my opinion, it’s the 
best weapons fighter that no one knows about. An updated 
version of this game on the DC could give Soul Calibura run 
for its money. 

3. We get Jo Jo's Bizarre Adventure, but not Vampire Saviors? 
How bizarre. 

4. Lastly, I’d like to nominate D2 as the best rental game on 
DC this year. It’s original, beautiful, intense and disturbing all 
at once. You can beat it in one (albeit long) sitting, but you go 
away satisfied. And if you like hunting, you just may end up 
buying it. 

Daniel Goodman 
danielgoodman@hotmail.com 

Daniel, are you sure you don’t want to simply carve up a turkey 
for us and serve some cranberry sauce all around to give 
thanks? Ah, didn’t think so. So, instead, we’re giving thanks 
back by answering your questions: 

1. Sega Japan has just unveiled the fact that a mysterious 
game is getting readied to show off its latest arcade board, 
NAOMI 2: simply called Virtua Fighter X. Sadly, that's all we 
know as of press time about the project, but by the time you 
read this, more info will be available. We'll be sure to cover it to 
the fullest extent of gaming law in a future issue. 

2. No news of Last Bronx making a splash on DC, Daniel. 

3. Bizarre, for real. Vampire Saviors (Dark Stalkers in the US) 
would be a great coup for DC, seeing as we've had pretty much 
all of the other Capcom greats (sans Megaman), but we’li have 
to wait and see if it gets announced for Stateside release. 

4. Though it was a little on the short side, we agree 100% with 
you about D2. Atmospheric and strange, we're hoping that 
Warp comes back to gaming in the future to give us an update 
on what Laura may be planning to do for her next adventure. 

But don't hold your breath for a sequel. 




ED MP3 Player 

I am a hardcore Dreamcast gamer and I enjoy your mag 
100%. I plan on buying/renting such quality games as Tony 
Hawk's Pro Skater 2, Jet Grind Radio, and 
Shenmue. Being the gamer that I am, I 
have practically no space (nine blocks to 
be exact) left in my VMU, and I plan on 
purchasing the MP3 player VMU rather 
than a memory card. This brings me to 
the inevitable questions I must ask: 



1. When does it come out in the US? 
I can’t seem to find news about it 
anywhere but in your mag, but it’s 
very vague as to when it comes out. 



2. How much game saving 
memory does it have? The usual 
200 block standard, 400 blocks, 
or (dare I say it) a whopping 800 
blocks of game saving power? 

3. What are your favorite 
DC games? 



Sean Mullins 
GASGANOSCM@aol.com 



Somebody is anxious to get their hands on an MP3 DC 
peripheral, right? Well, then read on, Sean: 

1. Right now, Sega is still ‘evaluating whether or not to bring 
out the MP3 player in Japan and the US. We've heard 
conflicting reports on our end that point to the MP3 player not 
being released at all here in the States! Gasp! But the official 



answer from Sega is: “An MP3 ‘solution’ is being developed for 
Dreamcast, but a time frame for its release has not been 
decided.” Hmmm...you make the call, Sean. 

2. Though nothing is currently known about a possible "MP3 
‘solution’" VMU according to Sega, we do know that Sega Japan 
is planning on releasing a 4X memory unit with the launch of 
Phantasy Star Online. We’re hoping that the same unit will 
release here in the States. 

3. A quick poll of favorite DC games around the office goes a 
little something like this: 

Evan: Tony Hawk ProSkater 2, Jet Grind Radio, Power Stone, MDK2 
Francesca: Jet Grind Radio, Shenmue, Skies of Arcadia, Grandia II 
Chris: Tony Hawk ProSkater 1&2, Test Drive LeMans, NFL2K1 
Art Dept: Huh? We’re tryin’ to work, here! 




EJ Ticket to Ride 



I’m mostly into Dreamcast sport 
games since some of the other 
games are kinda weird (Typing 
of the Dead?? I mean, come 
on!); plus most of the sport 
games are pretty fun if you get 
the right ones. Anyways I’m into 
BMX games and I'm looking 
forward to both Mat Hoffman 
and Dave Mirra. But since I’d 
rather not get both, I’d like to Mat Hoffman: due in Spring, 

know from your point of view 

which one is better? Does Tony Hawk 2 have more levels and 
stuff then the first? I got so into the game that I beat it with 
every skater! 

Matt (DC sports game fanatic) 
MattymatlO@aol.com 



Hey Matt, you might not have to choose between the two! 
Mat Hoffman Pro BMX has been delayed until spring next 
year, because Activision wanted to make sure that it was up 
to snuff with its other extreme sports franchise, Tony Hawk’s 
Pro Skater. And with Dave Mirra Freestyle BMX coming out 
this holiday season, you can buy it freely since it will be the 
only BMX game on the roster for this year. As for Tony Hawk 
2, make sure to check out our full review of the game in 
TestZone! 

ES Sky Strobe Patrol 

The most recent ODCM Issue 09 was dynamite. It had the best 
demo disc by far...However, one of my most anticipated games, 
Skies of Arcadia, had a warning about flash/strobe effects in the 
beginning. I’m a chronic migraine sufferer (one of the worst 
cases) and I also get seizures. I really, really want the game but 
how bad are the flashes/strobing of white light? Is it just the 
spells or what? Could someone like me play this game? 

PDR 

Philipdr@hotmail.com 

Thanks for the support, Philip! We can all sympathize with your 
situation, but unfortunately we don’t have any helpful advice 
beyond recommending that you consult with your doctor 
regarding the situation. After playing Skies of Arcadia, we can 
safely say that the strobe effects are all contained within the 
spells, but depending on your condition, it's hard to say if they 
will be severe enough to trigger a seizure. We’d hate to make a 
wrong call on this one; our lawyer would have a seizure, too. 
Philip, we sincerely hope that you will find a safe way to play the 
game, but please ask your doctor before attempting to do so. 



» MIGHT HflhES URITE 



Who was it that once said that the holiday season is one 
of the loneliest times of year? Well, it certainly doesn’t 
have to be. In fact, since we’re all stuck here in the office 
turning the giant cogs known as magazine publishing and 
ODCM during the wee hours of Christmas Eve and beyond, 
we’d love to hear similar tales of woe from the great abyss 
known as ‘the outside world’. Write us with your gaming 
queries and we can all share the experience. We promise. 
Snail mail: ODCM, c/o Imagine Media, 150 N. Hill Drive, 
Brisbane, CA 94005. And we dig email, especially at: 
dcmag@imaginemedia.com. Happy holidays! 



10 Official S Dreamcast Magazine Holiday 2000 



www.DailyRadar.com 




Original Japanese Version © SEGA -IMS. All Rights Reserved. English Design and Packaging by AnimeWorks under license 2000. 




Send in two proofs of purchase from any Virtua 
Fighter: The Animation videos and get a free 
paster by mail!! 

Mail your two proofs along with $3 shipping/handling in an envelope to: 

Virtua Give Away 
c/o Media Blasters Inc. 

BG5 W. 4DTH Street, Suite ZOO 
/Ven York, MY 10018 


















EE 






mu, u if* 





11 











jM 










>2000 Ubi Soil Entertainment, Inc. Speed Devils and Ubi Soft Entertainment are trademarks ol Ubi Soft, Inc. Ubi Soft and the llbi Soft Entertainment logo are registered trademarks of Ubi Soft, Inc. All rights reserved. SegaNet is a trademark Of SEGA.com, Inc. and may not be 
part without the express written permission ol SEGA.com. SEGA is registered in the U .S. Patent and Trademark Office. ©2000 Ubi Soft Entertainment, Inc. All rights reserved. Sega, Oreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega 




Attention, sinners. The most infernal arcade racer ever now runs online. All the 
hellish tracks, tricked out cars, and shady side bets from the original Speed Devils 
return - plus 11 new cars, and 21 new ways to put your hard-earned cash, car, 
and street rep on the line. Hey, leave the "legal" sports for those cornfed boys down 
the street. SegaNet just got itself a red light district. 



i.ap Rncnpn 
02 56 39 



:ap time 






Dreamcast 



| 


f & 'iif 

m * ' 
















This game is appropriately rated 'T' [Teen] according to ESRB 
guidelines, and it contains a warning screen at the beginning of the 
game, so that parents and teens together can decide if the content is 
appropriate." He also noted that Sega would donate a percentage of 
Jet Grind Radio's profits to the San Francisco Neighborhood 
Beautification program, which goes toward eradicating graffiti 
vandalism. 

We hate tagging, but we love graffiti art, so we have to give Sega 
some street cred just for drawing the line in the sand, so to speak. 
And the winner is...? San Diego artist Sake (pictured with gas mask) 
took home first place (and a nice $5,000 cash prize), Christopher 
Kinney came in second, and Paul Giannini placed third. 



“We have to give Sega street cred for 
drawing the line in the sand, so to speak.” 



HRT: GOOD FOR UHflT AILS US 



WHAT WE RE TALKING ABOUT 

Roll out the artwork 14 

Shenmue 2 update IS 

Dream on 18 

Separated at birth 18 

Dream Studio dreams 19 

Transatlantic anime 22 

For Your Information 22 

Sega eats bizkits 23 

Who’s your Amigo? 24 



THIS MONTH 



Mobile Assault Tour 



Riding herd on this grafitti-dotted event was the Sega Mobile Assault Vehicle, 
which routinely tours the country spreading the Dreamcast love. The Vehicle 
packs a variety of games to play (in addition to Jet Grind Radio), and 

provides snacks, goodies and Jet Grind T-shirts to those 

intrepid players who ventured into its cop-guarded 
innards. (Is the look inside worth it? One guy 
walked out of the trailer, looked at his 
friend, and said, “Jesus— that just 
made my day.” Draw your own 
conclusions). Don’t want to come 
indoors? Try your hand at the 
kid- and adult-sized 
jeep/kiosks outside. 



the 



Keeping the City beautiful 

In honor of Jet Grind Radio's impending launch, Sega sponsored a 
celebration of videogames, grafitti and the art of Krylon-inspired 
self-expression by the Bay, in downtown San Francisco. And your 
chums at ODCM were there to soak it all up. 

Responding to San Francisco Mayor Willie Brown's dastardly 
attempt to foil the event (see sidebar), Sega Prez Peter Moore 
delivered the following statement: "While a portion of the game's 
storyline does involve graffiti art, it is portrayed within the context of 
creative self-expression, not vandalism. Sega does not condone 
graffiti as an act of vandalism with the release of Jet Grind Radio. 





Dreamcast News Network 



Mayor Battles 
Good, Clean Fun 



™“ a Wp'wnm “ 

to Oft ‘«sco, tned yesterrfa, 



5 SfSSS 
: ■.<£-£*». 
encouragi n t „„if. ^ might t 

Permit for the ^ granted 

P^c e oncitv„m^i COntesttot ak. 

man Plaza* ft f‘ ^ ust,n Her 

mughlyX ° CCur « 

; asragfcitK 

. few blocks away B graffifi iust a 

more'hSfjiS]£,J" “ W* 

mg grafliti fro "pilSI re ™<~- 
Property and 1, £™E“ d pm M« 
forts, the „„he P F”e “P *» ef- 
namedspit,.^ e t ?? ve recently 



IF YOU DIDN'T THINK GRAFITTI WAS 
art before, Mayor Willie Brown's reaction to 
Sega’s Jet Grind Radio grafitti contest would be 
enough to convince you. 

San Francisco’s mayor— who looks 
distressingly like the little man from Monopoly— 
was hopping mad that Sega was encouraging 
grafitti, apparently not understanding that 
graffiti as an art form was different from 
straight out vandalism. “It’s probably to late to 
stop this,” said a mayoral spokesman, “But 
we’re going to press them to take this 
promotion out of San Francisco and Justin 
Herman Plaza.” 

Art is SUPPOSED to inspire this kind of 
protest from the establishment, isn’t it? 

Anyway, despite the bluster, the event went 
forward as planned, some great art was 
made, and no vandalism associated with event occured. 

Cool Justin Herman Plaza Graffiti Fact: In 1987, rock legend U2 staged an 
impromptu concert in this very same Justin Herman Plaza, with 20,000 people in 
attendance. At a climactic moment in the show, Bono climbed the girder-like 
interior of the Plaza’s Vaillancourt Fountain with a can of Krylon, and sprayed the 
words “Stop the traffic— rock 'n roll!” all over the renowned structure. Thanks in 
part to the outrage that this action caused, the city of San Francisco has been 
waging a lengthy, expensive (like, $10 million a year expensive), all-out war 
against graffiti vandalism ever since. So Sega was very, very careful to keep this 
art confined to canvases, where it belongs. 



As crowds milled around them, the finalists 
began working on their creations at 10am and finished 
just after 2pm. Then a panel of five judges— which 
included both the lead game designer and the lead art 
designer from Jet Grind developer Smilebit, plus DJ 
Chewie Gomez, graffiti artist Haze, and Rob Zombie 
drummer John Tempesta— perused the work and 
determined the winner: San Diego artist Sake took home 
first place (and a nice $5,000 cash prize), 

\ /\ Christopher Kinney came in second, and Paul 
rl/ 1 Giannini placed third. The piece to the right 
F J was done by Paul Giannini, and was our 
V V personal favorite. 



Holiday 2000 Official# Dreamcast Magazine 15 



The City spends 
more than 
$10 million a 
year removing 
grafitti tags." 



The police presence at Sega’s Graffiti is Art event was 
huge— and a little confused. Most of these guys think of 
spray paint as an off-the-shelf version of cocaine. 



For the best book you’ll 
ever read about the 
art of grafitti (amongst 
many other things), pick 
up Bomb the Suburbs by 
William Upski Wimsatt. 
Head to your local 
bookstore or over to 
http:// w ww.softsk ull 
.com/html/bomb 
.html to get 
yourself a copy. 













\ i\ w 


j 


V ” \ 


1 VIK- 


I \\ ' 


P 




L W 


m\\ -A 

% \ 


\ 


iw wm. \ 






TIMI€ T© $€TTL€ 



Two monster corporations at war. One solution. 

A massive martial arts event, Millennium Fight 2000, is organized 
to settle the score and eliminate all conflict between the two parties. Many of the world's most famous warriors have 
joined and the public is going mad with anticipation. Join over 25 brawlers from Capcom's legendary Street Fighter and 
SNK's world-renowned King of Fighters series' as they fight for universal domination. 

Capcom vs. SNK. . . the ultimate collision of strength and power. CAPCOM.COM 



TTTT 

1 


Animated Violence 


Suggestive Themes 







(§) Dreamcast, 



©CAPCOM CO., LTD. 2000 ©CAPCOM U.S.A., INC. 2000 ALL RIGHTS RESERVED. ©SNK 2000. CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO., LTD. CAPCOM VS. SNK MILLENNIUM FIGHT 2000 is manufactured and dislributed by CAPCOM CO., LTD. under 
license from SNK Corporation. SNK is a trademark of SNK Corporation. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. Ltd. The ratings icon is a registered trademark of the Interactive Digital Software Associahon. 








Amigo The Monkey Curious George 



YOU CAN SEE THE resemblance in the smile, 
can't you? George W. Bush's winsome display 
of teeth (as pictured here) was designed by a 
crack team of Tenderers and consultants, and 
implemented by an even larger team of image 
coordinators. Samba de Amig o's delightful lit- 
tle monkey was produced by Sonic Team in 
exactly the same fashion: an odd coinkidink. 



D DIRECT 



Dreamcast News Network 



The State of Dreamcast in the new millennium 



As the year draws to a close, 

we sat down with Sega of America 
head honcho Peter Moore to set the 
record straight on Dreamcast’s past, 
present and prospects... 

So: How's Dreamcast? 

Fantastic! We’ve been doing very 
well since the price drop to $149. 

PC Data is showing a 156% increase 
in sales, and we’ve got anecdotal 
reports in from retailers that we had 
very strong sales yesterday [October 
26, the day of the PS2 launch]. Pos- 
sibly people disapointed by the lack 
of available PS2s saw that it wasn’t 
such a big deal anyway, and picked 
up a DC and some games. 



Sega of Japan just announced a 
pretty signifigant loss. Should 
gamers be worried? 

No, not at all. That’s what happens 
when you have to install a base, and 
dropping the price here and 
in Europe didn’t help. [A console’s 
life span goes in] a 5 year cycle, and 
the first two years are pretty ugly— 
but then the tie ratio of software to 
hardware starts going up, and you 
start making more money. Also, this 
is a half-year result, remember, com- 
ing out before the holiday sales 
season— which is when we expect 
significant software sales. This is 
where the margin is, and [the loss 
statement] also includes signifcant 



earth: and we’re always looking for 
other ways to utilize it. PDAs are 
obviously the next wave— Handspring 
has a 16bit color screen now— and 
it’s getting to the point where we 
could see getting our Genesis con- 
tent on there. Yuji Naka was here 
yesterday showing Phantasy Star 
Online, and that’s going to be great: 
a global, online RPG. That’s what 
we’re focusing on. 

Speaking on online, how’s 
SegaNet doing? You just 
announced that you’d signed up 
100,000 members already. 

It’s a little ahead of our projections, 
actually. And that announcement 



EXCLUSIVE IMTERVIEU 






no? They both speak Spanish, and they both 
(according to reports) used to like to party 
pretty hearty ( you said "tequila shots," not 
us). So, how can you tell the difference? 
Amigo could take George's place at a 
press conference and no one would even 
notice the difference — until, that is, he 
broke out the maracas and started 
shouting "Samba! Samba! Samba!" 



"We’re confident on hardware, and on software, we’re even more confident... 
just look at our lineup. At this point, it’s in the hands of god 
and the consumer — and the consumer is god!’’ 



Still Bleeding 



DREAM ON 

: GAMES WE WISH WERE ON DC 



How confident are you about DC’s 
future going into 2001? 

On a hardware front, we’re incredi- 
bly confident we’ll meet our target 
of having an installed base in North 
America of 4.5 million to 5 million 
units by the end of our fiscal year [at 
the end of March]. If you look at the 
software coming out in the next 
three weeks— Shenmue, Jet Grind, 
NBA 2K1 and Quake — and the obvi- 
ous lack of any real supply of PS2s 
going forward, the opportunity to hit 
that number is very high. The sell-in 
and demand from stores is excep- 
tional. So yes, we’re confident on 
hardware: but on software, we’re 
even more confident. Look at the 
blockbuster lineup we have out 
now— at this point, it’s in the hands 
of god and the consumer— and the 
consumer is god! 



WONDER BOY SEGA 1986 (MASTER SYSTEM) 
Sidescrolling action RPG 
antics with princesses, 
super-deformed heroes 
and an annoyingly tough 
boss (don’t even get us 

started on the ten- 
headed last boss 
in WB in Monster 
World on Genesis) add magic to the wondrous Won- 
der Boy series that showed up first in 1986 on the 
Sega Master System and continued in 14 different 
forms produced until 1994. Bring it back, please! 



Rumors of 111 Bleed 's death have 
been greatly exaggerated, say 
sources. Climax Graphics' 
shooter, published in Japan by 
Sega, was turned down by Sega 
of America — and rumors began 
to surface (in the lunch line, in 
rest-rooms, on elevators, in 
the corridors and in NextGen 's 
digs) that the game's fate in 
the USA was dire. 

But not so, say our deep- 
cover sources, speaking strictly 
on condition of anonymity. "The 
game is coming out in the US, 
for sure!" says said oracle. 
Unfortunately, the ink has yet 
to dry on the contract, so we 
can't reveal who the publisher 
is. Look for it next spring. 



capital expenditures: SegaNet does- 
n’t happen for free. Really, though, 
we’re investing the money to posi- 
tion ourselves well for 2001 and 
beyond. 



A press release came out of Japan 
talking about Sega developing for 
other platforms. Are we going to 
see Sonic on PS2? 

No, no. The other platforms the 
release talked about were things 
like PDAs, and the Motorola 
MAP phone and WAP phones 
in Europe. In Japan, of 
course, they refer to the 
Internet itself as a plat- 
form. But look, Sega has 
one of the 
greatest 
content 
libraries on 



was made prior to the release of 
Quake 3, which we expect will draw 
an entirely different gamer to online 
play. Also, that 100,000 number is 
only the people who’ve signed up to 
SegaNet. We’re seeing that same 
number again in the NFL 2K1 chat 
rooms who are signing on with 
another ISP and having a great 
experience. I’ll be disappointed if 
there aren’t 4 to 5 hundred thousand 
people play online with Dreamcast 
by the end of March. 



Bottom line? 

Once this PS2 launch 
nonsense blows over, it 
will all come back down 
to what’s important— 
which is great games. 
We’ve got them, and they 
don’t. 



Mortal Kombat and Event Hori- 
zon for Paramount Pictures and 
Soldier for Warner Brothers. The 
film currently has a $40 million 
budget and will arrive in theatres 
internationally in November ’01. 

Pass the popcorn. 



Mindfire Entertainment and Sega are in 
talks to bring Sega’s House of the Dead 
series to life on the big screen, while 
German film production company 
Constantin Film is working on a big- 
screen version of the Resident Evil 
franchise. It’s been 
confirmed that Paul 
Anderson has been 
signed to direct the 
movie, and that 
production on the 
film has already 
been started. 

Anderson’s previ- 
ous films include 








Let there be 'Mue 2! 



|Yu Suzuki created a brave new world with 
Shenmue : will Chapter 2 be even braver? 



QUESTION: WHAT'S COOLER THAN ANYTHING 

and sailing Stateside very, very soon? 

Shenmue 2... Really. Yes way. 

Yu Suzuki and his team have fired up 
their fantastic RPG machine, and 
they're steaming ahead on the 
next chapter of your favorite 
epic story. Here's what we 
already know: First, as Yu Suzuki 
has said, the sequel will come 
out much sooner than 3+ years 
from now (which is comparable to 
how long Shenmue was in 
development). In fact, the game will 
definitely be out in 2001 — this was the 
number one item on the agenda when 
Sega of America boss Peter Moore went 
to Japan to discuss the 2001 release 
schedule, according to our sources. 

Second, the new chapter is actually located 
in China, rather than Japan — y'see, the entire 
four-disc first game (see our 10/10 review in 
ODCM #08) was just the prolog. 



And finally, the game itself is supposed to 
feature a massive graphical update. Frankly, 
given the beauty of the first game, we 
don't really see how that's possible, but a 
source told us that "If Shenmue is Virtua 
Fighter, Shenmue 2 is Virtua Fighter 2 in 
terms of graphics." One word, if this 
is true: Wow. 

Plot-wise, the game will be a 
continuation of Ryu's quest to discover 
who murdered his father. What we 
don't know, and probably won't 
until the game is out, is just how 
close he will come to solving 
the mystery in Shenmue 2. 
Not only does the game have 
16 chapters, but a single 
game has multiple 
chapters: these quests could 
take virtually forever. 

And we hope they do — count on 
us to keep you posted on new information 
as we hear it. 




m 



HOT LIST 

WE DIDN'T START THE FIRE ... 



\m 



TOP TEN mmpo 

BEST SELLING TITLES, OCT. 2000 



We want it badly: 

1. Phantasy Star Online 

2. Guilty Gear X 

3. Valkyrie Profile 

4. Jambo Safari 

5. A break 

You want it badly: 

1. Phantasy Star Online 

2. Dragonball Z 

3. More Dragonball Z 

4. Shenmue 2 

5. Bleem! 



We all hope & pray for: 

1. Soul Calibur 2 

2. Nights 2 

3. Panzer Dragoon Saga 2 

4. Chakan the Foreverman 

5. Eternal Champions 

You’re dying to play with: 

1. The MP3 player 

2. The mouse 

3. The zip drive 

4. The DVD 

5. bleemlcast 



SEGA SPORTS NFL2K1 



SEGA 



ULTIMATE FIGHTING CHAMPIONSHIP CRAVE 



SONIC ADVENTURE 
NFL2K 

STREET FIGHTER III: 3RD STRIKE 



6 VIRTUA TENNIS 

7 NBA2K 

8 POWER STONE 2 

9 SEGA GT 

10 TONY HAWK’S PRO SKATER 



SEGA 

SEGA 

CAPCOM 

SEGA 

SEGA 

CAPCOM 

SEGA 

ACTIVISION 



www.dreamcastmagazine.CQm 



Holiday 2000 Official # Dreamcast Magazine 19 



Rocfr Your 
Gaming World 
with Explosive 
Sound! 



Radical Sound 
Enhancement 
for Any Video 
Game Console 

You thought your games 
sounded great before, 
wait until you hear them WOWed . . . 

Instantly add more BASS and EXPLOSIVE SOUND to your 
video games 

I Immerse yourself in radically fuller, richer sound 
■You'll hear more BASS and AWESOME SOUND for superi- 
or game play! 

I Adds headphone capabilities to video game consoles 




WOW Thing for Game Consoles is plug-and-play and ready 
to use with any video game console system. So turn on the 
WOW Thing for Game Consoles and take your gaming 
experience to a whole new level! 




Hear the WOW difference.., 
Visit www.wowthing.com 

Available at a store nearyon, 
www.wowthing.com, 
or call 1-800-656-5426 



SRSC#) 

www.srslabs.com 



TrtaBass 



SRSCVJ 



WOW 

by SRS C#}' 



©2000 SRS Labs, Inc. All rights reserved. SRS,the SRS symbol, 
TruBass, WOW and WOW Thing are trademarks of SRS Labs, Inc 






SILENT SCOPE IS NOW AVAILABLE FOR 
PLAYSTATION 2 AND DREAMCAST, COMPLETE 
WITH AN ON-SCREEN TARGETING SYSTEM, 
MAGNIEIABLE SCOPE, MULTIPLE BRANCHING 
PATHS AND DETAILED GRAPHICS DRAWN STRAIGHT 
FROM THE ARCADE ORIGINAL. AND YES, THE 
PRESIDENT IS STILL BEING HELD HOSTAGE. 

YOU’RE THE SNIPER WHO’S SENT TO SAVE HIM. 

ALL YOU’LL NEED IS A STEADY HAND, A GOOD EYE, 
AND AN IRON STOMACH. 



i 

A 

Jj 

nl 



t 




Playstation.^ 1 



Dreamcast 



Sega, Dreamcast, and the 
Igc. Alt rights reserved. 



Konami® is a registered trademark of Konami Co 
Dreamcast logo are either registered trademarks or trac 



jnami Co., Ltd. PlayStation and the “PS" Family logo are registered trademarks,^ Sony Computer Entertainment 
QThe ratings icon is a registered trademark of the Interacfive Digital Software Association. ©2000 Konami of Artier 








Macro ss: another 
anime title stuck 
in Japan 






tx direct 



Dreamcast News Network 



X * * - J Jff 

Conspiracy Entertainment's upcoming Lodoss 
War RPG should appease US anime fans who 
adored the classic series in video form. 



Oh My Goddess! fans (who can read Japanese) 
will want to keep an eye on Aah Megamisama! 



22 Official #Dreamcast Magazine Holiday 2000 



It gives us great pleasure to announce that the Diablo-esque action 
RPG, Record of Lodoss War , is actually coming to America... 



> RELEASE UPDATE: Sammy has 
announced that December 7th 
will mark the official release date 
of the Dreamcast version of 

Guilty Gear X. 



> RELEASE UPDATE: Media Factory 
will also release Culdcept II in 
Japan this winter. A sequel to the 
popular PlayStation card 
battle/table game, it requires you 
to roll dice to move characters and 
pick cards to summon monsters. 



> RELEASE UPDATE: Generation X 
will be porting Nine Lives/ 
Gainax's popular Princess Maker 
series to Dreamcast/Japan. The 
DC version, Princess Maker 
Collection, will be a compilation 
of PM 1 and 2, and is scheduled to 
release in Japan on Jan. 25. A 
non-interactive demo of PM IV 
will be included with the game. 



JAPANESE IMPORT UATCH 



Dreamcast East 



As one of the last bastions of Japanese 

gaming to consistently elude the US market 
(besides girlfriend sims, of course), titles based on 
anime licenses rarely manage to survive the trip 
across the pond to the West. Blue Submarine No. 
6, the quirky photo-sim Card Captor Sakura and 



Cardice is following in the footsteps of Gundam: 
Side Story 0079' s all the way to the US: courtesy 
of newly formed DC publisher, Conspiracy Enter- 
tainment. Scheduled for a December release, the 
game remains fairly faithful to the original Lodoss 
War anime series— with the heroic swordsman 



> NARhET UATCH: Following its price 
cut to $149 and $150 ISP rebate, 
Sega Dreamcast sales increased 
156.5 percent between July 23 
and Sept. 23, PC Data revealed. In 
the five weeks since the price 
reduction, Sega’s share of the 
market has increased to 29.9 per- 
cent of all unit sales and 39.7 
percent of revenue. Sony's share 
has also increased to 49.0 percent 
in unit sales and 42.3 percent in 
revenue. The Nintendo 64 saw its 
share decline to 20.8 percent and 
17.9 percent for unit sales and rev- 
enue respectively. Through the first 
three weeks of September, Sega 
moved up to claim the top position 
among sports publishers, while 
placing second overall behind 
Nintendo. According to PC Data, 
NFL 2K1 for Dreamcast is the top- 
selling title of the month so far. 



ISE UPDATE: Sega says that 
new Dreamcast 4X Memory 
ard will have 800 blocks/4MB 

>f memory (four times the current 
VMU), separated into four banks of 
200 blocks each. 



It’s successful on US TV, but chances for a US con- 
version of Card Captor Sakura’s game are slim. 






FVI NEUS FEED 

> DELAV: Unreal delayed until Jan. 



> RUMOR: Sega plans to release a 
3D Expansion Card for DC, which 
would upgrade the system to the 
equivalent of a Naomi 2 board, so 
that the Naomi 2 arcade titles can 
be ported perfectly. The Naomi 2 
is reported to have four times the 
power of the existing 
Naomi/Dreamcast hardware. 
Sega HQ denies these rumblings. 



> RELEASE UPDATE: Media Factory 
announced a new DC real-time war 
sim called Alexander: The Road 
to Persia, to be released in spring 
2001 in Japan. Players control King 
Alexander and his troops, and bat- 
tle rivals to expand the kingdom. 



Wow’s quiz-tastic Ahh Megamisama! are just a few 
that will likely give us a miss. 

But we have this to say to anime fans in the US: 
don’t lose hope! It gives us great pleasure to 
announce that ESP and Neverland’s Diablo-e sque 
action RPG, Record of Lodoss War: Advent of 



Parn, as well as his love interest (the forest elf, ^ 
Deedlit) on the character roster. The game, itself, (] 
features realtime battles between up to four play- 
ers and various beasts and monsters, and massive 
dungeons just ripe for the crawling. We hope that 
this is the first indication of a trend in the making! 









y> 






DRERHCflST UITH BIZhITS AMD GROW \ 






L 



This Bizkit Ain't Limp! 

SegaNet. takes its show on the mad with the hand 



“If you get your ass kicked, it’s probably me 
on the other end of the line,” says SegaNet 
member Fred Durst. Durst originally 
gained notoriety (and adulation) as the 
frontman of Limp Bizkit, and now he’s 
staking out new territory in the public 
domain as one of Dreamcast’s 
premier online hellraisers. 

As if.' you say? Well, Durst and 
the band are ready to prove their 
Dreamcast prowess to all of you 
doubting Thomases (and doubting 
otherses, as well), in online tournaments 
to be held at Limp Bizkit concerts in 45 cities 
nationwide. These combat zones are an integral 
part of the band’s Sega Net-sponsored tour for its 




band strutting its proverbial stuff, but will get to throw 
down on Dreamcast’s Ultimate Fighting Champi- 
onship against one of the musicians. The best 
part— or the worst, if you suck— is that these 
“Rumbles with a Rockstar” will be pro- 
jected on the giant stage screen, in front 
of thousands of screaming concert-goers. 
And even if you don’t get to go head-to- 
head with Fred Durst, you can visit Sega’s 
on-site Mobile Assault Tour (MAT) trucks, 
which are guaranteed to be stocked with 
games like NFL2K1, WSB2K1, Space 
Channel 5 and Metropolis Street Racer. 

This total sensory assault could be heading 

your way, soon— at print time, only dates through 






says SegaNet member Fred Durst. 



new album, Chocolate Starfish and the Hotdog- November 21 were 

Flavored Water. confirmed. Just log 

One ticket buys two joys: lucky fans (picked by local onto SegaNet for 
radio stations) will not only get to see their favorite updated tour details. 



WE'RE ALL ABOUT HISTORY HERE AT 
ODCM. So we were wicked excited to hear 
about Steven L. Kent's new book, which 
videogames from their earliest beginings 
all the way up to (and including) our favorite 
system of today, the Dreamcast. 

Kent, a columnist for our sister pub, Next 
Gen, is a major game historian, and it shows in 
this 400+ page definitive look at the birth and 
growth of the game industry. 

This isn't a textbook, though — Kent makes 
a serious effort to bring the history to life with 
hundreds of quotes from hundreds of key figures 
in the game industry— including David Rosen, 



the founder of Sega, Yuji Naka, Yu Suzuki, and 
about 400 others. It does sometimes get a little 
dry, and there's too much focus on Nintendo for 
our Sega-flavored tastes, but if you're at all 
interested in gaming, it never gets boring. 

Want to stuff your own stocking? 

The book is available (for now) exclu- 
sively on Amazon.com, and you can 
find more info by heading over to 
Steve's descriptive webpage at 
http://members. 
aol.com/ 
stevenkent. 




roprrnx 



fined irue 5iroF\e rsieap^esnr 
vou bv going ~iro 
WWW.TQPMaXBaMe5.COM 



PLRySIRTIOn 







ELIGIBILITY: Sweepstakes open only to residents of the U.S. only. 
Employees of Sega of America. Imagine Media (Sponsors), its affil- 
iates, subsidiaries, advertising and promotion agencies, persons 
(jiving in the same household and families of each are not eligible. 
Bfpid where prohibited by law. By participating in this promotion, 
Bgitrant agrees to abide by and be bound by these Official Rules 
rad the decisions of the judges. 

KNERAL- All federal, state, provincial and local laws and regula- 
tions apply. Potential winners must respond to any required 
Rfidavit of Eligibility/Release of Liability Form within 14 days of 
attempted delivery of same. Noncompliance within this time 
period will result in disqualification and forfeiture of each prize. 
Winners will be notified by mail sometime after March 1st. 2000. 
No substitution or transfer of prize permitted, unless prize is gen- 
erally unavailable at sweepstakes' end, in which case a prize of 
comparable or greater value will be substituted. All federal, state 
and local taxes are the sole responsibility of winner. Acceptance 
of prize offered constitutes permission to use winner's name for 



24 Official 



▻ DC CONTEST, 



WIN STUFF 



JE’RE GIVING IT flURV 



ontes 

Wanna win a monkey barrel full 
of goodies from Sega? Read on... 

SEGA OF AMERICA DREAM CAST INC. AND THE OFFICIAL 

Dreamcast Magazine invite you (yes, you) to shake things up — in 
our exclusive, maraca-riffic "Who's Your Amigo?" Contest 
(which was originally titled the "Touch Our Monkey" Contest, 



Win a full Samba de Amigo set-up, including 
a copy of the game and the requisite maracas. 



until good taste prevailed). Three lucky entries will win 
a full Samba de Amigo set-up, including a copy of 
the game and the 
requisite maracas, 
and seven other 
Samba - lovers will score 
a copy of the game and 
some seriously cool Samba 
goodies. Do we even need to tell 
you that these babies are being 
released in very limited numbers? So you'll 
be among the few, the proud, the Samba - tastic to have a set of maracas 
and a copy of the game to call your very own. 

Just send a standard-sized postcard with your name and address 
on it to the address shown below by March 1, 2001. 

We'll collect them and draw the winners 
out of a giant sombrero (as 
modeled above by ODCM's own 
Associate Editor, Evan Shamoon). 

Now, who's your amigo? Well, of 
course... we are! 



ATTN: ODCM Samba Contest 
P.O. Box 7639 

San Francisco, CA 94120-7639 



Okay, Idds. How hard can tt be to send us a postcard? 
Especially when toe return on this tiny Investment 
Is so downright HUGE. If you win this contest, 
you’ll get everything In Samba but toe monkey. 
And who needs monkeys, when you’ve got us? 



advertising/trade purposes without further compensation, unless 
prohibited by law.AII entries must be received no later than March 
1st, 2001, with the winners being announced on or around April 
1st, 2001. The drawing will be held by Sega of America, Dream- 
cast Inc. By entering this contest, you agree that the Official Sega 
Dreamcast Magazine, Imagine Media, and the other contest spon- 
sors may use your name and information for promotional 
purposes without further payment. All prizes will be awarded and 
no minimum number of entries is required. Prizes won by minors 
will be awarded to their parents or legal guardians. Imagine 
Media is not responsible for damages or expenses that the win- 
ners might incur as a result of receipt of the prize, and winners 
are responsible for income taxes based on the value of the prize 
received. A list of winners may also be obtained by sending a 
stamped, self-addressed envelope to P.O. Box 7639, San 
Francisco. CA 94120-7639. This contest is limited to residents of 
the United States. No purchase necessary; void in Arizona. 
Maryland, Vermont Puerto Rico, and where prohibited by law. 





SPREAD THE WORD 




electronics boutioue 



AOL KEYWORD: EBWORLD 










O 

DRIVER A 



-Greets colleagues with a firm 
self-confident handshake. 

-Dated cheerleaders in high school. 
-Has lipstick on underwear. 
-Smokes after sex. 




Welcome to Metropolis Street Racer where going fast i§Trt-enough, -you've gotta go .fast and look 
good. MSR 15 W onlji racing game where you're judged on KUBfis (points based on style) as well 
as speed. MSR also features amazing recreations of real cities. London, Tokyo, and San Francisco, 
are shown in incredible detail, right down to the street sjgrfs antk’radio station), ,So check out 
Metropolis Street Racer and see if you've got what it takes to maintain an image at-180 mph. 



DRIVER B 

-Offers a limp and clammy handshake 
that screams of Self doubt. 

-Wasn’t allowed to date in high school 
-Has superheroes on underwear. 
-Apologizes after sex. 






Dreamcast 



EVERYONE 










Yes, you can ci 



fse the Defc 



ffigTHE DASHI^iC 








You're Vyse, a Blue Rogue pirate. And a 
well-known ninny. Which sucks. So sail 
the vast 3D sky in your killer airship. 
Discover unchartered floating islands. 
Fight evil pirates. With 70 weapons and 
36 magic skills, you'll kick ass by the 
boatload. You'll be captain of your own 
ship with 22 crew members. You'll conquer 
the enemy nation. Then everyone will 
respect you. And they'll call you Vyse. the 
Legend. Which rocks. Unless you don't 
fight. Then you're just a wuss. 



Dreamcast 



sega.com 



SEGA is registered in the U.S. Patent and Trademark Office. SEGA, Dreamcast. the Dreamcast logo, and SKIES OF ARCADIA are registered trademark 
CORPORATION or its affiliates. 'SEGA CORPORATION, 2000. All Rights Reserved. Original game * SEGA. 2000. ' SEGA / OVERWORKS. INC.. 2000. 




mr srm even! 'ns me season to 




People say ifs belter to give 
than to receive. These people are 
generally idiots. The only kind of giving 
we enjoy consists of handing out 
itemized lists of presents we want to 
receive for the holidays. These are the 
games you absolutely, positively, without 
a doubt must have. So stop being 
naughty and start being nice, lest you 
end up with a stocking stuffed with coal 
and seven copies of Soul Fighter ... 



ream 





BE &KEEW-. me ULTIMATE VC MSHUST 








Fighting (hawcs. 



Soul Calibur 

Soul Calibur, with its flawless graphics 
and sharp fighting engine, stands as the 
Queen Mum of all 3D brawlers. Combat 
pits two gorgeous weapon-wielding 
warriors against each other in a 
spectacular ballet of move 
and countermove that can 
only end with hurt feelings 
and the desire to play 
one more round— 
or a thousand. 

Dead or Alive 2 

Although it’s not as deep (there, 
we said it) as Soul Calibur, Dead 
or Alive 2 features some of the most 



spectacular 3D fighters ever to grace a 
videogame, plus gorgeous environments 
that play an active part in every tussle. 
DOA 2 supports up to four players, and 
is a superb party game. 

Street Fighter 3: Third Strike 

At the top of the 2D heap, Third Strike 
is the best version of the best game- 
arguably— ever created (we believe this 
took place on the so-called ‘seventh day’). 
Arcade-perfect in every way, it’s as good 
as it gets for Street Fighter-fans. This is a 
whole new breed of polygonal fighting: 
you must own a 2D fighting game. 

Ultimate Fighting Championship 

Fist meets face repeatedly in this no- 
holds-barred fighter. Players step into 
the role of a UFC brawler and compete 



in an eight-sided steel cage called the 
Octagon. Battles are, to steal from 
ODCM pet philosopher John Hobbes, 
“nasty, brutish, and short”— fighters can 
try to knock each other out with fierce 
attacks, or perform a tortuous hold 
painful enough to make opponents 
cry “Uncle!” and “Mommy!” 

Power Stone 

Easily one of the most overlooked 
videogames of all time, the original 
Power Stone stands alone for its 
capacity to plumb the depths of 
3D play. Fighters can go virtually 
anywhere and pick up virtually 
anything— and then throw it at 
opponents. Crazy-non-stop-intense 
paced action: if you’ve beaten the 
big boys, try beating this game. 



NAUGHTY 
UST • 

Mortal 
Kombat Gold 

Rehashed gore from the 
days of yore, MK Gold 
doesn’t hold a candle to 
the fine fighting lineup on Dreamcast. 
Until the MK franchise does some 

reinventing, only hardcore 
fans will find any 
goodness here. Keep 
away from eyes: in 
case of contact, flush 
inflamed areas with 
warm water. 




SEAMAN 



SAMBA PE PMGO 



COASTER WORKS 






Weird and Wacky baiMes 



Tired of the same ol’-same oP fighters or sports 
games? Need to add a little weirdness to your 
gaming life? 



a better coaster from scratch...and to ride out the 
kinks, all the way to glory. You’ll have to work out 
the physics and the construction, but it’s cool, 
addictive and padded with a no-vomit policy. 



The premier Dreamcast party game, it's frantic 
action coupled with an excellent soundtrack: 

videogame crack. Bouncing blue dots 
show a player what height and what time 
► ' A to shake the maracas. Rattle well, and 

you’re rewarded. Rattle poorly, and you 
will make the monkey cry. Do not make 
* ..z&A the monkey cry. 



PRINCESS 

MAKER COLLECTION 



Build a coaster and the joyriders will 
come. A modest hit in its homeland of Japan, 

Xicat hopes that gamers on the global scale will 
get an even bigger rush from this chance to build 



Okay, technically this game has about a 
snowball's chance in hell of releasing in 
the US, but it still makes our list. It's 
one of those creepy sim games in 
which you're a Daddy who 
adopts the daughter he’s 
always longed for: and now 
he’s set with the task of 
raising her to legal age. 

Mold her into a princess— 
or the leading lady of evil. ■ , 






32 Official Dreamcast Magazine Holiday 2006 



Coupled with a microphone for voice 
interaction, Seaman the misanthropic fishman 
is a niche gamer’s dream. Raise him from egg- 
hood; teach him life, love and sundry things while 
he insults you and probes your personal life. A 
disturbing gem, but a gem nonetheless. If Woody 
Allen was reading this feature— and we assume he 
is— Woody, you’ll LOVE it. 



SEVENTH CROSS: EVOLUTION 



Level up from a mere amoeba to an evolved 
killing machine... It’s either the strangest 
game ever or life as we know it. Simple, odd 
and somewhat engrossing, sim fans may want 
to give Seventh Cross a second look. Warning: 
> don’t look too closely. 






www.Dadykadar.com' 










Santa's Bag of Swag 



Crazy Taxi 

Insanity and genius often go hand in hand. This 
is certainly true for the comic hack sim Crazy 
Taxi. Players step into the role of a devil-may-care 
San Francisco cabbie and ferry a zoo of colorful 
passengers to and fro. Taxi is the perfect game for 
those who want to be solidly entertained for short 
periods of time. Like us. Or a kitten with thumbs. 



Soul Fighter 

What could’ve happened to what 
could’ve been a rather cool arcade- 
style beat ’em up? Bad cameras, 
lousy controls and some half-baked 
ideas got in the way of our fun, and 
turned Soul Fighter into a bland 
exercise in mediocrity. What a shame. 



SONIC PLUSH TOYS 

COMPANY: SEGA 
PRICE: $13 each 



fiction 



Nice UST NAUGHT/ UST 



Sega.com has had everyone’s favorite 
hedgehog and four of his friends done 
up in delicious high-quality 
felt. These huggable toys are 
built to last, and 
they won’t break 
the proverbial 
bank— or your 
teeth, if you’re 
inclined to chew 
on them. 




MDK2 

A third-person perspective 3D shooter, MDK2 serves 
up plenty of murder, death, and killing (a.k.a., 
murder). Players control janitor-turned-hero Kurt 
Hectic, the eccentric Dr. Hawkins, and the gruff 
mech mutt Max as they plow their way through 
eye-pleasing worlds, shooting endless hordes of 
scumsucking alien types. Tough love at its best. 



Jet Grind Radio 

Ultra-hip graf kids paint the town technicolor, 
while outsmarting local authorities. Like 
Scooby Doo for the new generation 
without the supernatural hi-jinks and with 
jet-powered inline skates rather than a 
Mystery 

that 

responsive controls and 
incredibly cool premise. Watch 
learn, kids, then watch again as 
companies rip off JGR’s concept and 
play for generations of games to come. 



"wwwTIrea mcastmaga21ne.com 



I 

*5 



5 

I 

>- 



<1 

*5 

I 



1 



we night aeeoRe. 





Something i op 
on the roof I ” 
said in surprise; 
X Ton to the 
and 

peered up inside, 
;+ was, 
it was already 

Stuck -- 

Xn the Chimney, 
some hind 
of slip-covered 

truck.. 





Nice LIST 



Metropolis Street Racer 

A long-awaited game on Dreamcast has finally 
arrived... And it turns out that Bizarre Creations did 
indeed create one of the most spectacular racers 
ever. They were telling the truth! Using an innovative 
"Kudos" points system and shifting your beloved 
gray box into overdrive to handle the new demands, 
MSR tries plenty of cool things that other racers 
haven’t dared. Arcade fans— check it out. 



Test Drive LeMans 

Got a few hours to spare? Got, like, a whole day? Le 
Mans may be the best way to spend the 
extra time. It’s shockingly good. From the a 
same development team— Melbourne jd 

House— that created the fourth entry yr 

on this list ( Looney Toons Space .. 

Race), Test Drive Le Mans not only V' f y \ 
incorporates intriguing tire-dependent Isn 'L ' 
handling, but it’s darn purty to look at 
as well. And yes, the 24-hour mode 
is for real. 



SF Rush 2049 

Arcade conversion done right, 
ra fS lHK Midway’s outrageously over-the-top 
racer proves that sequels don’t 
necessarily have to be derivative. 

| 1st** 4 Speeding along twisty, turny 

tracks in a crazy tricked-out 
futuristic hovercar is great- 
now, add in loads of shortcuts and other 
goodies that are fast-becoming staples in the series, 
and you have something quite special. 



Looney Toons Space Race 

Easily the best of the Dreamcast ‘wacky racing’ lot 
(yes, even better than Wacky Races itself!), Space 
Race combines the best elements of WipEout and 
Mario Kart into one hella fun package. The graphics 
are wonderful. ..and you gotta love watching Wile E. 
Coyote plummet to his death over and over in real 
time. Forget IKEA this Christmas: go for Acme! 



NAUGHTY 
LIST \ 



Test Drive 6 

Okay, okay. The possibility certainly exists that there 
are games worse than Test Drive 6. However, you are 
unlikely to ever come across a racing game as 
uninspired, flat and— dare we say it— blase as this 
dud. Stay far, far away. 



34 Official d^fVeamcast Magazine Holiday 



.com 



Ideally, a Dreamcast should be played not on an 
entertainment system, but in an entertainment 
environment called the ODCM Dream DC Setup. 
We’ve tallied up all of the elements necessary to 
create the perfect gaming biosphere and listed 
them below— so go to it, you yaks who went public 
this year and have money to burn! 



I.T. LEVEL 3UVGB T 

1. JVC D201 Television 

w/ Surround Sound ($400) 

2. APEX AD500A DVD 
Player ($100) 

3. Economy-size box 
Chocodiles ($30) 



ENGINEER LEVEL EUPSET 

1. Sony Wega 36” Flatscreen TV ($1900) 

2. Sega S-Video Cables ($20) 

3. RCA AV Selector ($20) ^ ^ 

4. Monster S-Video Cables ($30) 'W'M 

5. Economy-size bag V ; ; 

Wasabi Peas ($40) 



SALES LEVEL EUPS-ET 

1. Princeton Arcadia 38” 
monitor ($2300) 

2. Sega VGA Box ($50) jf, 

3. S4 Midiland 8200 
Speakers ($329) 

4. Marantz 300-disc DVD 
Jukebox ($1500) 

5. Economy-size box 
Pecan Sandies ($50) 



CBO IBVBl PUPPET 

1. Pioneer Pro 710 HD Model TV ($8300) 

2. Speakercraft In-ceiling Subwoofer ($1800) 

3. Nakamichi 
SoundSpacel2 w/DVD 

4. Economy-size box of atT^ 

Fran Pocky (¥700) | 

5. Round-trip ticket to Japan 
to purchase Pocky 
($3500+) 




NICB LIST 



T+ ticked Its 10013 downward / it QaspeA and wheeled; 
1+ mu++ered rn what sounded uke Japanese. 
1+ kerpiopped on i-t-s backside, 
uahen -Finally -Prefc-- 



NBA2K1 

The only facet of modern basketball not 
included in NBA 2K1 is the face of now- 
retired basketball star Michael Jordan, 
hawking Ball Park franks and everything else. 
A sequel to the praiseworthy NBA 2K, 

NBA 2K1 takes the basketball franchise 
online and improves it 
with additional character 
animations and a neat mm/- 
Franchise Mode (where I 
you can create and 
manage your own 
team). And it’s online 
compatible. Boo-yah. 



KFL2K1 / * 

The taste of turf is delicious indeed. Sega 
improved its potent football license in every 
way, with ultra-realistic looking 
characters who breathe smoke 
on co ' d da y s and P er ^ orm 
stunning dives, tackles, and 
pp CTHMbI\ leaps. The weak running 

game that dominated in the 
yi'V original has been resculpted 

to allow the video fullbacks 
and halfbacks to perform as they would in 
real life. And you can play it online! 



Tony Hawk’s Pro Skater 2 

Send skateboarder Tony Hawk straight up a 
ramp and into a series of beautiful spins, 

twists, grinds and grabs, defying gravity for 
what seems a breathless eternity...the 
W \ satisfaction cannot be captured 

f 8 C3 in the confines of a mere 

sentence. Videogame nirvana. 



NAUGHTY 

LIST 



S+ood up, turned around, and ran right lute me 



NFL Quarterback Club 2000 

This oldie proved to be the furthest thing from a 
goodie, with stiff plays and poor animations. If 
you're begging for some good ol’ QBC 
action, skip the bargain bin and 
head for the new releases. \ 



AT r\ Virtua Tennis 

^ Under normal circumstances, 

f\ the only thing less interesting than real 
** tennis would be Virtua Tennis — but VT 
gets ODCM’s nod as Most Addictive Game Ever. 
With these superb graphics and an equally 
excellent control system, up to four people can 
storm the court and lose hours, days and weeks. 



SONIC APVENTURE 
ACTION FIOURE 



So here toe were, berth of us, caught act 
X with my Dream cast and he with his sack- 



COMPANY: RESAURUS 
PRICE: $18.00/or $6.99 each 
Petite and sweet, these are the 
mini-action figures to beat for 
Sonic Adventure. Equipped with 
rings and other tiny goodies, 
not only are these guys fully 
poseable, but they’re incredibly 
affordable as well. 



iamcastr 








NICE LIST 

Resident Evil — Code: Veronica 

The ungrateful dead have returned yet again 
to plague heroine Claire Redfield. She’s been 
captured and taken to a secret island where, 
of course, the most perfect sort of horror ensues. 
Capcom hits its highest note yet with this zombie 
epic; it is truly gorgeous and titanic in scope. 

Rayman 2: The Great Escape 

Never has a game been so aptly subtitled. 

Rayman 2 is simply a great escape— a fantastical 
little platformer that never forgets that games should 
be immersive and enjoyable. Ubi Soft has created a 
stunning world complete with vibrant colors, dancing 
clouds, dank swamps, and bubbling lava for 
the lovable little moppet Rayman 
to explore. 

Shenmue : Chapter 
1 — Yokosuka 

Yes, the man of the hour, Ryo 
Hazuk, can kick ass and take 
names. Yes, he has a repertoire 
of face-banging, bone-crunching 
martial arts techniques that would stress out even 
the master Bruce Lee. Yes, he’s a responsible 



hero/family guy on a quest to avenge his 
father’s death. But he’s also a Jet Cola addict. 
And he collects toys and plays daddy to a kitten. And 
at times, he’s even sensitive. Jeez, this guy must be 
human! And this must be one of the top adventures 
to date, on any system. • 



NAUGHTY 
LIST . 



The Ring: Terror’s Realm 

Or The Ring: terror’s realm. It’s like, scary 
bad. With all of the cool games in Japan 
that never made it across the pond to the 
US, why did Infogrames pick up this little 
monster for Stateside release? Poor 
presentation, bland graphics and incredibly repetitive 
gameplay.Jt’s a real conundrum. Skip it unless you 
like the smell of burning dollars. 

*1 don't fill your stocking if 
you don't count sheep? 




PC Y2K: ALL PRBAMCAST, ALL THE TIME 

February March a ■, 



January 



In springtime a young gamer's 
fancy turns to love, and did we 
ever love March! With the debuts 
of Code: Veronica. DOA 2 and 
MDK 2, it was a genre- 
smashing dream. ,, ^ 



The three-month-old Dreamcast 
is a walkin’, talkin’ genius! 
Shenmue releases 
in Japan; saliva " *0* 

releases in the US. 



Marine Fishing and other titles 
released at the arcade show 
(AOU2000) in Tokyo get an 
overwhelming response from 
fans. One guy turns into a fish 
to show his support. 



Poo-CHI arrives in the office. ** 

For three weeks, we try to teach him to 
fetch. Then we go back to using Evan to 
bring us stuff. 



Ulala, fresh from taking over E3, 
dances her way into our hearts. In 
Japan, gamers stop Left- 
Right-Left-Right Sit! 

Sit! Sitting long ft 
enough to pick up fw ifik 
Jet Set Radio. ffl/M 9 



Sega’s line-up and booth DESTROY the 
competition. Over 100 new games are 
shown, with another 100+ 
announced. The games are so 
good, we almost forget to watch 
the booth babes. Almost. 



Sega blows past the two 
million system sales mark in ^ 
North America— that means 
Canada, too! (See, we 
didn’t forget you were 
* /up there.) 



Grandia II releases in Japan and 
tops the charts. Hype heats up 
for the US release; our preview 
is so hot it burns our fingers 
(“Fran, what do we do with f 
these oven mitts? Yeeeow! Oh.”) 



October 



December 



September 



November 



Dreamcast’s Santa-san gives up 
the goods for all of us! Catch 
y’all in 2001...we’H be the / 
smug ones playing ML 

Phantasy Star Online. 



While the PS2 fanboys wait in line, DC 
owners relax online with Quake III, NBA 
2K1 and Metropolis Street Racer. Chris has 
a one (whole) night stand with Test Drive 
Le Mans and falls in love. 



SegaNet! At last! Evan plays NFL 2K1 and 
quickly racks up an unbelievable 1 and 41 
record. Ouch! His one victory was a “mercy 
game" thrown by an eight-year-old in 
Scranton, PA. 



>2/ Tony Hawk 2 appears. Evan disappears. 

If you see him (or our copy of the game), 
tell him to send a postcard. And we want 
our GDROM back. 



36 Official # Dreamcast Magazine Holiday 2000 



www.Daiiykaaar.com 








x ) had to think fast. I had 
to be clc/er-A had to keep 
Santa front leaving forever.* 



Vep.TVva+S uihat ;+ said- 



u Vou're Santa!" x shouted- * Hand over -the loot i. 



Santa's Bag of Swag 



11" TAIL some 
THE HEP£EH 00 



COMPANY: RESAUROS 
PRICE: $19.99 

Remember this guy from way back 
In ODCM Issue 067 While we have 
yet to find this poseable, hard plastic 
Sonic doll In any horror movies, we are 
currently shopping the Idea around to 
Him studios. A cool gift, nonetheless. 



Nice LIST 

Skies of Arcadia 

The sky, thankfully, is not the limit here. 

Sega’s new RPG strikes a roguish 
pose with a swashbuckling pirate 
named Vyse, whose heart of gold 
will melt the hearts of every steely- 
eyed gamer— even yours. Set in 
a series of floating islands, 

Skies is epic in scope 
and packed with 
scads of things to do and 
discover. If this game was 
any bigger, it would have to 
get its own zipcode. Only 
drawback? You might 
forget to eat. Or sleep... 

Grandia It 

When asked to sum up Grandia 
It’s great appeal, an Ubi Soft 
representative stated simply that 
“200 people + 2.5 years of total 
dedication = awesome gaming 
experience.” Every facet of 
this game seems to reek 
of someone’s hard work, 
from the 3D characters who 
exhibit more facial 
expressions than most 
Hollywood actors to the 
game’s lovely, crackling 
campfire flames. In a 
word: Swee-eet! A 
deserving sequel 
to the classic original 
on Saturn. 



NAUGHTY 
UST 

Is there a bad RPG on Dreamcast? 

Well. ..no. Not really. A dearth of 
roleplaying games developed for the system has 
left us panting for new titles — 
and whenever they appear, in whatever guise, 
they’re a welcome oasis. Really, though, the very 
worst DC RPGs are only mediocre (Time Stalkers, 
EGG) or simplistic ( Evolution ) rather than truly 
tragic. Heck, bring ’em all on. Please, Sega? 




“www^reamcastrnagazlne.com 




Neu> Dreamcast games, joysticks and light guns 

to boot ! ! ” 




But Santa- san Shook his head Calbeit sadly). 
Regrettably, sir, you're behaving quite badly- 
Vou're still playing Dreamcast; you should be 

asleep- - 

X doryt fill your stocking if you don’t count sheep.” 




x had to think 
X had to 
be cieuer-- x 
had to keep Safitn 
from leaving 

■Porever • 







Hey Sflftta-san ! How ' 
'bout a 9a(ne+o decide 
Whether x qe+ to 
keep stiff, or i-F 

k i'» denied ? 



\JI \‘\)r While the US does get some neat Sega goodies, 

there’s no question that if the US and Japan had an 
armwrestling match over who got the coolest swag, the US would be 
toting its sprained wrist to the ER in about two seconds flat. Shenmue cell 
phone straps and hot pink Sakura Taisen Dreamcasts— ouch! And our 
pissant stuffed animals are nothing compared to the horrifically cute 
totems produced by the Japanese videogame merchandising 
machine. Oh, how we wish these little guys would 
creep beneath the ODCM tree this year! 



x cuia / 

A you leave all of 
^Dneamcas+s fop 
games — plus 
every peripheral 
used wi-tfi -fte same' 



Kyaro Inflatable Toy 

Ours was a freebie handed out at the Spring 
Tokyo Game Show, but Japanese gamers 
can buy and cuddle up with Grandia II’ s 
sadistically cute mascot, Kyaro (Carro in 
the US). It’s wearable, as well! Kawaii! 



xf you Win , ^ 
uueil -that means 
I'm just out of 
luck • • • find 
i'll leam to 
live wi+h a 
S+ockihy of sock 



Sonic Jelly Keychains 

^ Color-coordinated for the new 
generation, these keychains are 
not only cheap but hip (come 
J on, aren't they?). We stumbled 
^ across these goodies on a trip to 
Japanese superstore Tokyo Joypolis 
(known to gamers as Buy-opolis). 



Sakura Taisen Art Books 

Who said that all of those wacky 
Sakura Taisen fans loved the games 
for their gameplay? Well, actually a 
lot of them do, but an equal amount love the 
artwork of the numerous lovely fightin’ 
ladies. And where better to check out 
the gals of the Sakura games 
than the official art books? 



you dll 
of VredwCdsfs 
top games. 



He grabbed a 
Control ter 
and pu lied up 
a. chair- 



Eternal Arcadia „ ■ 

Limited Box-set «Kli 

The term “jackpot" only bigger ■ \rnli 

would describe the Special Edition - 
boxed set of Sega’s uber-RPG, Eternal 
Arcadia (Skies of Arcadia in the US). Sniff. 
Who wants to bet we won’t see Cupil 
keychains or a nifty art book arriving in a 
(signed) box with our US version? 



X bfought oiH* some sodas and 
• -fUdqe- coueoai qraVxxms ; 

popped »n Souj CcxWbur; 
0 gat ready +o jQpO- 



www.DailyRadar.com 





Animated Blood 
Animated Violence 



1 y\jimefess fegend. /\n epic acfventure 



Dreamcast 



“Record OfLodoss War. 
looks and sounds 
brilliant on the 
Dreamcast” 



Record Of Lodoss War... 

Mil definitely satisfy 
' Dreamcast owning 
Diablo fans” 

-www.gamespot.com 



www.igndc.com 



ENTERTAINMENT 



Experience the world of Record of Lodoss War up close and personal in an epic 3D action/RPG only for Sega Dreamcast. 
Take control of a mysterious warrior from the past, resurrected to save the future, on a colossal quest filled with pulse 
pounding action and high adventure. Join forces with popular characters from the Lodoss universe and combat hundreds 
of vicious enemies with dozens of spectacular spells and customizable weapons. 



© 1998 RYO MIZUNO, GROUP SNE, MASATO NATSUMOTO/"RECORD OF LODOSS WAR"PROJECT/ TV TOKYO © 2000 Kadokawa Shoten Publishing/ESP. © 2000 Conspiracy Entertainment. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of 

Sega Enterprises, LTD. . All rights reserved. All other trademarks are the properties of their respective owners. 




(for really big socks) 



TopMax Enforcer TopMax ($29.99) 

Cheaper, but design is top quality. It’s a good 
alternative to the pricey AgeTec, but it’s a little 
lighter in its base. If you’re not looking for 
the steel-heavy feel in your stick, then * 

you won’t be disappointed. 



We love our games, but we love them more 

when we get to play ’em as well as they can possibly be 
played— on great peripherals that go the distance to enhance 
our collective gaming experience. Dreamcast has some 
serious keepers in its library, courtesy of Sega and various 
third parties. Check ’em out, and tell the pertinent people with 
pockets just exactly how you’d like your stocking stuffed. 



VMUS ANP 
MEMORY 
CARPS 



The Dream Pad MadCatz ($29.99) 

This sharp controller sports six gameplay buttons on its face 
and two analog triggers underneath. It’s built for 

comfort with rubberized palm grips— and its 
k reasonable price is seductive. 



Sega Official VMU Sega ($24.99) 

Available in all flavors of the rainbow (except for pina colada), Sega’s 
own VMU is still the best choice for DC gamers. The 

only drawback is the fact that the battery is ^ 

quickly eaten up with regular use. But 
' at least you’ll never have to deal with jBm /ab 

® Dreamcast corrupted data again. 

Tremor Pak Plus 

Interact ($19.99) 

All the rumbling and saving (with 200 blocks) you need in one 
handy package. That's a whole lotta goodness, but you won't 
Cv. have a LCD screen for VMU mini-games. Keep in mind that it’s 

® g, an unofficial peripheral, and might not work with all DC games. 



Agetec Arcade Stick 

Agetec ($49.99) 

W The official arcade stick of choice. It has a 
W solid base, quality buttons and a high 
asking price— but if you want to get the 
most out of your arcade fighters, this is 
your answer. We all have one at home, and 
we didn’t even get 
them for free. 



40 Official # Dreamcast Magazine Holiday 2000 



lar.com 



Coal or Two? 

SONIC SCH0OLH0USE 



KOLIBRI V 

•SEGA 32X, SEGA 

A hummingbird. Who shoots 
from his beak. Okay, sure. This ill- 
defined shooter defined the target 
market for 32X. I.e., none at all. 

MAKE YOUR OWN MUSIC VI VBO 
W/ C&C MUSIC FACTOR/ 

•SEGA CD, 1992 

“Gonna make you sweat.” Gonna wear deoderant. 



A fortune cookie once said that those who 
forget the past are doomed to repeat it. So 
we’re going to remind you of a couple of 
system stinkers that we NEVER want to see 
again, in any guise, in any format. Even cel- 
shaded. These are the games we’d wish on 
our worst enemies, if we had any enemies 
bad enough to call ‘worst’. 



• PC, 1996, SEGA 

Who’s idea was it to turn Sonic 
into “America’s favorite family 
character” by making him teach 
math to kids? We don’t know, but 
we’re fairly sure they no longer 
work in games. Or math. 



•SATURN, 1996, ZONO, INC 

Zono, Inc.’s secret recipe for Mr. Bones was 
simple: one steam engine with cowcatcher and 
one cow. This trainwreck featured the music of 
the Bygone Dogs played by skeletons. Noooo... 

NICWT TRAP 

•SEGA CD, 1992, DIGITAL PICTURES 

Dana Plato in jerky 160 x 120, 52-color video. It 
wasn’t just senators who found this offensive. 
FMV. Be afraid. Be very afraid. 



•GENESIS, 1995, DEEP WATER 

One of the last nails in Genesis’s coffin. This title 
was so insipid that Sega didn’t even 
send out review copies to the 
press. This is the 

equivalent of Mom ****** 

not sending your ./ # * 

Sears portraits , / 

to Grandma. . ^ 

Poor, fuggly 
little game. . 





•He was prfL++y damn qooi, 

I was -pre.-r+y damn better- 



Santa's Bag of Swag 

SPACE CHANNEL 5 
MINI-LUNCHBOX 



COMPANY: PALISADES MKTG 
PRICE: $5-6 

Just the right size far packing away DC games or 
system cables, these mlnfcollectlbles are tiny, but 
they’re simply must-haves at their very low asking 
price. Look for 'em In a videogame store near you. 



Panther DC > 

[MadCatz] ($39.99) 

For the PC gamer in every 

Dreamcast FPS fan comes one Js$ 

of the coolest accessories for tsF 

the system: the Panther DC. IjJ 

With a trackball for movement and JBpP 

a stick (complete with all the 

necessary buttons) for shooting, firing 

and general havoc-wreaking, this is your one stop 

shop/armory for upcoming games like Half-Life 

and Soldier of Fortune. With smooth controls, it’s 

a great alternative to the mouse and keyboard. 



Dream Connection 3-in-1 

Level Six ($27.95) 

Imagine being able to toot around on your 
Dreamcast with any sort of peripheral, from 
IjKgx PlayStation controllers to PC keyboards to 
KjjPL Sega Saturn steering wheels. It’s a dream 
EPrafcscome true, and it’s readily available from 
mm Level Six. A mini-device with a separate 
power supply, you simply hook it to your 
DC, then hook in your peripheral of choice 
through the Dream Connection. Voila! 

Rumble Rod MadCatz ($29.99) 

If you can’t get your hands on the official fishing 
reel controller from Sega, MadCatz has a grand 
alternative in its authentically modeled Rumble 
Rod. It conveys all of the vibrational oddities of 
Sega’s two stellar fishing titles— if you can find it. 
It’s hot. 



Took the. shirt <opf his back, plus that 
natty red sweater- 



DC Mouse 

Sega ($19.99) 

The one and only mouse for 
Dreamcast, this is a must ^*0 
have for net cruisers and / 

Quake III fans. If you already 

have a keyboard, so much the 

better— the mouse is part and parcel of 

the Internet experience. With two-button control 

along with a wheel and side button to boot, what 

are you waiting for? Get squeaking! 

Gameshark CDX 

Interact ($49.99) 

The standard for code junkies is now available to 
DC owners. Plenty of options and a weird ability to 
play import games— tres cool, indeed. 

Compatibility issues are always a 
^ question, but we haven’t had any 
problems with ours thus far. 

■k MadCatz MC2 
71 Racing Wheel 

'^7 MadCatz ($59.99) 

We accept the MadCatz 
HL_, MC2 Racing Wheel as our 
T lord and savior. The wheel 
and pedal combination allow 
for some of the most realistic 
racing around, and MadCatz 
^m has spared no expense with a molded 
wheel, prostyle shifter, and ultra- 
M responsive foot pedals. 



■He qav/e roe+he. 
best Dreamcast 
Stuff in his 
ba9 • • . 

Then hoisted 
himself +0 
the root 



Cha Cha Amigo Maracas 

Level Six ($57.95) 

The price on those official maracas a little too rich 

for your bargain-hunting blood? Then look 

no further than Level Six’s 

unofficial maraca controller for 

all of your Samba needs. Level 

Six claims that they’re more 

accurate than the official ones, mm 

but we have yet to see much of a 

difference. Of course, that’s not ^ 

a bad thing. 

Starfire Lightblaster 

Interact ($29.99) 

There’s only one game on Dreamcast 
that uses the Starfire Lightblaster 
or any other lightgun (House of 
the Dead 2), but it’s well 
worth the investment if 
you own the game. 

Face it, H0TD2 _ 

sucks without a v 

lightgun, and ( W 

Interacts well- % j 

balanced, options- m v / 

heavy periph is jla l 

the best choice. |§ ajf 



Eight -**») blue 
hedghags leaped 

ift+o -the night", 

Drauiy his Sleigh 
up, up , UP 

ou-t- of Sight. 

x watched from the 
window, then curled 
up in bed - • 
-ijhile. visions of 
Dreamcast qameS 
dafiOzd. in my 
head- 



rreamcastmagazine.com 



w 


WZ 






TWO 



It was the best of 
times... It was the best 
time ever. ODCM’s 
Prancesca Reyes 
weathers epic battles 
of Good versus Evil 
and pixie versus gnome 
in GameArts 5 Grandia 11 
and Sega’s Sides of 
Arcadia, only to find 
that both of these 
groundbreaking new 
RPGs are fighting 
to win. 



GRANDIA II AND SKIES OF ARCADIA custom 
Illustrations done by Naska C. 
Original GRANDIA II AND SKIES OF ARCADIA character art 
are copyrighted to their respective comapanles 



PA-' 





Fmding a Voice 



One of the most praiseworthy choices 
made during the US localization of Grandia 
II was UbiSoft’s decision to go with a 
proven, name brand quality voice record- 
ing team. Rather than employing testers 
from an internal QA department or draft- 
ing handy friends to do the job (like other 
companies tend to do, more often than 
not), the company called in dialog diva 
Kris Zimmerman to add real talent to the 
task. Known for her work on Metal Gear 
Solid (PS), she contributes a difference 
you can taste. Spot-on acting is the key to 
creating a cast of distinct personalities, 
and it often culls the good games from 
the great ones. 






'-'•v 






Thankfully, someone 
has been listening. 

With the release of Overworks' 

Skies of Arcadia and the impending 
launch of Game Arts’ anxiously 
awaited Grandia II, we’re entering 
what can only be called an enchanted 
season for Dreamcast owners who like 
their coffee black and their games 
long— as in, 40-plus hours long. 

While I played, I labored over 
deciding which of the two titles is 
the better (mythical) beast. And I 
came to the conclusion that it 
was impossible to find two more 
drastically different— yet traditional— 
RPGs. How different? Just read on... 

Grandia 

I can truthfully admit that I’m one 

of the chumps who never finished the 
original Grandia. I remember waiting 
patiently for its US release on Saturn, 
v and after being disappointed, I played 



through more than half of the 
PlayStation version in earnest. 

But the weird translation and 
horrid voice acting couldn’t keep 
me enthralled for the length of 
the journey— and it was a very 
long journey. 

But I wiped the slate clean 
once I heard about Grandia II on 
Dreamcast. After all, Game Arts— 
the company responsible for two 
of Sega CD’s finest moments, Lunar: 
The Silver Star and Lunar: Eternal 
Blue— had big plans, and looked 
ready to take its know-how into the 
third dimension, complete with 
“mature” character designs and an 
engrossing storyline. (Little was actu- 
ally revealed about the game’s plot 
during the time that its PR machine 
was churning out images of a legend 
in the making, other than the fact 
that it would be “engrossing." But 
we filled in the blanks.) Needless to 
say, I was hooked from the word go. 



Wine, Women 
and Song 

Grandia II takes place in a brand 

new world, far different from that 
of the original. It begins with the 
introduction of a mercenary-type 
Geohound called Ryudo. At the start 
of the game, he and his avian partner 
Skye are summoned to a small town 
deep in the Black Forest, to receive 
the orders for their next job: they 
must escort a young, spiritual 
songstress named Elena to a 
mysterious ceremony in a 
nearby tower. 

From the first moment, Ryudo 
and Elena clash. Elena’s naive, pious 
nature rubs Ryudo— a tough-talking, 
materialistic young rake— the wrong 
way. But after Ryudo fulfills his duty 
and takes Elena to the tower for her 
ceremony, something goes horribly 
wrong and the two are thrown 
together on the same side of a divine 



www OailyRadar.com 



Environments show amazing attention to 
detail. Designs for all of the various towns- 
people, for instance, are heavily textured. 









Jurplc lightning 



When you have more than one person 



your traveling party, they’ll trail behind 



the lead character in a cool conga line. 



But they don't shout “Conga! Conga! 



So stop looking for the monkey. 



struggle: between the people of Light 
(like Elena and fellow followers of Lord 
Granas, the holy deity in the world of 
Grandia II) and the people of Darkness 
(those who worship the “evil" god, 
Valmar, whom ancient legends peg 
as destroyer supreme). The conflict 
stems from an ancient holy war, which 
scarred the landscape and created the 
Great Rift— a gaping crevice that 
runs the length of the globe. It’s a 
bottomless void, from which no one 
has ever emerged. 

From here on out, Grandia II adheres 
to some of the best tried and true RPG 
standards in storytelling that fans know 
and love. Therefore, A) Every character 
must come to terms with something 
mysteriously dreadful or painful in his 
or her past while developing into a 
much more well-rounded person; B) 

The entity that the party initially 
believes to be the “root" of evil (small 
‘e’) is in fact, just a small manifestation 
of Evil (capital ‘E’); C) Big issues in 



(virtual) life are never cast in black 
and white; they’re merely shades 
of pixel-pixie gray. 

But all RPG fans worth their salt 
know that even though a game may 
seem like a By-the-Book RPG™ at first 
blush, it’s the way the subjects are 
presented that can really make it 
something special. After all, all books 
look the same; it’s what’s inside that 
counts. And for the most part, Grandia II 
does many of these things right. 

The Text is Mightier 
than the Sword 

It’s become ever more important 

in the RPG genre for US publishers to 
get the localization of text just right. To 
this end, UbiSoft deserves an ‘A’ for 
effort. Every character, including 
Ryudo, has been given a distinct 
personality, each with his or her own 
speech patterns, mannerisms and 
even dialect. For instance, Mareg, a 



beast man with a strong affinity for 
nature, speaks in elaborate phrases 
which seem more like parables than 
actual dialog. And Ryudo speaks his 
mind in the most straightforward 
speech possible, never mincing words 
and, at times, using pretty harsh 
language to demonstrate his point. 

But for all the effort and care 
that’s been put into Grandia II’ s 
dialog, I couldn’t help but feel that 
once in awhile, something was very 
much amiss. Conversations between 
characters occasionally felt disjointed 
and awkward in their arrangements, 
which pulled me out of the world and 
put me in a critiquing sort of mood. 

Imagine you’re a writer who’s 
given 100 pages of text that aren’t 
arranged in any sort of order. Your 
job is simply to rewrite whatever’s 
on the page in front of you as it 
appears, knowing that after you’re 
done, someone else will come in 
and arrange it in sequence » 



www.dreamcastmagazine.com 



GameArts' self-proclaimed "labor of love' 
arrives at last on US shores, to put a new 
Dreamcast star on the roleplaying map rtr* 



Friend or Foe 



Meet your fellow travellers! You're 
going to be together, hand in glove, for 
more than 40 hours: so you might as 
well start getting to know each other. 



Melfice 

A mysterious figure from 
Ryudo’s and Mareg’s 
past, Melfice is out 
for destruction at all 
costs. Why? We won’t 
spoil it. But we can say 
he’s one cool villain. 
Note: Great voice. 



Mareg 

Beastman of honor who 
joins up with Ryudo to 
track down the man who 
nearly destroyed his entire 
village. He hides a heart 
of gold under that pelt. 
Note: Speaks like a Hint 
Stone reads in Ecco: DOTF. 



Ryudo 

The motor-mouth hero with 
a chip on his shoulder 
bigger than the Shirusen 
Continent (you’ll find out 
why). He’s stuck on Elena, 
but he’d die before admit- 
ting it. Note: Great abs. 



Elena 

A beautiful but naive 
Songstress of Granas. Her 
piety often gets in the way 
of good relations with 
Ryudo, but she can’t help 
finding herself attracted 
to his strong persona. 
Note: Nice singing voice. 



Millennia 

A portal of Darkness and 
servant of Valmar, she’s 
not nearly as evil as she’d 
like to be. In fact, she’s 
fallen deeply in love with 
Ryudo and’ll do anything 
to help him. Note: Bra 
suspended by disbelief. 



Roan 

A young, perky blond 
on a journey to learn 
more about the war 
between Granas and 
Valmar. Why? Well.. .we 
could tell you, but then 
we’d have to kill you. 
Note: Lollipop Lane. 



Tio 

An automaton who has 
only recently become 
sentient through an act of 
kindness by Mareg and 
Co. She yearns to have 
emotions and memories 
like humans do. 

Note: Awesome hair. 














these fine specimens of Rift is more 
likely to inspire dread in gamers? ODCM 
would put money on The Dark Rift. We 
admit that we’re still afraid of the dark. 



The Rift-off: 



Skies of Arcadia' s’Dark Rift 



» by page number. Now, imagine 
that the title heading all these pages is 
Grandia II. The end result is thorough 
and concise, but the lack of any real 
cohesion or ‘flow’ in the text often 
causes the context to seem out of 
whack...if only ever so slightly. And 
ultimately, the characters do suffer 
from these visible omissions and 
sleights of hand. 

Ain't Love Grandia? 

As surprising as it may seem at 

the start of the game, the real crux of 
Grandia II isn’t about the trouncing of 
devils by angels or dark by light. 
Instead, the heart of the storyline 
is the relationship between Ryudo 
and Elena— which is hopelessly 
complicated by the intrusion of 
Ryudo’s second love interest, Millennia. 
She’s a big-busted vassal of Valmar, 
who forcibly enters Ryudo’s life 
near the start of the game. All three 
characters are so drastically different 
from one another that by the tenth 
hour of the game, you just know 



something’s cooking. 

Between Ryudo’s sharp tongue, 
Elena’s goodie-two-shoes schoolgirl act 
and Millennia’s brazen sassiness, the 
underlying current of tension has 
grown so thick by hour No. 30 that you 
could cut it with a dull broadsword. 
And, strangely enough, this is where 
the getting gets good. Up until this 
point, I found the pacing of the story- 
line to be a bit on the slow and steady 
side: but the rising heat between 
Ryudo and the girls succeeds in 
cooking the pace into a brisk 
simmer almost immediately. 

This ‘love’ triangle was one of the 
plot nodes in Grandia II that felt so 
genuine that I found myself blazing 
onwards sometimes simply to discover 
what happened next. In fact, I could 
almost do without all of the secondary 
subplots. Almost. 

In this sense, Grandia II follows the 
path of similar RPGs like Final Fantasy 
VIII. Remember that one? Romance, 
relationships and a rather salty lead 
character ( FFVIII’s Squall wasn’t the 
most considerate guy on the block) 



who comes off like a jerk until the 
bitter end, when he suddenly gets all 
moral and nice. 

Well, Ryudo fits this bill perfectly... 
and his brutish behavior often leaves 
you wondering why Elena would be 
as attracted to him as she is. And 
though Ryudo is no squeaky clean Ryo 
Hazuki (Shenmue), he does develop 
into a kinder, gentler hero (albeit with 
a trucker’s mouth) in the end. It’s a 
turn-around bound to make those 
RPG-playing ladies swoon. 

In the end, Grandia II’ s storytelling 
machine is strong enough to take you 
through this change of heart without 
embarrassing you or forcing you to 
smack your forehead and moan 
“Aaaggghhhh." The text is sometimes 
clumsily delivered, and it may provoke 
questions like “Why is he saying that?’’ 
or “What made her/him do that?” or 
simply “Huh?”, but it’s generally clever 
enough to convey emotional realism. 
Fans will be enthralled— if not for the 
love story then for the divine conflict. 
Oh, and a kick-ass battle system 
doesn’t hurt, either. 






46 Official Dreamcast Magazine Holiday 2000 



www.DailyRadar.com 






Welcome to RPG convention #172: 

The handy abyss “from which no one 
has ever returned." In Grandia II, this 
mythical no-man’ s-land is hiding out near 
the Grana Cliffs, and it’s called The Great 
Rift. Billowing fog fills a bottomless canyon 
that every soul avoids— except for the few 
who had to go in and disappear in order 
to make the point that no one gets out. 

But look out, here comes Skies of 
Arcadia with a rift of its own— refusing to 
be left out of this battle of crevasses. 

This one isn’t great so much as it’s dark: 
it’s the Dark Rift, marked as a forbidding 
blotch on the map. It, too, is a menace 
from which no one has ever returned. 
[Yawn, cue ominous laugh.] 

Is this similarity an oddity or a given? 
Actually, this whole Rift thing is a con- 
vention that tears up the map in most 
RPGs at around hour No. 30. Which of 



Hh Grandia II 's combat 



engine forces gamer to 



Gameplay variety in Grandia II might not 
include tons of mini-games or side 
quests, but there’s definitely a good 
amount of flexibility in its customization 
features for spells and skills. 






iM§i wipg! 



Spell Trouble 

With Grandia II ’ s unique battle 
system, you’ll need to get to know your 
spells and skills— they will usually dictate 
the tide of every fight. Some of the 
effects are amazingly crisp; just try high- 
lighting Ryudo’s plethora of sword-sawy 
moves (Purple Lightning) or Elena’s holy 
destruction (White Apocalypse). But the 
use of pre-rendered effects for some of the 
big spells can sometimes seem a little 
off-kilter when set against a fully 
polygonal set of characters and enemies. 

In the end, the visual result falls 
squarely into the Love it or Hate it 
category. I thought that there was some 
unique flair added to the look of battles; 
giving an oldskool flavor to a next genera- 
tion game. But at times, I have to admit 
that some of the effects were a little 
strange— they seemed to suffer from an 
odd lapse in design logic. When Millennia 
uses her Fallen Wings skill, for example, 
she is replaced by a quick 2D animated 
simulcrum that casts the actual blow. 
Why? We don’t know. But it’s cool. 






Dungeon designs in this sequel are vastly improved over the original's 
■raightforward layouts. Mazes feature interactive elements like simple 
puzzles, which must be solved in order to progress. There are also traps 
and secret passages, which combine to give a rich feel todungeons. 



use real strategy and innovation in battle. Hfe* 



Battle Royale 

Beyond its characters, the 

original Grandia was lauded for its 
superb battle system. Why? Simply 
because it was so unlike any other 
traditional RPG’s combat engine: it 
forced gamers to use real strategy, 
planning and preparation. And while 
some of the conventions introduced in 
the first game have been modified for 
the sequel, it’s still as fresh and fun 
as ever. Really. 

First off, there are no random 
battles. I’ll say it again: No. Random. 
Battles. Instead, your enemies are 
visible onscreen, and you’ll have to 
sneak up on them or prevent them 
from sneaking up on you in order to 
gain advantage in battle, much as in 
the Evolution series. 

Second, combat itself is a finely 
tuned machine, which uses a 
combination of ‘realtime’ (I use the 
term loosely) and turnbased action, 
in that movement is dictated by a 
battle meter on the screen. Depend- 
ing on your action (whether you’re 



casting a difficult spell or hacking 
away), your character’s speed on the 
meter will zip or crawl before the 
command is executed. Meanwhile, 
your enemies are constrained by the 
same clock. The meter also tells you 
which character an enemy plans to hit 
when he attacks once its action has 
been entered by the game— as well as 
its hit points and chances of dropping 
an item. The level of interaction and 
information is so amazingly thorough 
and complete that it gives you a 
great base for plotting effective 
counterattacks and commands. 

And this brings us to the different 
options available in combat. You can 
choose to cast spells, perform combo 
attacks (for higher damage) or Critical 
hits, which will effectively cancel or 
counter enemy moves. The result is 
an addictive battle system that makes 
the repetitive task of fighting strange 
monsters an enjoyable treat. I can state 
with confidence that Grandia II ' s battle 
system is not only the game’s strongest 
suit, but one of the strongest and most 
inventive ever designed for an RPG. 



Have You Ever Been 
Experienced? 

At the end of a battle well fought, 

your reward lies not only in gold or 
items, but in Special Coins or Magic 
Coins. Distributed amongst any of 
your party members, they’ll give 
characters different abilities, plus the 
skill to power them up and make 
them quicker to execute. This is a 
massive improvement in customization 
over the original Grandia. Because the 
majority of them can be equipped, 
it’s up to you as to who would be the 
better healer or spell caster in your 
party. And if you think this sounds 
sweet, it’s even sweeter in action. 

If you’re like me, you’re a compulsive 
collector. You’ll more than likely find 
yourself scrambling around forests 
and dungeons trying to 
beef up your Special and Magic 
Coins in order to unlock each 
and every spell and skill in order 
to see what they look like and 
how much damage they deal » 



(Original 

Grandia) 



FYI: when the original Grandia debuted 
on Saturn in Japan in '97, it met with over- 
whelming success and spawned fan discs 
and other related media. Encompassing 
the adventures of a young wannabe 
adventurer named Justin and his child- 
hood friend Sue, the game spanned two 
discs and was subsequently ported to 
PlayStation in the US and Japan. 



www.dreamcastmagazine.com 







Grandia II does 
so many things 
right that it’s easy to over- 
look any minor errors. Interesting 
dungeon designs, good voice acting and 
an involving storyline will more than 
make up for an oft-slow-paced plot and 
some overly basic gameplay elements. 
Visually, it’s impressive to say the least; 
tongues of fire, shadows and fabrics in 
costumes are realistic enough to inspire 
awe. This truly is one of the grandest 
RPGs of the season on any system. 



Ryudo ))j 



None of my talents are appropriate 
>r dinner-theatre. 



Maybe you should clue the rest of us in 
here. Captain. What the hell are you talking 
about? 



Keeping a gamer's interest after battle #2240 is quite a feat 



» in battle. Keeping the gamer's interest 
after battle #2240 is quite a feat for any 
RPG to accomplish, and Grandia II 
does it splendidly. 



Good Looks 

So what about the way it looks? Take 

a gander at these screens, and you’ll see 
one of the best-looking new games out 
there— with polygonal characters strolling 
through completely 3D environments 
and tiny details in every nook and cranny 
rendered with complicated textures and 
vibrant colors. This is one of those titles 
that makes you wonder how long it’s 
going to take the world at large to realize 
that videogames have clearly turned 
into an art form. The superdeformed 
characters are wonderfully drawn, right 
down to Ryudo’s boot buckles and the 



eyelet in Millennia’s lacy skirt. Visually, 
Grandia II was clearly born into a loving 
family of innovative designers, whose 
multi-layered creation could never be 
realized without the power of Dreamcast. 

The most amazing thing about 
Grandia II ' s graphics and character 
designs is how much they look like 3D 
representations of their 2D brethren. The 
cute, superdeformed figures trotting across 
lush, colorful fields are the closest things 
to angels in pixie heaven that oldskool 
RPG fans will ever see. And it’s impressive 
that the highly detailed character models 
still retain as many animations in their 
3D forms as they would have as 2D hand 
drawn sprites. So dreamy! While some 
players may not take to Grandia II’ s 
cutesy visuals, there’s no denying that 
this is one very beautiful game. 



The Last Word? 

So, should you spend the $50 

or not? In a word: yes. While the story- 
line may seem overly straightforward 
and the layout of the game is, at times, 
too linear, Grandia II ’ s stellar battle 
system, custom izations and memorable 
cast cannot be beat with any sort of 
stick. You’d think that with a lineup 
of the usual suspects in your party 
(swordsman hero, healing priestess, 
powerful beastman, etc.), the game 
would quickly turn into another RPG-by- 
numbers affair— but UbiSoft’s efforts in 
the localization and voice recording 
department, along with Game Arts' 
ingenious designs, will succeed in pleasing 
a multitude of anxious fans. Is it worth 
the long wait? Definitely. 



■—^Official Magazine t 

Dreamcast 



PUBLISHER UBISOFT DEVELOPER GAMEARTS 
GENRE RPG. ORIGIN JAPAN PLAYERS 1 VMU 
COUNT 9+ ONLINE NO ESRB T PRICE $49.99 



Graphics 9 

Gorgeously detailed; weird pre-rendered spell effects 



T~~T I 



Sound 10 

Great soundtrack, excellent voice acting 



Control 9 

Camera very responsive with a brilliant battle 
system in place 



Gameplay 9 



i i i i r 







Score: 9 



mm 






48 Official Dreamcast Magazine Holiday 2000 










in stores now 

featuring collaborations with dmx, method man, redman, xzibit 

& scott weiland 

featuring rollin' (urban assault vehicle) produced by swizz beatz 

album produced by terry date and limp bizkit > additional production by josh abraham 
> additional production by scott weiland > mixed by andy Wallace 
> executive producer and a&r jordan schur 




©2000 Flip/Interscope Records. All rights reserved. 




s 



Q 




/ 



\ 




I live apart from the rest of the world 
quiet place, making my home with the fli 
and the insects. 









Heralded as the RPG to best Panzer Dragoon Saga. 



be great to invite over for dinner: these 
folks love games. From the character 
designs to the dungeon layouts to the 
level of detail in gameplay, Skies is one 
of the most well thought out and strik- 
ingly original RPGs for the traditional 
set— and it’s a Dreamcast exclusive. 

But having a precedent-setting title 
doesn’t mean that it’s all fruit punch 
and pixie-pink roses. Instead, there’s 
always a compromise to be made 
somewhere down the line.. .and Skies 
does have its share of flaws. 

Captain, My Captain 

I was going to start off this 

paragraph with the statement: “If I had 
a dime for everytime a RPG took place 
in some quasi-futuristic medieval-esque 
world...”, but I won’t. Instead, I’ll simply 



begin by introducing you to Arcadia: 
a world completly different from any 
other RPG world, dotted by islands of 
varying size that float not in massive 
oceans of water, but in seas of wind, 
fog and clouds. 

The only way you can travel 
between islands is to sail in fantastic 
ships that resemble the Santa Maria 
more than the Starship Enterprise. 
This detail gives Skies an original twist, 
placing the characters and the entire 
feel of the game squarely in the Age of 
Discovery, rather than in the usual 
generic far-past/far-future era. 

Enter Vyse, a young, adventurous 
Blue Pirate who travels the skies with 
his father’s crew, the Blue Rogues, 
and dreams of one day having his 
own ship. But don’t be fooled by the 



In the beginning... 

As one of the long running 

projects being developed by Over- 
works, one of the Sega’s inhouse 
development teams, Skies of Arcadia 
has perpetually played the underdog to 
GameArts’ Grandia II. Why? Well, it 
seems that Japanese gamers love 
their sequels— and when that sequel 
happens to be the follow up to one of 
the most beloved RPGs, well then, 
somebody’s got to play second fiddle. 
This is especially true for Dreamcast, 
which has received very little in the 
way of support as far as RPGs go. 

Yet despite the looming presence of 
Grandia, Skies of Arcadia manages to 
come out swinging with such a fresh 
and unique feel that I can’t help but 
suspect that the team behind it would 



www.DailyRadar.com 



As demonstrated in the screenshots below, the variety in environments is astounding in Skies of Arcadia. Every single new land that 
Vyse and his crew discover is staggeringly different from the last; it’s always surprising that a whole GD-ROM isn’t dedicated to all 
the different towns and dungeons. From the Western flavor of some of the smaller continents to the European accents of the Valua 
capital to the Arabian-esque mystique of the desert cities, it’s obvious that a historic amount of care went into every single detail. 



Setting Sail 









With its unique character designs, 
refreshingly different premise and 
imaginative gameplay elements, Skies 
of Arcadia takes roleplaying into a whole 
different era. Freedom to roam, along 
with the constant sense of discovery is 
reinforced by Old World nuances, giving 
the game a wonderful feel of departure 
from the norm. 









Sega's Skies of Arcadia finally flies home to the US 




eye-patches and skull and crossbones; 
those who call themselves Blue Pirates 
aren’t the sort of swashbuckling air 
raiders that make women padlock 
their pantaloons in panic and send 
children and deckhands scurrying 
belowdecks the moment they appear 
on the horizon. 

Instead, the Blue Pirates play the 
role of airborn Robin Hoods, spending 
their days seeking out unclaimed treas- 
ure, exploring new lands, and beating 
everyone who preys upon the innocent 
or exploits the less fortunate to a snot- 
slinging pulp. And Vyse, along with his 
childhood friend, Aika, are shining 
examples of this ideal; willing to stick 
their necks out to help someone in 
need, while robbing the enemy blind to 
teach them a lesson. 



During a routine trip for the Blue 
Rogues, Vyse and his father Dyne 
stumble across an Empire ship firing 
upon a smaller, unarmed vessel carry- 
ing an unconscious young woman. In a 
particularly intrepid mood, the Rogues 
close in to rescue the girl and fight off 
her attackers. After the fight is through, 
the crew lands back at their base of 
operations with the mysterious young 
woman safely in their care. And soon 
after, Vyse and Aika’s lives begin to 
change dramatically. 

Character Study 

One of the striking features that 

never seems to wear thin in Arcadia is 
the amazing strength of its characters; 
equal credit must go to the superb 
localization of the game’s dialog 



(kudos to Sega for not cheaping out) 
and to the amazingly expressive facial 
expressions of each and every single 
character. After playing through so 
many badly translated games across 
every gaming system (N64 and 
PlayStation included), it was a singular 
wonder to be reading such descriptive 
and concise text outlining everything 
from a simple signpost to how Aika 
feels about the weather. And it manages 
to convey tons of emotion without ever 
getting excessively wordy, surprisingly. 

The dialog between all of the 
characters has a singular feel, with 
an incredible amount of attention 
being given to the natural flow of 
conversation. It may not win any 
prizes for literary merit the way, 
say, Vagrant Story would have, » 



Arcadia's 
Most Wanted 

Meet the mugs behind the flag, lest 
you end up on the wrong end of 
the...um, eyepatch. Okay, scratch that. 









Vyse 

Young, feisty and packing 
enough courage to save 
the world from doom, Vyse 
dreams of one day having 
a ship and crew to call his 
own. Nicknamed “Hand- 
some,” he’s brave, loyal 
and still single. 

Aika 

Quick to the punch and 
constantly thinking about 
money, Aika does have a 
caring soul that may be 
hard to notice at first 
beneath her wacky exte- 
rior. Count on her to be 
fast on the draw and loyal 
to the end. 

Fina 

The mysterious stranger 
with an even more mysteri- 
ous mission, Fina is more 
reserved than Aika, but 
she yearns to learn more 
about the world. With Cupil 
as her companion, she’s 
the party’s most powerful 
magic user. 

Drachma 

A salty man of the skies, 
Drachma hides a deep 
wound that forces him to 
forever chase down the 
dangerous arcwhale 
named Rhankam. He’s a 
powerful ally along with his 
ship, the Little Jack. 

Gilder 

The free spirited ladies' 
man, Gilder cruises the 
open skies looking for “the 
good life”, which roughly 
translates into: women, 
women, and more women. 

Belleza 

One of the much feared 
Valua Admirals, Belleza’s 
strength lies in her cun- 
ning more than physical 
force. She uses tricks and 
schemes to get the upper 
hand in a fight, but she’s 
not evil. Instead, she's 
loyal to the wrong master, 
but will she realize this 
before it's too late? 



www.dreamcastmagazine.com 



Holiday 2000 Official Dreamcast Magazine 51 







Treasure Map 

When you begin your adventure, 

you can access an old fashioned pirate's 
world map via the Start Button when 
traveling through the skies. As you reach 
new areas of the map, not only does it 
get bigger, but more of it is revealed to 
you. Therefore, at the start, you’ll have 
nothing but one marked island and some 
sky, and at the end of the game, you’ll 
have a fully illustrated map with every 
location marked. This is crucial to keep 
track of where you’ve been and what 
areas of the world you have yet to 
explore. So, make like Columbus or 
some more politically correct explorer 
(oh, wait— there are none) and get 
discoverin’, pirate! 

Cairo 

(Grandia II) 

Vs 

Cupil 

(Skies of Arcadia) 

There are two different types of 
RPG pets: the ones that simply look cute 
or the ones that look cute and kick ass. 
Perfect example of the former is Carro, 
the squeaky squirrel-type creature who 
lurks in dark caves and loves to feed on 
Poff Nuts. If Ryudo finds enough Poff 
Nuts and feeds them to Carro, it will do a 




It’s the little things in Skies that make it 
all seem so amazing. From the spectac- 
ular special skills that can be performed 
in battle (above left) to the fact that you 
can see Vyse’s breath In the Ice Ruins 
(above), there are so many little touches 
that it’s easy to become immersed in 
the world of Arcadia. The Overworks 
team has also taken great pains to vary 
up what the townspeople say and how 
often they change their lines. The result 
is an incredibly interesting world. 



I ,/ • a 

LfjwJbJ 


jpOTr J - i 








The sense of freedom while sailing the 





little dance, then attach itself to him, 
acting like a light to illuminate dark cor- 
ridors. But not much else. 

Cupil, on the other hand, is Fina’s 
weird PacMan-like morphing sidekick in 
Skies. Though Cupil starts off as nothing 
but a weakling, depending on how many 
Chams you feed it, it can transform into 
more destructive forms 
ranging from a Star 
to a Claymore 



52 Official Dreamcast 



» deepens the involvement I had with 
each of the characters and their inde- 
pendent struggles throughout the 
game. Only occasionally did I notice a 
hiccup during an interaction. 

And it certainly doesn’t hurt that 
each and every one of the main char- 
acters (Aika, Vyse, Fina) in the game is 
so darned likeable, even to a fault. 
Vyse, the heroic young warrior, really is 
the kind of guy you’d turn to in a pinch. 
Strong, noble and caring, his bond with 
both the spunky Aika and the quiet, 
demure Fina feels genuine and never 
falters. And through all the troubles 
and tangles that they inevitably get into 
to, they stick together no matter what. 
As hokey as it sounds, I loved every bit 
of their cameraderie. 

But not everything’s cheery in 
Arcadia. Things are swiftly 
changing in the political 
atmosphere— something dark is 
going on within the skies of Valua, a 
nearby country along the northern bor- 
der of the Blue Rogues’ base in the 
MidOcean. Valua is after Fina for an 
undisclosed reason, therefore Vyse and 



Aika pledge to keep her from harm: but 
from the moment she’s safely in the 
Blue Rogues’ hands, things begin to 
go horribly wrong. The lives of many 
innocent people are suddenly and mys- 
teriously on the line. And what's a 
self-respecting pirate with integrity to 
do in these circumstances? There’s no 
choice but to set sail into the sky and 
find a way to stop the badness! 

Along the way, Vyse, Fina and Aika 
meet up with all sorts of curious folk, 
some friendly and some not so friendly. 
But be they friend or foe, every single 
recurring character in the game is 
given a well-rounded and somewhat 
complex personality. Overworks, the 
development team, wasn’t content with 
making any of the characters one- 
dimensional, and this concern shows 
in the storyline with its various plot 
twists and intertwined interactions. 

And while many of the cast do fall into 
certain RPG stereotypes (i.e., the noble 
hero, the wispy spell caster, the slow, 
but powerful brute) each is given such 
rich personalities and back stories that 
you almost don’t even notice. 



I was particularly impressed with 
the character of Belleza, one of the 
Valua Armada Generals. Though she’s 
fighting for the opposing side, she does 
so with honor and with complete faith 
in her queen. Her motivation is not 
blind zealousness; she simply loves her 
country— along with the handsome gen- 
eral who’s commanding the troops. 

But while the storyline and charac- 
ters remain Skies’ strongest features, 
they might not satisfy all your cravings 
or scratch all your itches. Seasoned 
roleplayers know how postively great it 
can be to wield a sword or a blade as a 
bad-assed mercenary stranger who 
blows into town and kicks heiney with- 
out adhering to any sort of honor code 
(a la Ryudo in Grandia II). It’s equally 
fun to watch this kind of guy grow into 
a respectable warrior, fighting for what 
he believes in and for what is Good. In 
Skies, Vyse is so incredibly likeable and 
endearing right off the bat, that it’s dif- 
ficult to truly identify with him in any 
other context. Still, this is merely a very 
teensy, weensy quibble in Skies' other- 
wise amazingly assembled cast. 



www.DailyRadar.com 







iShip Parts Merchant) 

V, Vyse/ You are a legend/ I would be j 
if you wished to buy something from me. 
would make me feel so... important. 






skies is overwhelming and exhilarating 



Freedom 

If you've ever played an RPG 

before, you know the drill: walk around 
the world map and cruise around for 
half of the game and you’ll eventually 
receive a ship. Then, when you near 
the final dungeon, you’ll be granted an 
upgrade: an airship. Now, imagine 
starting off with an airship! Cool, huh? 
No slogging through dungeons and 
fighting with bosses just so you can 
bop around the map with ease. 

Instead, there are other conven- 
tions in place to ensure that you can’t 
access the entire world map (like air 
rifts and stone reefs) at once, as well 
as random battles to be fought ship-to- 
ship and hand-to-hand on your ship’s 
deck. Nevertheless, the sense of 
immediate freedom is simultaneously 
overwhelming and exhilarating. 

With a massive world map to 
explore and so many things to see and 
do, you’ll find yourself spending just as 
much time progressing through the 
storyline as in seeking out new Discov- 
eries (see boxout) and filling in the 



game map (see boxout). But wandering 
the open air also leads to random and 
not so random battles against weird 
creatures, as well as the dreaded Black 
Pirates. Yes, Black Pirates. Y’see, not 
every pirate in Arcadia feels obliged to 
devote his energies to good. And if 
Vyse runs into them, it’s a fight for 
sure. While random stock battles are 
fought in character on the deck of your 
ship, fighting against rival pirates 
means pulling out the big cannons 
for some serious air combat. 

Fight, Fight, Fight 

It’s always been a bit up in the 

air as to how the ship battles in Skies 
would be handled. Would they be turn- 
based? Would they happen regularly 
when you’re steering your ship? Or are 
they relegated to special events? It 
turns out that the answer is all of the 
above, to some degree. It all depends 
on where you and your enemies are, 
and what you’re doing. 

If you’re strolling around a dungeon 
on foot, it’s a given that you’ll be fight- 



ing the good fight with your fists. But if 
you’re up in the air, there’s a chance 
that you may run into another ship or a 
creature so big that neither Vyse’s 
swords nor Aika’s boomerangs can 
help you. 

When this happens, you’ll open a 
new screen which allows you to enter 
specific commands, for using magic 
(altered spells to suit the situations), 
healing (with repair kits) or different 
types of cannon attacks. In order to 
pull off some of the more spectacular 
attacks with equip-able cannons or 
your stationary main cannon, you’ll 
need the right amount of Spirit Points 
(SP) and to find the option to do so 
on the command grid. The command 
grid is your best way to gauge the 
most opportune times to do the most 
damage to your enemy in a given 
round, or when it’s best to guard 
against an impending special counter- 
attack. Though it’s turnbased to the 
nth degree, the command grid forces 
you to plan your attacks accordingly 
and employ some good old fashioned 
strategic thinking. » 



Discovery 
Channel 

Remember that you're flying around 
in the Age of Discovery. With this in 
mind, you’ll no doubt thrill at the chance 
to make all sorts of wacky discoveries 
throughout your adventure. These “dis- 
coveries” can be made anywhere on the 
game map and pop up if you’re in the 



Iron Star 
i A strange object said to 
be launched by the ancienf 
, civi I ization of the Red 
: Moon. Its purpose has beer| 
long forgotten, but 
legends say that its Eye 
, could see the entire 
• world. Even now, sailors 
navigate by its rhythmic 
flashing light, 



right place by pressing the A button. 
Your discoveries will be logged in your 
Journal under Discoveries and with over 
40 entries to fill, you’ll be busy seeing if 
you can get 'em all. 

You should also be warned that a fel- 
low treasure hunter by the name of 
Domingo is also on the lookout for new 
things to discover and if you beat him 
out, you’ll be able to sell your Discovery 
information for a pretty profit. If you get 
beat to the punch, expect only pocket 
change. How clever and cool is that? 



Rank and File 



One of the coolest features in Skies 
of Arcadia undoubtedly has to be Vyse’s 
upgradeable ranking. On the menu 
screen, Vyse has a “title” that changes 
from time to time, depending on how 
you handle yourself in battle and when 
making tough decisions during your jour- 
ney. See, a man of honor and integrity is 
measured by the choices he makes, 
right? Listen for a chime when choosing 
from multiple choices in a conversation. 
A chime means you’ve made the right 
decision. Any other sound means you’re 
demoted, peasant. 



www.dreamcastmagazine.com 



Holiday 2000 Official Dreamcast Magazine 53 









P i-san (above) anda load full 
ans get happy with Skies 



CValuan Spectre Spellship) 

Impudent Air Pirate, you dare challenge the 
Armada/? You will learn to fear the Magic 
Cannons aboard these these new Spell ships/ 



Once I fell head over heels 



»The sense of scale in certain ship 
battles is also incredibly amazing to 
see in action. The moment you enter a 
fight with a creature that also serves 
as a weapon of mass destruction (we 
can’t give it all away, now, can we?), 
then you know you’re in for a long, 
hard battle. While I wish that there was 
some way to control the actual move- 
ment of ships on the screen during a 
fight, the ship battles often almost 
seemed like chess matches with fire- 
power. They aren’t as grandiose as the 
glorious airfights in Panzer Dragoon 
Saga, but there is something very simi- 
lar in feel between the two. 

Apart from the ship battles, you’ll 
also have to fight hand-to-hand. Turn- 
based, but using a somewhat clever 
magic system and SP meter to nearly 
replace the need for magic points, the 
combat in Arcadia is very basic. 

All characters are able to learn the 
same basic spells, such as healing and 
various elemental attacks through a 
system of Moon Stones. Once you 



stumble across one of the colored 
Moon Stones, you’ll be able to change 
your weapon to that specific color on 
the fly in battle by pressing the Y but- 
ton. Doing so will not only affect your 
enemy differently, depending on its 
weakness, but you’ll also beef up that 
specific Moon Stone’s magic category. 

For example, you have a Green 
Moon Stone and a Purple Moon Stone. 
You stumble across some creatures in 
combat possessing Red Moon Stone 
elements. If your weapon is green, 
then you can press the Y button to 
switch it to purple which will do more 
damage to red creatures. At the end of 
the battle, you’ll gain points towards 
your Purple Moon Stone, thus giving 
you a chance to gain more Ice Elemen- 
tal spells. The system keeps you sharp 
and eager to learn. 

You can also learn unique skills for 
each character by collecting smaller 
Moonstones. You can distribute these 
items to whichever character you 
choose, in order to access some very 



10/05/00: It is Thursday morning, 
and OCDM are standing outside the LAOX 
game store here in Akihabara to witness 
Eternal Arcadia's first few moments on the 
world stage. It’s 10:45am (15 minutes 
before three members of the game's cre- 
ative team turn up to greet the anxious 
RPG otaku) and there’s already a line of 
fans forming outside the store. Everyone's 
clutching a LAOX bag containing the lim- 
ited edition box set of the game but we've 
had to make do with the @barai (Internet 
trial) version which looks sadly pathetic in 
its DVD-like casing alongside its consider- 
ably more illustrious big brother. Under the 
card slipcover, the limited edition is 
housed in an ornate-looking brown box 
that opens up like an old book and is 
printed to look like some dusty ancient 
tome. Inside, is the game itself (on two 
discs), an art book, a skull bracelet, a blue 
sky pirate bandana, a ‘mascot strap' (for a 
cellphone) and three little game mascots. 

Best of all, though, and the reason for 
our little outing this morning, is the 
opportunity to have your limited editon 
signed by the people who made the 
game. By 10:50, the store has sold its 
supply of 50 boxes and a quick count 
confirms that everyone who bought it is 
standing in line waiting to meet their 
idols. AT 11am, producer Kodama-san, 
Hoshi-san and Ohba-san duly troop up to 
a table set outside the store entrance 
and prepare their writing quills. As well 
as having the team write ‘thank you!' on 
their game boxes, the lucky few also get 
a bonus Eternal Arcadia poster and com- 
memorative bag. 

Skipping off work to collect his copy 
and get it signed is Sugawara-san, 
standing next to us in the line and now 
the victim of a quick Gestapo-like ques- 
tioning. Serves him right for being ahead 
of us: 

Q. How come you’re here on a Thursday 
morning to get your game signed? Are 



you a student? 

A. No. I got the morning off work! I don't 
have to go back in until after lunch. 

Q. Did you reserve your copy? 

A. Yes, about a week ago. although I see 
they’re still selling them this morning. 

Q. Yeah, but they’ve just sold out. 

A. Really? Yokatta! (this means he's 
delighted he made the reservation and 
managed to get a copy). 

Q. (Sugawara-san looks a bit worried) 
What’s up? 

A. I'm really nervous! 

Q. What, to go and get your game signed? 
A. Yes! I love their games. Sega games are 
great. 

Q. Any recent favorites? 

A. Grandia II. I’ve finished it. though. I love 
RPGs. 

Q. Are you going to talk to them (the Eter- 
nal Arcadia team)? 

A. I don’t think so! I'm too nervous! 

(He did though, and they were very friendly 
to him!) 



Eternal Otaku 



The extremes between the different locales in Skies shows that plenty of thought went 
into each of the games' different lands. From the leafy tree tops of Horteku (top left) to 
the dusty sands in Maramba (top right), the level of design in each village is stunning 
enough to forgive how small each town actually Is. The cool thing is that there so much 
to see and do on your first run through each new land that you’ll be well occupied. 



54 Official Dreamcast Magazine Holiday 2000 



www.DailyRadar.com 








As you near the final confrontation in Skies, 
you’d be missing out if you didn’t spend 
enough time cruising through the world to 
pick up on the many secrets and whatnot 
hidden through the game. 



Ship battles are impressive both visually, 
and from a gameplay standpoint. While 
they aren’t as flexible or interactive as 
the ones in Panzer Dragoon Saga are, the 
sense of scale is equally amazing. 



CTavernkeep) 

Remember, it's "Gentum, 
Please bring them to me 
all/ 



into Skies ' plot, I never looked back , even for a minute 




aUMHMife 



cool specials which are crucial for tough 
fights later on in the game. 

While the elemental system is clever 
and the skills interesting, the encounter 
rate when flying through the open skies 
or tooling around the dungeons is so high 
that you’ll find yourself tiring of it rather 
quickly. It also doesn’t help that the pace 
of battle can sometimes feel very slow. 
This is probably Skies' weakest aspect, 
especially when compared to the amaz- 
ing battle system in Grandia II. But 
nonetheless, I found the adventure so 
compelling that it wasn’t difficult to over- 
look the problems. Still, I couldn’t help 
but wish for something a bit more 
inspired. Battle is, after all, where most 
fans will spend the bulk of their time. 

Building Castles 
in the Air 

I would be doing a disservice to 

readers if I failed to mention the overall 
pace of Skies. Up until a certain point in 
the game, I found it to be a bit slow. It 



never quite plodded, per se— but it wasn’t 
exactly wham-bam-thank you-ma'am, 
either. But (and it’s a big “but”) some- 
thing happened several hours into 
playing that changed the whole game 
and drew me in for the long run. Though 
that point will differ from player to player, 
it’s guaranteed that there’ll be an event 
that grabs you, keeping you enthralled for 
the duration of Skies. 

And this is what impressed me about 
Skies. Once I fell head over heels into the 
plot, I never quite looked back. I wanted 
to play nonstop and discover everything 
that the game had to offer. And what it 
has to offer is nothing short of amazing 
in terms of depth. 

As the game goes on, Vyse will be 
charged with assembling a whole new 
crew of characters to help build a fort and 
base. And much like Konami’s Suikoden I 
& II on PlayStation, these characters are 
found in various places and occupations. 
But what separates Skies from Suikoden 
is the effect these character will have on 
your ship, as well as on your fort. I cer- 




tainly don’t want to ruin the surprises that 
you’re in for thanks to this option, so I’ll 
leave it at this: never underestimate the 
power of sub-quests to involve you in a 
game-and fast. 



The Final Chapter 



I haven’t even touched on the 

marvelous graphics in Skies! But rest 
assured that everything from the special 
effects to the character models to the 
facial expressions all serve to impress. 
Everything simply screams high produc- 
tion value, and it does nothing but 
enhance an already strong story played 
out by great characters. If no other RPG 
(besides Grandia II, of course) was 
released for Dreamcast, its legacy would 
still be complete with Skies of Arcadia. 
Go out and experience it now. It’d be 
criminal to miss out on the ride. 



PUBLISHER SEGA DEVELOPER OVERWORKS 
GENRE RPG ORIGIN JAPAN PLAYERS 1 VMU 
PAGES 29+ [78 MINIGAME! PERIPHERALS VMU, 
MODEM ONLINE YES ESRB T PRICE $49.99 

Graphics 10 

Filled with yummy textures and expressive characters 



Sound 10 

Minimal vocal tracks and unique BGM 



I I M — M 

CONTROL 9 

: Ships feel a little slow; some delayed resp 



GAMEPLAY 10 

Classic gameplay with new, innovative twists 



Score: 10 



www.dreamcastmagazine.com 







PlayStation^ 












Animated Violence 



Animated Blood 



and Gore 











Get up close and personal in the first-person 
perspective with over 10 weapons of destruction! 
Screenshots are from the PlayStation®2 system. 



Go online with up to 8 players on your Sega 
□reamcast™, play 2- or 4-player split screen, or 
network 2 PlayStation®2’s systems with i.LINK™. 



Experience dazzling graphics and a multitude of 
maps and weapons - all in a frame rate so fast 
it’s Unreal. 






Unreal™ Tournament's fast and furious, 
single and multiplayer experience comes to life on 
PlayStation®2 computer entertainment system and Sega Dreamcast™ 
Lead your team of virtual teammates against the deadliest gladiators in 
the galaxy. Mind-blowing realistic 3D graphics. High-octane gameplay. 

Totally Unreal combat action. 
Just be sure not to lose your head. 



mfw. 
















TAKING HELL TO THE NEXT LEVEL 



In The Demon!s Hand 



TODD McFARLANE 



/■ CAPCOM 



© CAPCOM CO.. LTD. 2000 © CAPCOM U.S.A.. INC. 2000. All Rights 
Reserved. A Todd McFarlane Entertainment. Inc. Production. SPAWN, its 
logo, symbol, characters, and all related characters are registered trade- 
marks ol Todd McFarlane Productions. Inc. © 2000. All Rights Reserved. 
CAPCOM and the CAPCOM logo are registered trademarks of CAPCOM CO.. 
LTD. CAPCOM EDGE is a trademark ol CAPCOM CO.. LTD Sega. Dreamcast 
and the Dreamcast logo are either registered trademarks or trademarks ol 
Sega Enterprises. LTD All Rights Reserved. The ratings icon is a registered 
trademark of the Interactive Digital Software Association. All other marks 
are the property ot their respective holders. 



todd mcfarlane 



Dreamcast. CAPCOM 



SPAWN.COM 







AC A P COM 9 



•Gameweek 



-All your favorite characters from the 
Spawn series are faithfully recreated 
in the ultimate death match challenge 



-Includes the original Arcade 
Mode and tournament style 
Dreamcast Mode 



-Compete in the four-player 
simultaneous Battle Royal mode 



-Todd McFarlane's blockbuster 
comic book characters come to 
life on Sega Dreamcast 






Arc Systems' only real 
(albeit amazing) 2D 
fighter — Guilty Gear on 
PlayStation— might not be 
a title that readily pops into 
fighting fans' heads as 
fantastic.. .but hardcore 
virtual scrappers revere it 
for its innovative gameplay 
and charismatic characters. 
If you have a PlayStation (or 



check it out. It does rock. 



Guilty Gear X 

If fighting games were humans, we do dare say that 
Guilty GearX would be a god among men 



a ince its inception, 

Sega’s system has 
been a sanctuary for 
2D fighting games. With its 
Herculean pixel-pushing 
prowess, the Dreamcast has 
finally allowed developers to 
deliver on their previously unful- 
filled promise of pixel-perfect 
arcade conversions— with all of 
the extraordinary speed, color 
and animation of their coin-op 
counterparts. Unsurprisingly, it 
has been Capcom who has 
spearheaded this effort, with 
more than a half-dozen such 
titles gracing the console. Now, 
a new contender is set to enter 



the fray— and believe it or not, 
it might just raise the already 
oh-so-high bar in 2D fighting. 

One of the most beloved-yet- 

under-appreciated videogames 
in recent memory, the original 
Guilty Gear (which came home 
on PlayStation) defined itself 
with its well-balanced game- 
play, wonderful art design and 
extremely tight control. This 
sequel takes this solid founda- 
tion and brings it to the next 
level, retaining the original’s 
spectacular gameplay and 
combining it with a look and 
feel entirely its own— one which 



simply screams next millennium. 

And not only does GGX 
make beautiful use of the 2D 
characters-atop-3D back- 
grounds technique first 
employed in Marvel vs. 
Capcom 2, but it actually 
does something that no 
2D fighting game has ever 
managed to do before— it uses 
high-resolution 640x480 
characters. While this might 
not sound like a big deal, 
trust us— it makes all the 
difference in the world. If 
you’re a fan of hand-illustrated, 
manga-style characters, you 
simply must see these massive, 

www.DailyRadar.CQm 



Lickety slick 

REGARD THE TONGUE sticking out 
in this picture: this is exactly what 
our tongues look like right now, as 
we wait for the debut of these 
640x480 pixel beauties. Trust us, 
the 2D folks in this game are pret- 
tier than your 3D girlfriend (don't 
tell her that, if you want to keep 
her). We predict that you'll be 
hard-pressed to find a fighter to 
equal GGX when it releases. 







This is a towering inferno of spine-tingling, lip-smacking, eye-gouging 2D goodness. Especially if you've 
got a VGA monitor, it’s like having an honest-to-goodness arcade machine in your home. Dropdeadline 
Newsflash: Dina just announced that she has sprained her lifestyle. 



well-animated sprites (14 of 
which are available at the 
game’s start) dash around 
the screen at lightspeed. 

And no more rough edges or 
blocky pixelation— these high- 
res fighters will impress even 
the most jaded gamers. 



of powerful attacks. This serves 
as a clear incentive for players 
to be aggressive in their fighting 
styles, and prevents matches 
from settling into defensive 
blockfests. It’s a novel idea, and 
one which will have a huge 
effect on the style and pacing 
of each battle. 



two feet (more than that, if you 
count all the characters) as a 
spectacular game. So until we 
get our hands on the import, 
we’re all about drooling. 

EVAN SHAMOON 



What can’t be seen in these captures are the gobs of animation being 
thrown around the screen. Dropdeadline Newsflash: “I think we’re 
doin’ a magazine, now!" says Dave, three days before our Someone 
Gets Fired deadline. 



Guilty Gear X also manages 

to distinguish itself from the 
pack with its original, purpose- 
ful fighting systems— of which 
the most notable is the Tension 
Gauge. Essentially, this is a 
meter at the bottom of the 
screen which is filled by the 
character moving forward or 
performing attacks. When the 
meter is full, the character will 
have access to an assortment 



Recently demonstrated in 

front of a ravenous crowd at 
this Fall’s Tokyo Game Show, 
Guilty GearX has already 
solidified its place as a system- 
selling game in Japan. While it 
is entering into an extremely 
crowded niche genre— which is 
even more extremely crowded 
on Dreamcast — Guilty GearX 
promises to stand on its own 



PUBLISHER SAMMY (JAPAN] TBA(US] DEV ARC 
SYSTEM WORKS GENRE FIGHTER ORIGIN JAPAN 
PLAYERS 1 -2 RELEASE DATE DEC (JAPAN] TBA (US] 

Pluses [+] 

Best high-res 2D graphics we’ve ever 
seen: with intriguing new fighting systems 

Minuses [-] 

If you don’t dig on 2D fighters, you 
probably won’t dig on this 

Bottom Line [_] 

Bigger, better, faster, prettier and more 
original than any 2D fighter we’ve seen. 
We’d put it in a pipe and smoke it 



www.dreamcastmagazine.com 




Previewed This Month 

Anticipation is sweet, and these DC games could be even sweeter. 
Read on, and find out what you’ll be playing in months to come! 

GUILTY GEAR X/ 60 Fighting fans everywh e re rejo i ce 
COASTER WORKS/62 Ifyoub uild it, they will come 
RE3: NEMESIS/63 The Master of Unlocking™ returns! 

SOUL REAVER 2/64 Raziel and Co. pre pare to reav e again 
CHICKEN RUN/6 6 License done right? Yo u be the judge 
EVIL DEAD: HAIL TO THE KING/73 Hail to Sam Raini 

SONIC SHUFFLE/74 M ore mascot m a dn essf r om Sega 

BANG!: GUNSHIP ELITE/ 74 In space, noone can hear 
CHARGE'N BLAST/76 Arc ade shooters reUirn to Drea mcast 
BANGAI-O/77 Treasure gears up for another shootin' classic 



IRON ACES/77 How blue is the wild blue yonder? 

At least apples 
and oranges are 
both fruit: The 
world doesn't get 
any more diverse 
than Sonic Shuffle 
(page 74) and 
Chicken Run 
(page 66). 



INCOMING! 

All Dreamcast, all the time: planned releases for 2000 and beyond 





102 Dalmations Rescue Adventure Nov 

Army Men: Sarge’s Heroes Strategy Nov 

Bang! Gunship Elite Shooter Nov 

Capcom Vs. SNK Fighting Nov 

Championship Surfer Sports Nov 

Chicken Run Action Nov 

Dave Mirra Freestyle BMX Sports Nov 

Deer Avenger Shooter Nov 

Dino Crisis Action Nov 

E.O.S. Action Nov 

ECW Anarchy Ruiz Wrestling Nov 

Heroes of Might & Magic 3 RPG Nc" 

Hoyle Casino Games Casino Nov 

Kao the Kangaroo Platformer Nov 

Looney Toons Space Race Racing Nov 

Ms Pacman’s Maze Madness Arcade Nov 
Peacemakers Strategy Nov 

Project Justice Fighting Nov 

Ready 2 Rumble 2nd Rnd Sports Nov 

Resident Evil 3: Nemesis Action Nov 

Resident Evil 2 Action Nov 

Shenmue Adventure Nov 

Skies of Arcadia RPG Nov 

Sonic Shuffle Multiplayer Puzzle Nov 

StarLancer Online S hooter Nov 

Star Wars: Demolition Racer Racing Nov 

Speed Devils Online Racing Nov 

The Next Tetris Online Puzzle Nov 

Tomb Raider Chronicles Adventure Nov 

Tony Hawk's Pro Skater 2 Sports Nov 

Vanishing Point Racing Nov 

Worms World Party Multiplayer Nov 

Bangai-0 Shooter Dec 

Charge'N Blast Action Dec 

Coaster Works Si m Dec 

Ducati World Racing Dec 

Evil Dead: Hail to the King Action Dec 

Dec 

Half-Life FPS Dec 

Iron Aces Flight Sim Dec 

Max Steel Action Dec 

Prince of Persia 3D Action Dec 

Record of Lodoss War RPG Dec 

Stunt GP Racing Dec 

Surf Rocket Racers Racing Dec 

System Shock 2 Shooter/RPG Dec 

Sno Cross Int. Champ. Racing Dec 



Test Drive LeMans Racing Dec 

Xtreme Sports Sports Dec 

Austin Powers: Mojo Rally Racing Q4 

Dark Angel Action Q4 

IHRA Drag Racing Racing Q4 

World's Deadl. Pol. Chases Driving Q4 

Star Wars Super Bombad Racing Q4 

Urban Chaos Action Q4 

Unreal Tournament FPS Jan 

Armada II Shooter/RPG Jan 

Cannon Spike Action/Shooter Jan 

Daytona: Network Racing Racing Jan 

Gunbird 2 Shooter Jan 

Phantasy Star Online Online RPG Jan 

Alien Front OnlineShooter/Action Q1 

18 Wheeler Ampro Trucker Dri ving Q1 

Out Trigger Shooter/Action Q1 

Alone in the Dark IV Adventure Q2 

Dragon Riders Adventure Q2 

Matt Hoffman’s ProBMX Sports Q2 

III Ble ed Action Q2 

Agartha Adventure '01 

Black And White Str ategy ’01 

Buffy the Vamp. Slayer Action '01 

Floigan Brothers Action *01 

Gorka Morka Racing ‘01 

Galleon Adventure ’01 

Headhunter Adventure '01 

Heavy Metal FAKK Shooter ’01 

Legend of the Blademasters RPG '01 

MOUT 2025: Shrapnel Action ‘01 

NBA Hoopz Sports '01 

Planet of the Apes Action ’01 

Roswell Conspiracy Action '01 

Soldier of Fortune Action/Shoo ter ‘01 

Sonic Adv. 2 Platformer __ '01 

Soul Reaver 2 Adventure '01 

Spec Ops: Omega Squad Strategy '01 

Picassio A ction TBA 

Quark RPG TBA 














H 



H COMINGSOOIM »... 







instant demon death 



Whoever says that Dreamcast lags 
behind PS2 in terms of graphics 
quality certainly hasn’t seen what 
Crystal Dynamics has done with 
Soul Reaver 2. Every environ- 
ment, character and object 
is modeled with high 
. \> polygon counts 

In mind. 



Raziel shows gamers everywhere, 
once again, that size does indeed 
matter.. .especially when it comes 
to the girth of your selected 
weapon. The bigger the blade, 
the bigger the kill. 



cessors, Soul Reaver 2 is gothic 
to its dark, lonely core. But this 
‘style’ goes beyond a fixation on 
the color black and a bleak 
sound track. As in the last 
game, design really comes 
through in the architecture of 
the levels. Thanks to some killer 
level design, you really feel as 
though you’re exploring dark, 
lost, bleak, yet still eerily 
beautful environments— and not 
just wandering down generic 
halls with pentagram textures 
(the game design equivalent of 
wood panelling) on the walls . 
Even if there were no gameplay 
here— and there is— simply 
exploring the levels would be a 
wonderful visual experience. 

And even better: because 

the title was designed 



Have Reaver, Will Travel: Raziel returns to dish 



up 



a dose of 



what’s going on even if you 
haven’t played the first one. 

And in a brave leap forward 

from cost-effectiveness to • 
creative integrity, the company 
hasn’t used anything from the 
first game that ended up on the 



cutting room floor: it’s all new 
material. Although Crystal 
Dynamics and Eidos are being 
coy about revealing details of 
the game (as well they should 
be; we don’t want the story 
wrecked anymore than they 
do!), it’s clear that you’ll be 



solving the mysteries of the 
genocide of your vampire 
brothers, the corruption of 
the pillars, and more. 

Style-wise, well, let’s just say 
that someone over at Crystal 
has been listening to a lot of 
Sisters of Mercy. Like its prede- 



Alucard: Reaver by Design 

WHILE ITS ARGUABLE THAT RAZIEL may be the tougher of the two vampires, what 
if the question came down to who’s the cooler blood and soul sucker? Well, 
unfortunately for Raziel, we'd have to go with Alucard (Castlevania: Symphony of 
the Night). But the two vamps do have plenty in common. 

POINT #1: 

Pathos. Both are reluctant demons with a score to settle. Raziel has been cast 
into the Underworld by his former master, while Alucard wants to free the 
non-vamp world from his Dad's— the Count's— evil clutches. 

POINT #2: 

Morphing. Women love guys who can morph, and both Raziel and Alucard do it. 
Alucard transforms, while Raziel shape-shifts through time. Ooooh, baby. 



here may be no other 
game— other than NFL 
2K — that demonstrated 
the superiority of Dreamcast 
more clearly, right from the 
start, than the “port” of Legacy 
of Kain: Soul Reaver. The 
graphics were unbelievable, 
control was better than that of 
the PlayStation version, and the 
gameplay soared. Until you got 
to the cliffhanger ending, that is. 

Soul Reaver 2 finally 

completes the story of top 
demon Raziel’s quest to destroy 
top top demon Kain (who was 
always just jealous of Raziel’s 
wings, anyway)— although the 
folks at Eidos are keen to make 
it clear that Soul Reaver 2 is a 
complete game in and of itself, 
and that you can figure out 



62 Official (^Prpamrast Magazine Holiday 2000 



.www.DailyRadar.com 







Like its predecessors, Soul Reaver 2 is gothic to its dark, lonely core. 



I CHARLA 



Raziel will be able 
to tranport items 
from place to 
place in order to 
solve puzzles. 



Though the levels look a little lonely at this point in the game’s 
development cycle, you can expect that there will be plenty for 
Raziel to see and do on his new adventure. 




The variety in environments 
was already impressive in the 
original, but Crystal Dynamics 
ensures that there will be even 
more depth and detail in every 
inch of the sequel's terrain. 



You’ll have to sharpen your 
weapon in order to duel with all 
sorts of new enemies. The list is 
impressive, and it includes 
human vampire hunters as well 
as foes that Eidos terms “extra- 
dimensional demons.” These 
enemies may indeed add an 
extra dimension to combat, in 
that you cannot escape them 
as easily as you could in prior 
titles in the series. You’ll have to 
outwit them, instead of simply 
heading into battle swinging. 




Sister Act 



ONE OF THE SEMINAL bands of 
the gothic movement (the one in this 
century), the Sisters of Mercy helped 
to turn the color black into the 
moody pout of the visible spectrum. 
Their somber lyrics and music — you 
could call it dirge-metal — made us 
happy to be sad and mad. 

Fronted by Bowie-boy Andrew 
Eldritch (note the Dr. Evil pose), the 
group stayed cool throughout the 
'90s and lives today — in spirit— in 
the design ethos of Crystal 
Dynamics' dark and lovely Soul 
Reaver games. 

simultaneously for Dreamcast 
and PlayStation2, without the 
laggard PlayStation 1 dragging 



things down, the graphics are 
simply breathtaking. The detail 
is exactly what you’ve always 
expected from Dreamcast, and 
polygon counts are immense: 
every character has at least 
double the polygons that you 
saw in the first game. Texture 
maps are also immense, and 
the game runs at a rock solid 
60 fps. Oh, and of course, 
the lighting and special 
effects are fantastic. 

The storyline has Raziel 

exploring various epochs of the 
world of Nosgoth’s past: he’ll 
rediscover characters and areas 
both from Soul Reaver 1 and 
Blood Omen: Legacy of Kain, 
the game that started the 
whole blood-sucking series in 
the first place. But again, 



Crystal is keen to point out that 
“This won’t be a cheesy time 
travel story,” and that the 
game’s plot will attempt to 
explore deeper questions of 
destiny-versus-free will and 
good-versus-evil. Sounds a little 
literary, for our tastes, but hey— 
if that’s what these folks need 
to think about to make a great 
game, more power to ’em. 

Raziel will have a lot more 
tools at his disposal, this time 
around, to facilitate his explo- 
ration: he’ll learn nine new 
abilities (inlcuding spells), and 
gain seven new reavers to 
summon— one for each of the 
elemental reaver forges he’ll 
discover at various places in 
Nosgoth. Each of the seven 
reavers can also be powered up 
and enhanced. Although 



earning these powers will be 
essential to solving the game— 
especially since there are 
now far more enemies, and a 
great variety of enemies and 
boss monsters— the team is 
attempting to keep gameplay 
as nonlinear as possible by 
ensuring that two or three 
quests or options are always 
available at any one time. 

Puzzles have also been 

stepped up sign ifigantly, with 
fewer ‘push-the-block-flip-the- 
switch’ puzzles and more 
in-depth challenges that tie 
directly into the plot and feel 
organic within the game world. 
Raziel’s new abilities will also 
enable deeper and more 
complex puzzle mechanics. 

Soul Reaver 1 was a triumph: 



a beautiful game that had great 
game mechanics. Now Soul 
Reaver 2 looks to take the 
entire experience to the next 
level. What can we say? 

Let the blood-letting begin! 



CHRIS CHARLA 




PUBLISHER EIDOS DEV CRYSTAL DYNAMICS 
GENRE VAMPIRE ACTION ADVENTURE ORIGIN US 
PLAYERS 1 ONLINE NOPE RELEASE DATE SPRING 



Pluses [+] 

Great design, great style, makes us want 
to wear black 

Minuses [-] 

The puzzles were tough last time. If 
they're tougher this time it may be 
wicked frustrating 

Bottom Line [_] 

We love a good vamp game, especially 
when it actually has a compelling story 



dreamcastmagazine.com 



Holiday 2000 Official # Dreamcast Ma gazine . 6 3. 













It’ll take a while for you to get the hang of constructing your own rollercoaster, but once you complete one, it’s a joy 
ride from there on out. But if you mess up in guesstimating the coaster’s angles, you may have to start over from 
scratch in order to create a successful ride. Our angles were a little on the sharp side (above). 



CHANGE ANGLES (r CAMERA MOVEMENT 
r * MOVE FORWARD r ® REVERSE® SHIFT * CAMERA SWITCH 



You’ll have a set amount of space to work with and some of the special 
components must be earned before they can be used, but otherwise, 
getting your coaster just right is a completely freeform experience. 



Use the Force 

ACCORDING TO THE website 
"World of Coasters," the top gun 
of all amusement park coasters 
worldwide is a wee machine 
called the Millennium Force (this 
determination was based on a 
poll of the site's members). Built 
for speed with a max drop point 
at a dizzying 300 feet and nearly 
6000 feet of rollercoaster action, 
the Millennium Force has been 
thrilling riders — and spilling 
their cookies— at Cedar Point in 
Ohio since earlier this year. Now, 
just imagine building this behe- 
moth yourself in Coas ter Wo rks 
and you'll begin to get the idea of 
why it could be one heck of an 
addictive ride. 



In CW, at least you don’t lose points for regurgitation.” brandon justice 



COMINGSOON 



Previews 



Coaster Works 

If this wasn’t a ga m e, all of thes e ups and downs would put you in therapy 



musement parks are 
a perplexing schtick. 

In perhaps the only 
industry outside pharmaceutical 
testing where people willingly pay 
for someone else to put them 
through rituals that are almost 
guaranteed to make them 
queasy, they also manage to 
charge you a good $20 bucks 
for a hot dog and a Coke and 
leave you walking away with a 
smile— and sometimes, if you 
eat and ride in the wrong order, 
you might even lose the hot dog 
and the Coke. 

Now, Xicat Interactive thinks 
that it has a handle on the 
causes of true thrill ride addic- 
tion. And it’s hoping that this 
upcoming rollercoaster sim, 



Coaster Works, will be able to 
give the virtual park-goer a simi- 
lar satisfaction, sans nausea. 

Known as Jet Coaster Dream 

in Japan, the entire game was 
designed and programmed by a 
single software engineer. So it’s 
fitting that you, all by your lone- 
some, are about to pick up 
where he left off as a coaster 
designer. The rules are simple: 
follow the instructions of a 
handy-dandy in-game tutor 
and build a coaster that fits the 
specifications of the park. 

Each course/park has its own 
set of limitations, and to help 
keep you in line, CW starts you 
off with a pretty lengthy learning 
session. Once you’ve completed 




,64 Officia l # Dreamcast Magazine Holiday 2000 



a kiddy coaster to learn the 
ropes, you’ll try your hand at 
increasingly impressive metal 
monsters, until you are the 
master of whiplash-inducing, 
free-falling loopty-loops of doom. 



Niche marketing 

WITH COASTER WORKS on its 
way to the US, we can only hope 
that it'll lead the way for other 
weird and wonderful games, like 
the underrated Tokyo Bus Guide 
from Team 
Fortyfive. 

It's a 
heart- 
stopping 
title. 

Truly. 



The editor is fully 3-D, and 

you can test everything out as 
you go. It even keeps track of 
stats such as thrill levels and 
the ride’s safety level. Keep in 
mind, however, that “the figures 
indicating the number of people 
who’ve either lost consciousness 
or suffered memory loss are only 
estimates.’’ Oh, my. 

If Dramamine doesn’t work 
for you, or if you can’t spare the 
time or money for a trip to your 
favorite amusement park, 
Coaster Works could be the 
answer to your prayers. But be 
forewarned: things may look too 
realistic. If 3D games make your 
stomach turn, you’ll soon be re- 
evaluating your love for orange 
food as it passes your lips for the 




second time around. It’s a good 
thing you don’t lose points for 
regurgitation, brandon justice 




PUBLISHER XICAT DEVELOPER BIMB00S0FT 
GENRE SIM ORIGIN JAPAN PLAYERS 1 ONLINE NO 
RELEASE DATE DECEMBER 



Pluses [+] 

Sim games couldn't be further from a 
dime a dozen on DC, and Coaster Works 
should fill the gap very nicely 

Minuses t-1 

Could it be too niche-y for the mass 
market? Ah. who cares when a game 
has this much promise! 

Bottom Line [_] 

One of the more intriguing and modestly 
successful games on DC in Japan is 
finally winging its way to the US. Sim 
fans and niche gamers take note! 



www.DailvRadar.com 










One of the new features that 
Capcom has added in for the PC 
and DC versions in RE3: Nemesis 
is the option to choose any of Jill’s 
eight different outfits at the start 
of the game. We particularly like 
the Saturday Night Fever-e sque 
flavor of the top right outfit (right). 
Ah, ah, ah, ah stayin’ alive. 



“You’ll need more than firearms to battle against the undead that litter Raccoon City’s streets.” francesca reyes 



Nemesis 



Three times is not onl y the charm, Lt 



’s oh, so charming 



[“■ t was just a matter of 
H time before Capcom 

brought some of the 
earlier chapters in its flagship 
horror series to DC. After port- 
ing Resident Evil 2 and 3 to PC 
in Japan this year, it seemed 
more like a waiting game than 
anything else until Capcom 
announced that either title 
would make it to the US; 
and now, just in time for the 
holidays, the company who 
invented the art of zombie 
hunting has finally come 
through. RE3: Nemesis, as 
well as RE2, is on the way. 

But it’s Nemesis that most 

DC owners may not be so 
familiar with, because its 



release coincided with the early 
days of Dreamcast. For those 
who’ve played the first title in 
the RE series, Nemesis picks 
up where the original left off 
with Jill Valentine back in zom- 
bie-shooting form. Players will 
assume her identity in order to 
escape Raccoon City, while the 



Horror Defined! 



survival horror, n.: a genre 
of videogame or movie in 
which a protagonist must 
negotiate situations of 
sensationalist violence, 
usually having supernatural 
elements, [source: Oxford 
English Dictionary, North 
American edition, 2000] 
We've arrived! 



mutated and undead walk the 
streets freely. Equipped with a 
machine gun from the start, 
you’ll need more than a mere 
firearm to battle the hordes of 
monsters that litter your path. 

Like the omnipotent Tyrant 

in Code Veronica, there’s also a 
horrifying enemy who will dog 
Jill’s every move in the form of 
Nemesis. But where the game 
really distinguishes itself from 
the rest of the survival horror 
pack is in its branching paths. 
Your decisions throughout 
the game will affect the out- 
come of Jill’s plight and the 
game’s ending. 

Capcom has made sure to 
differentiate the DC port of RE3 



from its PlayStation counterpart 
by making several goodies 
available from the very start of 
the game. Treats such as eight 
different costumes for Jill will 
be initially available, rather 
than having to be unlocked, as 
well as the bonus game, Merce- 
naries, in which you control one 
of three different Umbrella mili- 
tary members (each with his 
own specific equipment and 
characteristics) in a survival 
type mini-game that mimics the 
Battle Mode in Code Veronica. 

With Nemesis joining the 

action adventure fray on DC 
along with D/no Crisis and RE2, 
gamers won’t be left high and 
dry in the zombie department 



this holiday season. Fans 
should definitely take Capcom 
up on its offer, francesca reyes 




PUBLISHER CAPCOM DEVELOPER CAPCOM 
GENRE SURVIVAL HORROR ORIGIN JAPAN 
PLAYERS 1 ONLINE NO RELEASE DATE NOV 



Pluses [+] 

Another RE title for Dreamcast can't 
be a bad thing at all, can it? 

Minuses [-] 

The quality of the port is key to how 
well RE3 will be ultimately received 

Bottom Line [_] 

While it's not exactly a reinvention of 
the survival horror wheel, fans will 
definitely appreciate the zombified 
effort from Capcom. And you certainly 
can't beat the asking price: $19.99. 



www.dreamcastmagazine.com. 



Holiday 2000 Official # Dreari-icast Magazine 65 





COMINGSO0 



‘Chicken Run: You’ll build a catapult to launch chickens over the fence.” evanshamoon 




In von f of 



Lighting played a 
huge role in the 
film— and it’s 
equally significarrf 
in the game. 



Chicken Run 

It's what's for Dreamcast. 



-A 



Chicken (Brave) Heart 

HE'S PLAYED THE ANGUISHED 
Prince Hamlet, a killer Celt, and 
a plucky fowl: Mel Gibson has nib- 
bled on both the dark meat and the 
light meat of acting fare. Factoid: 
The critics at ODCM tout Australian 
WWI drama Gallipoli a s one of his 
best films ever. See it with Kleenex. 



Our entire staff except for Dave 
absolutely loved Chicken Run, and 
we recommend that those who 
haven't yet seen it promptly do so. 
Dave never made it out to the 
movie, but apparently likes to cook 
chicken 365 different ways, as per 
the cookbook we found suspiciously 
stashed behind the microwave 
in his kitchen. 



espite Dreamworks’ 
spectacularly obnoxious 
cross-promotional tie-in 
with meat-mogul Burger King, 
Chicken Run was easily one of 
the finest movies of 2000. An 
ingenious homage to John 
Sturges’ The Great Escape (and 
a slew of other great World War II 
POW camp escape movies), 
Chicken Run is an epic battle 
between man and bird, contain- 
ment and freedom— poultry and 
liberty. And apparently, some- 
one over at Blitzgames thought 
it was a great idea for a 
videogame. So do we. 

Think Metal Gear Solid ... with 

chickens. Gameplay is focused 
on finding a way for the chickens 
to fly the coop, so to speak. 



Alternating control between 
Ginger and Rocky, players must 
use their tactical-espionage- 
action skills to navigate their way 
through 14 levels of Tweedy 
Farm, outwitting dogs, search- 
lights and the nasty Mr. and Mrs. 



Tastes like Chicken? 

The production of Chicken Run 
was nothing short of a technical 
and creative marvel, and we've 
compiled a small list of factoids: 

a) 40 animators worked on the film, 
which took three years to make. 

b) Claymation requires such impossibly 
meticulous work that on a typical 
day, 28 individual sets would be oper- 
ating simultaneously— resulting in ten 
seconds of completed film. 

c) Chicken Run was born when direc- 
tor/producer Nick Park made a 
simple sketch of a chicken digging 
under a wire fence with a spoon. 



Tweedy along the way. You’ll 
have to find various objects scat- 
tered about the farm, and then 
use that resourceful brain of 
yours to figure out how to put 
the items together in order to 
expedite your escape. Build a 
catapult to launch chickens over 
the fence. Strap fireworks to the 
backs of your feathered friends 
(placing you into a mini-game 
where you shoot them over the 
fence into various parts of the 
farmyard). In short: figure out 
how to get the heck out of 
Dodge before you’re turned 
into McNuggets. 

While the storyline is going 

to remain consistent with the 
plot of the movie, gameplay will 
be as non-linear as possible. 



Players will be able to explore 
environments and complete 
different tasks in any order they 
like, and the folks at Blitzgames 
have scripted the camera to give 
the player the best view of the 
action— while it simultaneously 
provides gorgeous cinematic 
views throughout the game. A 
combination of actual movie 
clips and specially-scripted cut- 
scenes adds to the excitement 
of the proceedings as well; 
oddly, the main engine looks 
nothing like the animation style 
used in the game. 

Eidos has licensed the original 

cinematic voice actors (except 
for Mel Gibson, who’s waffling 
on the project) to bring 
Chicken Run’s world to life. 



While the early build we’ve 
been playing certainly has 
a ways to go, the potential is 
definitely there— and we can’t 
wait to get out hands on a 
final build. 

EVAN SHAMOON 



|— ^yOfficiali-S'Magazine , 

Dreamcast 



PUBLISHER EIDOS DEVELEPOER BLITZGAMES 
GENRE ADVENTURE ORIGIN UK PLAYERS 1 
ONLINE TBA RELEASE DATE DECEMBER 

PLUSES [+] 

Great concept, great movie, great 
potential— we’ve thoroughly enjoyed 
what we’ve played so far 

Minuses [-] 

Nine out of ten licensed games suck 

Bottom Line [_] 

The more of it we see, the more of it 
we want 




66 Official# Dreamcast Magazine Holiday 2000 



www.DailyRadar.con 










sfora mi 



'M you UO. 



aamestonicom 



Reserve-.your copy how at any of our ov4rfl| 
Oi x do it m minutes online at 
Either way nobody gets to play hefd; 



Babbages 






"Thanks to Dreamcast’s built-in modem and 
its Sega Gaming Network, gamers can play Phantasy Star Online with players 
ail across the world. Communication will be handled in realtime, and Sega 
will combat language differences by allowing characters to talk via 
symbols. Open-ended play will ensure that a person can log on to the 
Network to play the game and move freely throughout Phantasy Star’s 
fantastical world. Gameplay takes place on an alien world, and 
people will be reguired to battle strange monsters, solve 
puzzles, and share both information and items. Sega plans a 
simultaneous release for the game in the United 
States, Japan, and Europe. Don’t miss this one.” 
liTlTmTil -DailyRadar.com 



aameston!com 



Machine: Dreamcast Genre: Online RPG Publisher: Sega 
# of Players: 1- Netplay Available: February, 2001 



Huge animated characters 
make for amazing graphics throughout. 



The rich, vibrant colors are in stark 
contrast to the muddy hues of PC games. 



f tr Uu Crtmeit*. 



Your Direct Line To Everything New 

Reserve the hottest titles at gamestop.com 
or visit any of our 950 stores nationwide. 



Take ultimate control 
with the Sega Control Pad for 
Dreamcast systems. 













Make the corner and lose the competition. 



Machine: Dreamcast Genre: Racing 
Publisher: Sega # of Players: 1 Available: February, 2001 



Sega Dreamcast Visual Memory Unit by Sega. 
Save information from your Dreamcast and play with 
that data while you are away from your Dreamcast. 



The MC2 Racing Wheel by Mad Catz 
is the next generation of racing wheels. 



pmaamifeaH Ftacd£4ua& 

ito# Babbages software 



-yit.v " 



Get A Jump On The New Stuff ,t 1 

by reserving it at Gamestop.com or visiting id F , 

us at any of our 950 stores nationwide. iL- V 



tStm &■£!» 



Ahh, The Open Road, 
The Clean Air, The 
Highway Patrol In Your 
Rear-View Mirror. 



“The aim of 18 Wheeler is simple, effective and addictive, which is typical of Sega. 

Trucking around the States - starting in New York and eventually wind- 
ing up in San Francisco— players must carry cargo from one location 
to another. The idea is not to lose too much of the load and to 
make it to the destination on time. Players don’t compete solely 
against the clock, however. Instead, there is a rival truck 
(with an aggressive trucker inside) that wreaks 
havoc, tries to get to the destination before the 
player and attempts to force the 
player off the road at every turn,” 

- DailyRadar.com 



18 



HWUHI 



WHFfl PR 
wmcciicn 


















■ 




Wipe Out Terrorism 
Without Leaving 
Your Bedroom. X 



Jgar "Digital equivalents of paintball have been around for a while now. 

W Sega’s effort, Outtrigger, has the potential to top the fiercely contested first- 
™ person genre. Yes, while Quake 3, Timesplftters and Unreal Tournament have 
been on the receiving end of much publicity and hype, Sega’s world-famous R&D #2 
has been lovingly crafting the shooter to end all shooters. Originally an arcade 
title, Outtrigger is nevertheless stunningly realistic. In execution it is a match 
for any of the aforementioned blasters, even standing up to I 

the mighty, albeit dated, GoldenEye.” - DailyRadar.com t J 



First In Line or On-Line 

Buy newest titles on-line or 
visit any of our 950 stores nationwide. 



Enter data quicker and surf the net 
easier with the Dreamcast Keyboard. 



The Dreamcast Mouse is the best way 
to get into your first person shooter games. 



Babbages software 





HarfMan 
Half Machine 
All Bad-Ass 



,, ... B “This third-person action game will take players through seven levels filled 
3 with the evil Dread soldiers. Each level contains up to four sections, and 
Max Steel will have to kick, punch and explode his way through each one of 
them to stop the evil organization. Helping Max along the way will be special 
powers that he can use to his advantage such as Stealth (which turns him 
invisible for a short time) and Turbo (which should need no explanation). Weapons are 
laying around just waiting to be picked up by the first passerby. Grenades aplenty can 
by found in the most obscure places, and can be thrown at enemies or 
friends, depending on the mood of the player.” - DailyRadar.com 



.international agent, and snappy dresser. 



Get A Jump 
On The New Stuff 

by reserving it at Gamestop.com 
or visiting us at any of 
our 950 stores nationwide. 



Sega Dreamcast Visual Memory Unit by Sega. 

Save information from your Dreamcast and play with 
that data while you are away from your Dreamcast. 



Enhance your gaming experience 
with the Madcatz Advanced Controller for 
Sega Dreamcast systems 



Babbages 







Experience 
Whole New 
Unreality. 



“Sometimes it’s hard to decide between Ginger or Mary Ann, Mountain I 
Dew or Mello Yello, the Jaguar or the Ferrari, And if we had to make a 1 
choice between Quake III Arena and Unreal Tournament we’d hem and haw for a 
short while then go with Unreal Tournament. Its smoother network code, 
different styles of play and far superior weapons give it a slight edge in our 
books. So naturally we were amped to get our hands on it for our new 

favorite toy. Clear a space on your gaming shelf for this one.’’ 
W'fiMJ - DailyRadar.com 



TOURNAMENT 



Machine: Dreamcast Genre: Action # of Players: 1-3 
Publisher: Infogrames Available: November, 2000 



32 unbelievably addictive 
levels designed to maximize the fun. 



Gripping single player experience 
that casts you in the role of a team leader. 



Unparalleled user friendliness. 



First In Line or On-Line 

Buy newest titles on-line or 
visit any of our 950 stores nationwide. 



Blast your game to the next 
level with Interacts Astro Pad for 
Sega Dreamcast systems. 



earth-shattering vibrations through your 



Babbage's 








are incorporating “Raimi- 
esque" cinematic camera 
movements and angles to 
heighten the drama, and the 
absence of any and all load- 
times during gameplay should 
help keep things moving along 
at a steady clip. Set for a 
November release date, Hail to 
the King has some promise— 
but it certainly has a ways to 
go before it can even be men- 
tioned in the same breath as 
classics like Resident Evil. 

Look for the full review next 

iSSUe. EVAN SHAMOON 



PUBLISHER THQ DEVELOPER HEAVY IRON 
STUDIOS GENRE ACTION ORIGIN US PLAYERS 1 
ONLINE NO RELEASE DATE DECEMBER 

Pluses [+] 

The cult following of the Evil Dead 
series will certainly dig the dark 
humor and gameplay 

Minuses [-] 

Early versions for DC weren't looking 
as sharp as they could've, but we'll 
wait until the final product 

Bottom Line [_] 

With a great license and Bruce Camp- 
bell at the plate, we're anxious to see 
if the final product lives up to our high 
expectations...stay tuned 



i n a nice move to 

further diversify 
Dreamcast’s games 
library, Red Storm Entertain- 
ment (mainly known for its 
hallmark achievements in 
strategic shooters on Earth) 
is planning to boldly go 
where only a small handful 
of developers for DC have 
gone: into outer space with 
loads of ammo. First 
released for PC in July, 

Bang!: Gunship Elite received 
a warm welcome, but never 
quite found its niche, as PC 
gamers shied away from its 
action-oriented gameplay. 
But now, with its debut on 
console gearing up, we’re 
more than ready to test out 
this action-flavored shooter 
for ourselves on the format 
that it was meant to be 
played on. Console. 

With a refreshingly simple 

storyline revolving around a 
young pilot named Xaha, you 
find yourself ensconced in 
the cockpit of a spacecraft 
with nothing but your can- 
nons, guns and other various 
weaponry to do the talking 
for you. Which turns out to 
be the only thing that 
detracts from the storyline- 
all of the fighting you’ll do 
(against a formidable enemy 
fleet in the outer reaches of 
wonderfully high-res starry 
space) will most often be 



done on a solo basis. Like 
that would really happen. 

With this in mind, you’ll 
have only the comfort of up 
to nine wonderfully imple- 
mented weapons, with which 
you can deliver a steady 
stream of rich, graphically 
impressive attacks that 
serve to separate this 
shooter from other similar 
titles on Dreamcast (like 
StarLancer or Armada)— you 
can actually see and feel the 
difference between weapons 
while you’re zipping through 
asteroid fields or dogfighting 
around enemy bases. 

Easy on the eyes and 
showing off some flair for 
weapons physics in one fell 
swoop, Bang!’ s 19 different 
missions aim to satisfy 
virtually any space shooter 
fan who owns a Dreamcast. 
And the action-packed 
gameplay promises to 
deliver when the game 
releases this winter. 

FRANCESCA REYES 

PUBLISHER RED STORM DEVELOPER 
RAYLAND INTERACTIVE GENRE SHOOTER 
PLAYERS 1 ONLINE NO ORIGIN US 
RELEASE NOVEMBER 



Holiday 2000 Official # Dreamcast Magazine 73 



Sunrise on Dream- 
0M cast... it’s always 

■ ■ such a lovely sight. 

Ddllgii 

Gunship Elite 

What's silver, fully armed 
and goes “bang, bang?” 



“If you’re not pumping adrenaline in B-O, you’re doing something wrong.” franoesca reyes 



under survival horror comedy 



relatively rare technique allows 
for some impressive effects 
(shadows, skies, etc) which 
simply can’t be achieved with 
other methods. And the 
environments themselves mix 
popular Evil Dead settings with 
some neat new locales. 

The combat system allows 

players to move and attack 
with multiple weapons simulta- 
neously, but the control was a 
bit stiff and awkward in the 
version we played. Fully 
upgradable weapons— including 
Evil Dead staples like the axe, 
rifle, shotgun, and legendary 
chainsaw— will be available in 
the final version. Plus, a full 
inventory screen allows players 
to collect objects and piece 
them together to solve prob- 
lems (we saw a scene in which 
Ash ripped a starter rope from 
an broken lawnmower and 
then used it to— well, we won’t 
spoil it for you). 

The plot continues the 
ongoing saga of Ash and the 
Necronomicon, with in-game 
cut-scenes as well as pre-ren- 
dered sequences enabling the 
story to unfold. The developers 



am Raimi’s Evil Dead 
films— in all of their 
technical, comedic and 
cinematic genius— have 
become essential viewing 
for any self-respecting gamer 
(ProTip: when a pop-cultured 
gamer-type asks you whether 
or not you have seen Evil Dead 2, 
do yourself a favor and answer 
yes, regardless). THQ clearly 
recognized this reality, and 
promptly snatched up the 
videogame rights to the series. 



Enter Evil Dead: Hail to the 

King. A survival horror game 
in the vein of Resident Evil 
and Silent Hill, HTTK attempts 
to combine those games’ 
successful formula of sus- 
pense, action and puzzle- 
solving with the signature 
brand of bloodstained, 
over-the-top humor found in 
the films. The game also 
makes use of streaming video 
environments, similar in theory 
to those employed by Mizuguchi 
& Co. in Space Channel 5. 
While the graininess of the 
background video footage 
detracts somewhat from the 
experience as a whole, this 

www.dreamcastmaga 2 ine.com 





COMINGSOON 



Previews 





which include Nature Zone 
and Emerald Coast. Your job is 
to flip through a set of cards; 
picking one will determine how 
many ‘spaces’ you’ll get to 
move when your turn comes 
up. The slots on the game 
board differ— some give you 
a set amount of gold rings, 
while others remove rings from 
your inventory. And there are 
plenty of other types of slots 
that you can land on, as well, 
including ones which will lead 
you to Mini-Events. 

When you’re transported 
into Mini-Events, you'll be faced 
with meeting spontaneous 
challenges in a whole mess of 
wacky sub-games. You might, 
for example, end up playing hot 



Sonic Shuffle 

You ve been invited to the wildest, wackiest party in the game world 



a omebody out there is 

finally kicking down with 
a bag of noisemakers 
and some funny little paper 
hats, and throwing Sega’s lil’ 
blue mascot, Sonic and his 
furry friends (Amy Rose, Tails, 
Knuckles and three others) 
a proper multiplayer party 
send-up. In much the same 
vein as other party games like 
Crash Bash (PlayStation) and 
Mario Party (N64), Sonic Shuffle 
certainly isn’t the normal 
hedgehog fare that most Sega 
fans are used to— instead, it 
takes place in the retroland of 
card and board games. 

The game is split into two 

different modes: Versus and 



Story. Both feature the same 
gameplay, but the Story Mode 
introduces players to a handful 
of characters that are brand- 
new to the Sonic universe- 
including an evil and mysterious 
villain, Void, and a beautiful 
Guardian Angel named lllumina. 

Play happens in a world 

called Maginary Whirl, which is 
currently in danger of changing 
from its pleasant, pastel-colored 
self into something that is alto- 
gether darker and much less 
welcoming. This is all due to the 
arrival of Void, a bug-eyed 
stranger who has destroyed 
the Precioustone that holds 
Maginary Whirl together. Void 
(drat him!) has split the gem 



into several different pieces, 
and now it’s up to Sonic and his 
friends to put things back 
together and to restore order— 
and of course, to face off 



with His Voiditude in the end. 

The main crux of the game 

takes place on any of five 
different game boards, 



While Void is the main enemy of the 
Maginary Whirl, you’ll still have to 
deal with Dr. Robotnik throughout 
the game’s mini-games and 
miscellaneous events. 



IT ALL STARTED way back in 1990, when Sega Japan’s president, Hayao 
Nakayama, was looking for a mascot to define Sega’s new attitude in the 
videogames marketplace. The winner was none other than Naoto Oshimo and his 
design of a deceptively small, dynamic blue hedgehog. Oshimo was subsequently 
asked to work with Yuji Naka and his team in order to bring his creation to 16bit 
life on Sega’s embryonic MegaDrive/Genesis. The rest, of course, is history. 



74 Official Dreamrast Maga7ine Holiday 2000 



www.DailyRadar.com 







The gameboard in Sonic Shuffle is packed with surprises as well as pitfalls.” francesca reyes 



J V-rC"j This 

.V / Ta* / game’s 
, imaginary 

1 world, Maginary 

Whirl, contains a 
guardian angel of 
' A. j the pixie-ish ilk called 
^ lllumina. She asks 
Sonic and his pals to save her 
universe from the enemy called 
Void, and the ball starts rolling 
and never stops. 



Like any other Sonic game worth its spiky blue salt, 
Shuffle places an emphasis on collecting rings, as 
well as Precioustones. You can win rings by landing 
on specific squares of the gameboard or by winning 
different mini-games. Pull a combo on the game- 
board, and you’ll double your rings. But be 
careful— you can lose rings just as easily if you’re 
defeated in battle (above) or if you land on a red 
square (top). 



If you land on an Event 
Square, you’ll be transported 
to a new area where you can 
participate in all sorts of 
wackiness ranging from 
all-out tank warfare (far left) 
to a strange Robotnik-induced 
game of tag (left). There are 
even more games waiting for 
players, including some non- 
interactive events and bouts 
of weird and wonderful trivia 
segments. Sonic aficianados 
will have a blast. 











ijjffr Hsep £ 


MS&rfE ' -w 










yss (!) 


.IVN \ 





®/i 




m 



potato with a live bomb, or tag 
with three other players— or with 
the CPU, if you’re by yourself. 

You might also be called upon 
to answer quick trivia question- 
naires. No matter the context, 
these Mini-Events will definitely 
keep players engrossed through 
the long race for the Precious- 
tone— which has been expertly 
placed somewhere on the 
game board map. 

Of course, collecting rings 

and playing through Mini-Events 
isn’t all there is to do in Sonic 
Shuffle. If you happen to land 
on a Battle Square, for 
instance, you’ll have to duke 
it out with any number of 
strange beasts— and the way 

www.dreamcastmagazine.com 



in which you’ll fight is vastly 
different from the way in which 
battles play out in a standard 
action or adventure game. 

First, you'll choose a card. 

Depending on the number on 
the card, you’ll have a distinct 
advantage or disadvantage 
against the monster you’re 
facing. Your foe will also have 
a card: and if your card's 
number is greater than his, 
you’ll be able to pack a 
bigger punch. 

Once in awhile, you might 
find yourself picking a card 
imprinted with the letter “S”— 
which, predictably, stands for 
“Special.” Your character 
will then be able to unleash a 



specialized attack, which is 
customized for whichever 
character you are using. 
Therefore, if you pick the S 
card as Sonic, prepare for 
some serious spin-dashing 
to destroy your opponent. 

The game board itself is 

also packed with surprises 
and pitfalls. Some areas will 
require you to climb to reach 
the next level, but only Knuck- 
les has this ability— so you’ll 
have to figure out another way 
to reach the goal if you’re play- 
ing through as someone like 
Tails. There are also slots on 
the map that work as random 
transports, moving you to 
other parts of the game board. 



Of course, whether you’ll land 
closer or further from the goal 
is purely a matter of luck. 

Visually, Sonic Shuffle looks 

drastically different from any 
of its lightning-paced predeces- 
sors, due to a little trick called 
cel-shading. 

Like Jet Grind Radio, Sonic 
Shuffle sports a 2D cartoony 
look that works well in the 
game’s 3D universe. The result 
is something that is quite fresh, 
and incredibly hipper than the 
look of a straightforward 3D 
game. Fans everywhere will be 
seeing Sonic in a whole new 
light, and playing with him in a 
whole new way. As we speak, 
the game is sitting on shelves 



just waiting for some serious 
play time. Look for a full review 
next issue, francesca reyes 




PUBLISHER SEGA DEVELOPER HUDSONSOFT 
GENRE MULTIPLAYER ORIGIN US PLAYERS 1 -4 

ONLINE NO (SOB...] RELEASE DATE NOVEMBER 



Pluses [+] 

Good lookin', long playin', mini-game 
packin', multiplayer supportin' 
goodness with Sonic in it 

Minuses [-] 

Load times could use some work; not 
Sonic's usual fast-paced fare 

Bottom Line [_] 

Four-player fun no matter how you 
slice it, but will it appeal to fans of 
Sonic and find a party-game following 
on Dreamcast? We'll have to wait and 
see how it turns out 



Holiday 2QQQ Official # Dreamcast MagaziaeTS 







EH COMING 



Previews 



It’s once, twice, three times a bloodfest 



FIGHTING GIANT BUGS, KILLING GIANT BUGS and flooding the 
city streets with the oozing green guts of giant bugs is hard work. 
Thankfully, this game gives you a unique 
reward for all of this slog (to make up 
for the fact that Uncle Sam cuts Squad 
members out of full medical " 

and dental programs) — you'll 
get to see your handiwork 
replayed at the end of each 4 M. *?■ 
level, from a camera angle nHKflu J 

that appropriately repre- 

sents the game's is. 

cinematic influences. 

Low-budge monster flicks f 

ain't dead: they just 
moved onto 

Dreamcast and ' 7, ** 

started costing a Bb B -gj* ' 

lot. more to make. 9"^. B 



“C'NB is darned easy on the eyes so far.” brandon justice 



Change ’N Blast 

This just in: Outer space is still full of ugly, angry monsters hell-bent on destruction 



hose pesky aliens. 

Always dropping in 
uninvited. What’s a self- 
respecting earthling supposed 
to do, except.. .blast ’em! 

Yeah, the premise that drives 
Xicat Interactive’s upcoming 
arcade shooter, Charge 'N Blast 
is about as original as the latest 
menu item at Taco Bell— but like 
the Super Cheezy Chili Enchirito 
(or whatever handy -ito they’re 
pimping this week), it may 
indeed provide an experience 
that could be called totally new. 
Or at least, new to Dreamcast. 

In C’NB, you’ll take the role of 

one of three sharp-shooting 
mech pilots with an extreme 
distaste for extraterrestrials, 
sent in by the government to 
stop the latest attack in a wave 



of alien invasions. At first 
glance, you’d think this game 
was the perfect candidate for 
lightgun compatibility— but 
as it turns out, what we’ve got 
here is a deceptively intense 
blend of accuracy and timing 
in a traditional arcade format. 

Basically, you’ve just got to 

figure out what weapon to use, 
when to unload it, and how on 
earth you’re going to make it all 
happen before your ‘energy cell’ 
(i.e., ‘time limit’) hits rock bottom. 

The premise is simple, to be 
sure— but the action is anything 
but. After a few rounds of single- 
player experience, you’ll be able 
to tell that this is much more 
than attempt to cash in on 
the seemingly endless craze 
surrounding giant robots and 



the destruction of public prop- 
erty. We can say this, because 
despite the fact that Charge ’N 
Blast fits this mold, it doesn’t 
even pretend to be a ‘sim’. 



' jf&jt 



A 

Love thy neighbor 

WITH THE KINDER, gentler atti- 
tude of the new Millennium, the 
mindset of "Us Versus Them" 
with regard to extraterrestrials 
has now become as extinct as TV 
shows about extraterrestrials. 

We here at OOCM credit the 
mind-blowing '80s TV show ALF 
for breaking down the barriers. 



You’ve got three distinct 
weapons (each of which can 
be ‘charged’ for increased 
power), a fully destructible 
environment that hopes your 
aim is better than the plot, and 
a whole mess of ugly space 
freaks who’ re pretty set on 
sticking your rail gun where 
the sun don’t shine. 

Kill all the bad guys, move to 

the next area, lather, rinse, 
repeat. And when you take 
out the end boss, be sure to 
get your camera ready for the 
delightfully messy (as opposed 
to spectacularly subtle) action 
replay. It’s to die for. 

The game is darned easy on 
the eyes so far, and since we’re 
looking at a pretty linear focus, 
we expect Charge 'N Blast to 



look even better by the time it 
releases and we slap a score 
on it. Check back next issue to 
see if our prediction holds true. 

BRANDON JUSTICE 



■— ^Official©Magazine , 

Dreamcast. 



PUBLISHER XICAT DEVELOPER SIMS GENRE 
ARCADE SHOOTER ORIGIN JAPAN PLAYERS I -2 
ONLINE NO RELEASE DATE DECEMBER 

Pluses [+] 

Simple yet addictive action for one or 
two players; slick monster movie visuals 
and tons of biiiiiiig explosions! 

Minuses [-] 

Extremely linear, simplistic gameplay 
may be too much for short attention 
spans 

Bottom Line [_] 

Arcade-style shoot 'em ups are a dying 
breed. Hopefully, this game on Dream- 
cast will help to keep them from going 
the way of the dodo altogether 




Z6_Qfficia Dream Holiday 20QQ im.DjiiyR.idnr.toi 






“If you’re not pumping adrenaline in B-0, you're doing something wrong.” francesca reyes 








BUS 


■ 




wpspki 






j ■ 
























^ UFl 










Iron Aces 



Ah, World War 2: when men were 
men and air combat was sweet... 

F a orget stories about take place over smoothly tex- 
how to install a 3D tured backgrounds, and 
card or why Linux depending on the mission, the 

really is the operating system sky comes alive with head-to- 
of the future. There’s simply head air combat over one of 
nothing quite like a flight sim many numerous backdrops, 
for putting the average console Clouds race by and enemy 
gamer to sleep. Despite the planes are dispatched by can- 
fact that the prospect of shoot- non fire that explodes against 
ing down the air forces of a the fading sunlight in a spec- 
power-hungry country is a tacular symphony. And if the 

pretty tasty bait, the typical first go ’round wasn’t enough, 

interface of such titles is often Iron Aces also offers up a 

far too intimidating and unre- replay mode that lets you 
sponsive for most armchair appreciate anything you might 
flyboys to even bother trying. have missed while trying to 
But Iron Aces, a somewhat keep your plane in the air in 
over-the-top (read: B-movie the heat of battle, 
cheesy) fighter pilot extrava- 
ganza, is set to shoot down While this sort of action may 
this stereotype and introduce not be for everyone, Iron Aces 
some real, console-friendly should offer up a ride worth 
airborne action. taking for flight buffs or any- 

one who wants to zoom 

Set amidst the turmoil of around in the great grey sky 



A DC gem from Treasure is finally heading West 



World War 2, you’re cast as a without paying for flight 
rookie pilot engaged in a small school. ODCM plans to hop 



t LA’s recent E3 

convention, there was 
one lone banner for a 
quirky shooter called Bangai-0 
(. Bakuretumuteki Bangaioh in 
Japan), developed by an old- 
school master, Treasure 
[Gunstar Heroes, Guardian 
Heroes, etc.). And that’s all we 
knew, until it was announced 
that Conspiracy Games was 
piloting the game through the 
localization tunnel for a 
December release. 

Bangai-0 places gamers in 
the cockpit of a giant mech with 
bombs to spare. Your job is to 
destroy everything onscreen 
that gets in the way of finishing 
the level. The more you blow up, 
the higher your “explosion 
meter” will rise, powering up 
your ultimate weapon in the 



form of a multi-directional blast 
that will eliminate most ene- 
mies within a certain radius. 

Emphasis of play is on pure 

pure freneticism. If you’re not 
pumping adrenaline through 
these 40+ stages, you’re doing 
something wrong. Every level 
will tax your dexterity with the 
fire button, and you might even 
have to reacquaint yourself with 
that soft, mushy gray matter 
called Your Brain in order to 
make real progress. 

When the game released in 

Japan, some US importers 
complained that the characters 
and action onscreen were too 
small and hard to follow— but 
this simply puts the focus 
on the visual overload of 



explosions that lie at the crux 
of the gameplay. It’s the perfect 
holiday fix for all of you 
Treasure fans. 

FRANCESCA REYES 




PUBLISHER CONSPIRACY GAMES DEVELOPER 
TREASURE GENRE SHOOTER ORIGIN JAPAN 
PLAYERS 1 -2 ONLINE NO RELEASE DATE 

DECEMBER 

Pluses [+] 

Treasure does what it always does 
best: shooters 

Minuses [-] 

Could be a niche title for fans or old- 
school junkies only 

Bottom Line [_] 

A guaranteed homerun for niche 
gamers with its wacky character cast 
and solid oldskool shooter mentality. 
It might even put some calluses on 
our trigger fingers again... 




but pivotal conflict over a 
handful of islands in the 
Pacific— and of course, you 
get caught up in a larger plot 
to save the free world from 
certain doom. You’ll 
do everything from 
routine patrolling 
of friendly territory 
to engaging in 
heated dogfights 
with the enemy. 

This in-air insanity 

comes to us via a 
simple yet 
functional console 
interface, and the 
Dreamcast has 
proven itself to be 
quite capable of 
handling the action 
with style. Missions 



into the cockpit soon for a full 
review— so be sure to check 
your radar for the final word in 
the near future. 

BRANDON JUSTICE 









> 


. 


■ 


A: . <V 


★ 


m 

V 


Baker 

We’ve been flying for quite a while since we 
first took off from our aircraft carrier, but 
we've finally arrived at our destination. 


We’re betting that Baker’s onscreen 
message above will be pretty redundant: 
you’ll know you’ve reached your destina- 
tion when all kinds of enemies are 
suddenly shooting at you. 



www.drftamcastmagayinfT.com 






Holiday 2000 Official # Dreamcast Magazine 77 









I;< Vi! 



The face 
that launched a 
thousand 
tricks... 

Tony Hawk is 
one of the few 
celebrities who’s 
cool enough to 
retain the title 
‘cool’ even after 
becoming a 
celebrity. 



i f f ith bated breath and 

I A i twitchy thumbs, we 
mmJ shredded open the 
Activision-emblazoned FedEx 
package. Inside, swaddled in 
alluring bubble-wrap, stood 
one lone, defiant disc bearing 
the letters “T-H-P-S” etched in 
Sharpie across its shiny face. 
Was this the final build we had 
been so anxiously awaiting for 
the last six months, or just 
some sick prank dreamed up 
by Activision’s PR department? 

Yup, you guessed it. It was 
a sick prank. 

The next day, however, they 
really did send us the final 
build. And ladies and germs, 
this is exactly what we have 



all been waiting for— a brilliant 
refinement of an already spec- 
tacular game. It looks better, 
it sounds better, it retains the 
best control in the business, 
and it's packed full of more 
secrets and hidden features 
than, well, Tony Hawk’s Pro 
Skater. Yes, you need it. 

Fear not though, Hawk 

veterans— the insanely great 
feel has been left intact. As in 
the first title, control is 
absolutely bang-on— this is 
one of the few games in 
which your character does 
exactly what you want him to 
do, exactly when you want 
him to do it. There are now far 



Tony Hawk’s 
Pro Skater 2 



The Godfather of Roll returns 













** j 

4849 



SWITCH. 



SPECIAL 



The Peanut Gallery Strikes B ack 



GREGORY ORLANDO 

Reviewed: Star Wars: Demolition Racer, Buzz Lightyear 

Yes, fair readers, the Orlando Magic is back again for even 
more Dreamcast reviewing goodness. But that’s not all, he’s 
privy to yet another Star Wars title. FYI: Greg also tried to 
pass off yet another “Why Boba Fett Must Die" boxout 
before we filed suit to make the insanity stop. It did. 



Our Scoring System 



10 instant classic 



9 phenomenal 



8 excellent 



7 good 



6 for fans 



5 average 



4 mediocre 



3 flawed 



2 its mom loves it 



1 coaster 



Welcome to 
JEST ZONE 



With the wealth of Dreamcast titles that have been unleashed 
on gamers this holiday season, it’s only fitting that we call upon our review- 
ers to respond in kind with a flurry of words (and something we choose to 
liken to “wisdom") that will help you spend your cash wisely. We also find it 
fitting that you see the clever chaps behind the scores. Don't be afraid. 



“Let us put it this way— when was the last time you played a game to get the high score?" evan shamoon 



/VO COMPLY * BS 5-0 ♦ OLLIB NORTH 



more tricks to pull off, and the 
manual is a huge addition as 
well. (For those who don’t 
know, a manual is essentially 
a wheelie on a skateboard.) By 
pulling off a manual between 
every ramp and rail, you can 
now theoretically link every 
trick in your entire session into 
one glorious combo. Madness. 

Perhaps the largest addition 

to THPS2 is the enhanced 
career mode, which provides a 
thick dose of extended game- 
play. In the first game, players 
earned videotapes in order to 
progress through the game, 
unlocking secrets and opening 
up new levels along the way. 
This time, we’ve graduated to 
cash rewards— which means 
that while you must still 
achieve the same strange 



BLAKE FISCHER 

Reviewed: Samba de Amigo 

Also known in the office as “He who shakes the Maracas” (trans- 
lated from Japanese), Blake would like to think that he’s as good 
at Virtua Tennis as he is at Samba de Amigo. But the truth is that 
Mr. Fischer is much more adept with a maraca than with a tennis 
racket. Of course, we could say that about a lot of people. 

JIM PRESTON 

Reviewed: Metropolis Street Racer, Pod: Speed Zone 

Far be it from us to separate Jim from his beloved racing games. 
We suspect that his fixation might stem from something in his 
childhood, perhaps a family vacation gone horribly wrong-but 
don’t quote us on that Now, Jim likes to be in control of the 
wheel and had the enviable job of reviewing MSR. Lucky buck. 

BRANDON JUSTICE 

Reviewed: StarLancer 



CHET BARBER 

Reviewed: Capcom Vs. SNK 

Some people love Capcom and SNK... and then there’s Chet 
We won’t go so far as to mention his shrine to lori Yagami or 
Chun Li in his kitchen at home, but we will say this: If there's 
anyone who could best the entire office in a trivia contest 
based on 2D fighters, Chet's the man. Hadoken. 



No, pal, not that kind of scoring 

system. If it were, we sure wouldn’t give 
it away for free— we’d be selling it in the 
back of Maxim for $29.99. And Evan 
would have a date this weekend. 

We score games on a scale of 1 to 
10. When we believe a game is just aver- 
age, we give it 5 out of 10. If its appeal 
is aimed directly at fans of either its 
genre or its series but is not something 
that will be enjoyed by everyone, it gets 
6 out of 10. And we’ve even added a 
spiffy new scoring system for graphics, 
sound, control and gameplay!! 

Peripherals are another story. Since 
it doesn’t make much sense to score a 
VMU or an extension cord on a 1-10 
scale, we’ve created an incredibly clever 
and cute smiley-face score system. We 
hope you'll find it self-explanatory. 



Dream Game Award* 

With Dreamcast’s promising software 
lineup, we won’t be hard-pressed to pick 
a game every issue that goes above and 
beyond the call of greatness. For this 
singular type of game, we’ve concocted 
our special award: the Dream Game 
Award. The title that is so duly honored 
is guaranteed to be good, no matter who 
you are or what type of games you like 
to play. An essential purchase! 



* Small print somewhere in this mag 
secures your legal agreement to buy all 
Dream Game Award titles immediately. 



We're not sure how much trashtalking goes on when Brandon 
gets his game going online, but we do know that he’s not 
one to back down from a challenge. He took time from review 
writing to dogfight us to the death in an online match of Star 
Lancer. We called it quits when he brought out the frogs. 



It's as addictive as action games used to be— like Pac-Man and Donkey 
Kong. Xcept it’s more with xtreme sportage and the what-not. 



goals (like collecting S-K-A-T-E 
or picking up level-related 
goodies), each of these 
accomplishments is now 
worth hard currency. With the 
cash you earn, you’ll be able 



to purchase everything from 
new tricks to improved skater 
stats, and with enough bank 
you’ll even be able to unlock 
new levels. This year, there are 
ten objectives per park (double 



www.dreamcastmaga; 



Holiday 2000 Official Drea mcast. Magazine 79. 
















Tony Hawk 2's sound effects 
are outstanding, with a great 
blend of ambient noise (nearby 
cars, trains, skate competition 
announcers, etc) and high-quality 
sound samples. The clink of your 
trucks hitting a metal rail is 
superb— and the sounds vary with 
varying surfaces. We bet that the 
guy who produced the sound of 
human flesh being scraped 
across pavement based his effect 
on some pretty painful memories. 
See? You can make something 
good out of just about anything. 



S it? Mie'ee 




MULLETS GALORE 



THE LIST OF PROS KNOCKIN' 
THPS2’s boots is impressive, 
featuring returning Hawk rets 
such as Bueky Lasek. Jamie 
Thomas, Elissa Steamer, and 
the indomitable Bob Bnm- 
quist, as we.ll as three 
newcomers, Eric Koston, Rod- 
ney Mullen and old-schooler 
Steve Caballero. In addition to 
a slew of hidden characters, 
THPS2 also includes a create- 
a-skater feature, which 
enables you to customize 
absolutely everything about 
your prince of suburbia— from 
his hairstyle to clothing, 
board, tricks and skating style. 
It's the .Princess Make r you 
don’t feel ashamed to love. 




the number in the original)— and 
some are tougher than week-old 
sourdough. Rest assured, it will 
take you quite a bit of time and 
dedication to clean this baby dry 
(the only complaint that we 
could make, in fact, is that some 
of the game’s challenges are a 
bit too difficult— deciphering 
some of the relatively vague 
level goals is often more frustrat- 
ing than we would have liked.) 

One of THPS2’s most-bally- 

hooed features is its built-in 
skatepark editor. With more 
than 100 parts at your dis- 
posal-including ramps, rails, 
pools, funboxes and quarter 
pipes— the possibilites are virtu- 
ally endless. And once you’ve 
created the ultimate park, you 
can save it to a VMU and tote it 
on over to a friend’s house to 
skate it, trade it or simply stick 



it in his ear— whatever your 
heart desires. While we would 
have liked to see some 
expanded features in the DC 
version of the editor (read: more 
memory/bigger levels), it’ll still 
steal your hours and provide you 
with endless replayability. 

Visually, THPS2 is clearly a 
step ahead of its forefather 
(actually, more like a hop, skip 
and a jump). Treyarch has gone 
the extra mile this time around, 
polishing the graphics to a 
glossy sheen while managing to 
preserve the essential grittiness 
that has defined the series. 
Environments are now far more 
consistent, with nary a protrud- 
ing polygon or uncleaned 
texture to be found. Every tree, 
streetlamp and stopsign in the 
environment is now a fully three- 
dimensional model, and skater 
models are far superior to those 



A loaded soundtrack floats tracks from Bad Religion, 
Chuck D with Anthrax, and Rage Against the Machine 



directed challenges. 

The gameplay is entrenched in 
the spirit of a free-roaming 
adventure, and the unparalleled 
level of freedom— combined 
with the best control in the biz- 
means that you’ll be all over 
this baby like a cheap suit. 

Enjoy. EVANSHAMOON 



You know a game's good-looking when you can actually see the grooves in 
the character’s sneaker. Okay, no you don’t— but dammit, it doesn't hurt. 
PS: There’s actually a way to play as the Amazing Spidey in THPS 2. 



of their elders. Fabric even 
blows in the wind, which makes 
us all warm and tingly inside. 

And let us not forget about 
the game’s stellar soundtrack, 
which features tracks from 15 
bands including Bad Religion 
(“You”), Chuck D with Anthrax 
("Bring the Noise”), and — May 
their legacy live on forever— Rage 
Against the Machine (“Guerilla 
Radio”). It’s easily one of the 
best videogame soundtracks 
you’ll find, and it fits like a glove. 



Like the original Tony Hawk, 

THPS2 maintains a perfect 
balance between arcade- 
and simulation-style gameplay, 
allowing for the realism that 
skateboarding demands— and 
the fantasy that videogames 
rightfully facilitate. There is no 
racing involved— rather than 
going from point A to point B, 
you can go anywhere you 
choose, pulling off tricks and 
flexing your skills in a series of 



PUBLISHER ACTIVISION DEVELOPER NEVER- 
SOFT/TREYARCH ORIGIN US PLAYERS 1 -2 
PERIPHERALS VMU. JUMP PACK VMU PAGES 9 
PRICE $44.99 

Graphics 9 

Excellent textures, skater models, real grafitti. 



Sound 10 

Rage Against the Machine. Oh, and lots rr 



Control 10 

The best around. And then s( 



Gameplay 10 

More, more and more of what you love 



Score: 10 



80 Official . _ Dreamcast Magazin 



e Holiday 2QQQ 



www.DallyRadar.com 





Its 9:00 am. 



December 7, 1941. 

Do you know where 

your Sega Dreamcast is? 





Fly over 20 authentic WW II airplanes. 



Challenge your dogfighting skills in 17 
unique missions. 



Realistic instrumentation puts you in 
control of your craft 24/7. 




If you know what's good for you, soldier, you're hooked into that 
Sega Dreamcast defending the good ol‘ American Navy from the 
enemy's surprise attack. And if you can stop 'em there, you'll have to 
escort those B-29's in their definitive attack on the largest naval fleet 
in the Pacific. I ain't talkin' "bout no walk in the park here, soldier; 
this is an all out adrenaline rush of aerial combat. WW II style. Just 
an Ace and his machine. Two creatures forged from burning metal, 
moving as one. So strap into that Sega Dreamcast, soldier, and get 
ready to become one of the boys; one of the Iron Aces. 




©2000 Xicat Interactive, Ltd., © 2000 Global Arte Entertainment, Inc. Sega. Oreamcast and the Dreamcast logo are either registered trademarks or trademarks ol Sega Enterprises, Ltd. All other logos or trademarks are property of their respective owners 




Slip Slidin' Away 



To grab those big kudos, you'll need 
plenty of style. One of the easiest 
ways to impress the judges is to take 
a sharp turn with a perfect power- 
slide. Here's all you have to do: 

1 . Tap the footbrake (L trigger) just 
before you start to turn to put 
weight onto the front wheels. 

2. Hit the handbrake (A button) as 
you turn. 

3. When you begin to skid, wait for 
the car's tail to swing out from 
behind you. 

4. Then, let go of the handbrake and 
apply the footbrake while turning 
into the skid. 

5. Practice. 



SUJGtChQ TIMING 




Don't believe the hype: it doesn't come close to describing this game's goodness 



a ome things just never 

live up to the hype— like 
Star Wars Episode 1, 
the last Tyson fight, or the 
PlayStation2. But occasionally, 
something ramps up our expec- 
tations and then completely 
soars over them. Metropolis 
Street Racer has been idling up 
the Dreamcast’s onramp since 
before the launch in ’99. ..and 
now that it’s finally here, we can 
safely say that it’s the kind of 
masterpiece that leaves the 
hype squatting in the dust. 

There is so much fresh thinking 

in MSR that we are certain that 
some of its features are going 
to become standard for future 
driving si ms. The first thing we 
noticed is that the game corre- 
sponds to the time of day in all 



three major cities— London, 
Tokyo, and San Francisco— 
as well as to the internal clock 
on the Dreamcast. So, if you 
are playing at noon in, say, 
Toronto, it will be 9am in San 
Francisco, 5pm in London, 
and lam the next day in 
Tokyo, exactly like in real 
life. How cool is that? 



Even better, MSR gets 
closer to real life by modeling 
its respective cities perfectly. 
Since we happen to live in San 
Francisco, you can take our 
word for it that the game has 
recreated our fair town superbly. 
While it doesn’t model all three 
cities entirely, it does feature 
more than 250 circuits through 



streets that look almost exactly 
the same on your Dreamcast as 
they do in real life. If you’re 
about to make a trip through 
London’s St. James’ park, San 
Francisco’s Pacific Heights or 
Tokyo’s Shibuya, you’d be 
better off playing this game 
than buying a map. 

Your car's radio will push you 

even deeper into the experience. 
As you drive through the cities, 
several fictitious radio stations 
give you accurate traffic and 
weather updates, and play the 
latest hits from MSR ’ s playlist 
of more than 25 eclectic rock, 
pop, and country tunes. Don’t 
like all the songs on the radio? 
Switch to the “make your own 
CD" mode, and select only 
those songs you want to hear. 



Every possible attention 
to detail has been made, 
including the fact that if you 
drive through a tunnel, your 
radio will lose reception. 

But all of this exacting 
realism comes to nothing 
without a good game behind it. 
Fortunately, the driving system 
in MSR is a wonderful blend of 
realism and fun. There are 
more than 40 real-world cars 
from 13 different manufacturers 
to choose from, including the 
Ford Mustang, Mercedes SL 
and Alfa Romero Spider. While 
you won’t have to worry about 
tinkering with the suspension or 
chassis, you will have to know 
how to tap the brakes to avoid 
understeer, and work the wheel 
to get out of oversteer. 

There are more than 25 




Whip it! 



WANT TO TAKE MSR’S SHOW ON 
the road? Don't. Even little fender- 
benders can cause whiplash — the 
condition where the cervical ver- 
tebrae in your neck are sprained, 
dislocated or even fractured. Even 
minor whiplash can result in hor- 
ribly pinched nerves that require 
weights added to the head or legs 
to stretch the muscles and ease 
the pain. Ugh! So keep the speed- 
ing confined to your Dreamcast, 
smart guy. 



84 Official # Dreamcast Magazine Holiday 2000 



www.PajlyRgdar.com 











Ever bought a new car? You do a 
lot of sitting in an office, saying 
“Yes” to questions like “Leather 
upholstery?” And then someone 
hits some buttons on a calcula- 
tor and shows you the number, 
and your entire lifestyle disap- 
pears suddenly into the abyss 
known as Your New 
Car. MSR is 
$49.99. You 
do the math. 




Metropolis 
Speed Racer 

FLYING THROUGH Tokyo in a 
Jensen S-V8 is cool enough, but 
when are games going to start 
including the coolest car of all 
time: the Mach 5? We can do 
without Sprittle and Chim-Chim, 
but what better way is there to 
impress a hip chick like Trixie 
than to use those jumping stilts 
and spinning saw blades to cut 
through courses in Shinjuku!? Go, 
Speed Racer, Go! 



chapters in MSR, each 
containing ten challenges. 

But winning isn’t as easy as 
simply finishing with as fast a 
time as possible. The game 
uses a novel points system 
called “kudos," awarding 



players a certain number of 
kudos after each race for 
their performance in three 
categories: skill, style and 
handling. Your capacity to 
open up new tracks and cars 
is dependent upon your 
number of kudos, and not your 
position in the previous race: 
and players can get beaucoup 
kudos for stylishly skidding 
through a turn, as well as for 
finishing the race quickly. 

Unfortunately, too much of 

the game is locked away. Play- 
ers will have to earn three cars 
just to begin the first chapter, 
and you can only play a quick 
race against friends on tracks 
unlocked in the single-player 
mode. And the online compo- 
nent only consists of playing 
against other fans via ghost 
cars. But MSR does a brilliant 
job of slowly ramping up the 
difficulty, so even novices can 




enjoy all 
it has to offer— and it 
offers a lot. Amazing realism, 
an ingenious points system, 
and good old fashioned fun 
adds up to one of the best 
games we have played on the 
DC all year, jim preston 



p— ^Officialil'Magazine . 

Dreamcast, 



PUBLISHER SEGA DEVELOPER BIZARRE CRE- 
ATIONS GENRE RACING ORIGIN UK PLAYERS 1-2 
ONLINE YES ESRB E PRICE $44.99 

Graphics 9 

Stunning recreation of real cities and cars 



m 



Sound 10 

Awesome mix of rock, dance, country and p 



310 



Control 8 

Mastering a kudos-earning slide can be tough 



iBtstefcEia-l 1113 

Gameplay 10 

Cool points system, lots of options, tons o' fun 



Score: 9 




Buzz Lightyear 

of Star Command 



Buzz just can't stick the dismount 



v any resemblance 

J A v between the Buzz 
Lightyear of Buzz 
Lightyear of Star Command 
and the Buzz Lightyear from 
Disney’s excellent animated 
Toy Story films is purely physi- 
cal. Activision has taken the 
popular space hero, stolen his 
soul and wit, and jammed his 
likeness onto a 3D action plat- 
former that’s much like Toy 
Story , sans toys. And it’s pretty 
much sans story, too, if by 
‘story’ you mean something 
you’re actually interested in 
finding out more about. 

As the star of the cel- 
shaded Buzz Lightyear of 
Star Command, the iron- 
jawed Lightyear must race 
through a series of alien 
worlds collecting vile, law- 
flouting no-goodniks. A polite 
sort of spacecop, our hero 
will actually chase his foes to 
their get-away destination 
before extending (by which 
we mean zapping them until 
they collapse) his long, lawful 
arm. Gameplay takes place 
over 14 missions and nine 
worlds, some of which require 
multiple visits— giving new 
meaning to been there 
and done that. 

A thinner-than-a-postcard 
plot is strung together by 
snippets from the Buzz 
Lightyear of Star Command 
cartoon. Each level presents 
an animated supervillain to 
bust and a time limit to beat; 
if Lightyear doesn’t reach the 
course’s end in the allotted 
span, it’s game over, baby. 



The emphasis shifts, then, 
from exploration and puzzle- 
solving to flat-out sprinting 
and blasting, with no time to 
stop and enjoy the scenery. 
And since scenery is so 
staggeringly unimpressive, 
this constraint is a blessing. 
It’s just about the only time 
this game is going to let you off 
easy, so you’d better enjoy it. 



Lightyear can collect credits 

in gameplay and then use 
his loot to “buy" weapon 
powerups, shields, jet packs, 
hoverboards, flying bikes, 
and the like. A neat idea- 
martyred by poor execution, 
in that (in a nutshell) what- 
ever item you’re buying is 
represented by an icon 
encased in a bubble that’s 
imprinted with big fat num- 
bers, which cover the icon 
inside completely— so you’re 
never exactly sure of what 
you’re buying until you’ve 
bought it. Hope you like sur- 
prises. Bonus levels=more 
sprinting and item collec- 
tion. ..the story begins to read 
like a dyslexic’s master’s 
thesis. Infinity has never 
seemed so close (and yet so 
far). Recommended only for 
guppies or the very young. 

GREG ORLANDO 



»— ^OfficialS'Magazine j 

Dreamcast 



PUB ACTIVISION DEV TRAVELLER'S TALES 
GENRE ACTION/ADVENTURE ORIGIN UK 
PLAYERS 1 VMU COUNT 2 ONLINE NO ESRB E 
PRICE $39.99 

Score: 5 



.rirpamnastmagazinscom 



Holiday 2000 Official @ Dreamcast Magaz i n e 85 











TESfZONE 



In-Depth Reviews 



“Sega Marine Fishing: Best of all, these monsters really fight!” eric bratcher 




GOTTA CATCH A COELACANTH 

THE COELACANTH WAS thought to have died out at the 
end of the Cretaceous Era, 65 million years ago, until a 
fisherman caught one off the tip of South Africa in 1938. 
It was five feet long, weighed 1 26 pounds, had bulging 
blue eyes and tasted horrible. Turns out, the coelacanth's 
nasty flavor was the reason why scientists had thought 
it was extinct: fishermen just left it alone when they saw 
it. And now, it's one of the star catches of SMF. 




GIANT TREVALLY 



In this eleventh hour of deadline madness, we’d really Rather Be 
Fishing. We’d even bait our own hooks, dammit. 




Marine Fishing 

Screw those guppies in freshwater. Baby, we’re going after Jaws. 




Want to test the waters 
in Sega Marine Fishing? 
It's an exclusive on this 
month's ODCM Demo 
Disc. Check out the Disc 
Guide on page 6 (or 
disc packaging) for 
more details. 



a omebody at Sega 

knows fishing. First they 
churn out 1999’s Sega 
Bass Fishing, a game that, while 
a bit shallow (ha, ha), perfectly 
captured the near-therapeutic 
feel of freshwater bass angling. 
Now they’ve thrown Sega Marine 
Fishing into the water, an arcade- 
style fishfest that perfectly captures 
the saltier, more adrenalized, 
man-versus-Moby Dick action 
that is ocean fishing. Get the 
Dramamine. We’re heading out. 

While the first game focused 
on the admittedly tasty Large- 
mouth Bass, the five fishable 
areas in Sega Marine Fishing 
boast all manner of hook-able 
sea life, including bluefin tuna, 
barracuda, stingray, sailfin — 
even sharks. Best of all, these 



monsters fight. You think landing 
a 15-pound bass was too easy? 
Try dragging a 220-pound Short- 
fin Mako on board. Then maybe 
you’ll be macho enough to get 
that anchor tattooed on your 
chest (Fran has repeatedly 
turned down this honor). 

This actually leads to one 
of our only complaints— it really 
sucks that you can’t adjust 
your pole’s drag or earn stronger 
fishing line, as bigger fish (partic- 
ularly the sailfin) can snap your 
line a bit too easily just by turning 
on the afterburners. Players 
who’re uninterested in a greater 
challenge (or who are too cheap 
to shell out for Sega’s to-die-for 
fishing controller) will find the big 
boys much easier to reel in using 
a standard controller. 



There are game modes 

a-plenty. Arcade mode is fully 
intact, with newly adjustable 
difficulty, and five mini-games 
enable you to practice techniques 
like casting and lure action. Then 
comes the self-explanatory Free 



A reel big fish story 

FISH AIN'T HELPLESS. Consider 
the story of Jose Rojas Mayarita, 
a 39 year-old fisherman who 
was speared by a 10 foot-long 
marlin. Once hooked, it leaped 
into his boat and drove its 
'enhanced' nose directly through 
the poor guy's abdomen. Jose 
then drifted for two days before 
being rescued by a passing ves- 
sel. Kids, regard this as a lesson: 
fish play for keeps. 



. 8 . 6 . Official # D reamcast Magazine Holiday 2Q QQ 




Fishing mode. Success in these 
exercises will unlock bonus 
items, many of which are then 
displayed in Aquarium mode... 
which is literally a gigantic aquar- 
ium. There are over 260 bonus 
items, including fish, aquarium 
decorations, new lures, clothes, 
different music, and even a 
dog (every game could use a 
bit with a dog). 

Here’s the only problem: this 
good stuff replaces the first 
game’s tournament-style Original 
mode. Earning new items is fun, 
but it doesn’t assuage that com- 
petitive urge. Thus, the game’s 
arcade roots are severely exposed, 
and although Sega plans to offer 
limited online support for the game 
(items can be downloaded; you 
can enter catches in month-long 



competitions), its ultimate 
longevity suffers accordingly. 

ERIC BRATCHER 



■— ^Offcial@Magazine t 

Dreamcast 



PUB SEGA DEV WOW GENRE FISHING ORIGIN 
JAPAN PLAYERS 1 ONLINE YES PERIPHS JUMP 
PACK. FISHING REEL ESRB E PRICE $39.99 

Graphics 8 

It’s not quite Ecco, but it's still damn pretty 

I I I I I I I I l~l I 



Sound 6 

Good music, bad splashes and reel sounds 



Control 8 

Easier with the pad, but realistic with the pole. 



Gameplay 8 

Incredibly fun. but smelly in the long run. 




EH 



www.DailyRadai 







In-Depth Reviews 




All the classic 
characters are present 
and accounted for In 
Infogrames' shockingly 
good licensed kart racer. 
Real voices back up 
every anvil-dropping 
moment of every race, 
so do yourself a favor 
and check It out. 



With Its super savvy presentation and authentic visual feel, Looney Tunes will 
have you getting in touch with your inner Saturday morning cartoon child fast. 



stuns world in good game shocker! 



NewsFlash: Licensed cart racer 



llow us to be frank for 

a moment: When a new 
kart racing game rolls 
into the office— especially one of 
the cutesy-licensed persuasion— 
we tend to hide under our desks 
and go into uncontrollable, 
Exorcist-style spasms. These are 
the most derivative games in the 
world, right? But not this time. 

In racing terms with which we 
can all identify, Space Race is 
like a cross between two of the 
genre’s finest— namely, Mario 
Kart and WipEout. Vehicles are of 
the hovercraft(ian) variety, and 
courses are filled with steep 
inclines, huge jumps and mam- 
moth, elevated arching turns— 
all distinctly reminiscent of 
Psycnosis' classic. These tracks 
are littered with an assortment of 



weapons, ranging from spring- 
action boxing gloves to falling 
anvil remote controls, which 
provide something to do while 
speeding around the track. 

One aspect of Space Race 

which may bother some gamers 
is its built-in equalizer. Due to an 
especially hefty helping of ‘com- 
puter assitance’, every racer is 



always within striking distance of 
his or her opponents, which 
allows for extremely tight races 
on almost every run. While this 
certainly keeps things interest- 
ing, it also induces a great deal 
of frustration: Race a perfect lap 
and everybody’s right on your 
tail; fall off of the track five times 
and you’re still in the thick of it. 
This fortuitousness may frustrate. 



Graphically, the game uses a 

clever derivative of the cel-shaded 
technique popularized by Jet 
Grind Radio. The illustration, ani- 
mation and pastel color palette 
come together to create what is 
literally a perfect match for the 
real thing— frame-for-frame, this 
is classic Chuck Jones, Hanna- 
Barbera goodness. The interface 
is polished, and the loading 
screens look like wonderful ani- 
mation cells (although they do 
remain onscreen a bit too long). 

Space Race is irresistably 
addictive, and the nostalgia it 
induces makes us grin like the 
idiots we are. Numerous extras 
and special challenges give the 
game plenty of replay value, and 
the split-screen, four-way racing 
is hella fun. Melbourne House 



gets kudos for making this game 
a thousand times better than it 
should have been, evan shamoon 




PUBLISHER INFOGRAMES DEVELOPER MEL- 
BOURNE HOUSE GENRE RACING ORIGIN US 
PLAYERS 1 -4 ONLINE NO ESRB E 



Graphics 8 

Wonderful '50s-style cel shading 



Sound 8 

Great Looney Tunes samples.. .we wanted more 

Control 8 

Near perfect; we don't like falling off the track 

Gameplay 8 

Very fun, but very frustrating at times. 

Score: 8 



What's Down Under, Doc? 

From the land that brought us Yahoo 
Serious, the Crocodile Hunter (and 
Crocodile Dundee ) and vegemite 
sandwiches comes developer 
Melbourne House and two rather 
stellar games: Test Drive Le Mans and 
Looney Tunes: Space Race . One of 
Infogrames' latest acquisitions, MH's 
potential is pretty stellar if these two 
games are any measure of it. We can't 
wait to see what else they cook up. 



★ 



Holiday 2000 Official Dreamrast Magazine 87 








As if to make for the untimely 
demise of SNK in the US, 
Capcom has come out 
swinging with the ultimate 
crossover dream for 
fighitn’ fans. 



.PK &SSaSitiH RiMBU-KTONi 



In-Depth Reviews 



“The fighting interface is very basic, even a step back from Alpha 3." chet barber 






t « J .llll«fTO 






Capcom vs. SNK 



It’s the Mets vs. Yankees all over again, only without the hot dogs 



over the idea of pitting their 
favorites from both publishers 
against each other. But, next 
time, we’re hoping to see some 
radical innovation, chet barber 



Fight to the Top 

AT THE START OF Capcom vs. 
SNK, characters are lined up in 
three tiers for your perusal — 
with strong fighters on the 
bottom, and weak ones on top. 
The tier that you select your 
first fighter from will determine 
(and limit) your options for 
further selections. Cool idea. 



PUB/DEV CAPCOM GENRE FIGHTING ORIGIN 
JAPAN PLAYERS 1 -2 PERIPH ARCADE STICK 
ONLINE NO ESRBTEEN PRICE $39.99 

GRAPHICS 7 

Hand-drawn art; characters ai 



sound 7 

Good soundtrack with loads of ni 



CONTROL 6 

Simple layout, clever stages, a bit too shallow 



GAMEPLAY 7 

Too pared down in terms of moves and depth 



Score: 7 



U he ultimate fighting 

game that all hardcore 
fans of Capcom and 
SNK have prayed for is here. And 
everything that has always made 
Capcom’s fighters so 
successful-great control, pretty 
graphics, personality, and 
combo-tasticness— has 
been used to its best 
advantage. Sort of. 

Characters come equipped 

with an average amount of 
moves, a couple of supers, and 
a decent number of combos. 
However, Capcom has further 
enhanced gameplay with a few 
minor innovative features. First, 
players can choose between a 
SNK or Capcom style super; 

SNK supers are powered up by 
holding down three buttons. 
Second, character teams are 



constructed in a very unique 
manner. Characters are divided 
into three tiers: bosses, strong 
characters and weak characters. 
If players choose a boss, then 
they must also pick a weak 
character. If you go with a fair to 
middling character, then you can 
either add one more average 
character or two more weak 
ones. This system promotes 
unique fighting strategies 
without sacrificing the game’s 
overall balance. Although it’s not 
perfect, the idea is interesting 
and it would be cool if it was 
taken even a little further. 

Unfortunately, these are 

pretty much the only shiny bits. 
The fighting interface is very 
basic, a step back from even 
Alpha 3. There aren’t any 
countermoves; combos, while 



present, seem to consist mostly 
of simple two-in-ones; air block- 
ing and air throws are gone. 

Also, the SNK characters 
have been simplified— their 
moves list has been reduced 
and their chain combos are 
missing. Since the fighting sys- 
tem is a bit shallow, if you don’t 



Team Match-ups 

If you look in the top corners of 
your screen, you'll note that 
matches can have three players 
against two, or even four 
against two. Balance them well. 



have a friend to play with, you 
may get bored too quickly. 

One cure for boredom is a 

great storyline. But unfortunately, 
this game says, “Nah. Be a man. 
Boredom makes you stronger.” 
Even some attempt at a cohesive 
story would have been nice; 
Capcom could’ve created a plot 
based on several teams, like in 
the KOF series. But no. 

On the cool side, stuff like a 
secrets purchasing system, 
similar to the one in Marvel vs 
Capcom 2, have apparently 
been added to make up the dif- 
ference. You’ll love being able to 
buy everything from extra stages 
to secret characters— as long as 
your interest is still being held. 

Within it’s own limits, Capcom 
Vs. SNK is a solid title. There are 
plenty of fans who’ll surely drool 



88 Official t® 1 Preamrast Maga7inp 



Holiday POOD 



www.DailyRadar.com 











‘Score: 9 out of 10 - 

For a truly realistic martial arts 
game, this one’s a knockout.” 

- ODM 




“5 out of 5 stars - Revolutionary! 





Next Generation 



DC UFC Ranked #1 Title at Launch 

- NPD TRST Weekly Data 



Crave scores a knock-out: ‘Direct Hit’ Rating 

Easily the most realistic, and definitely one of the 
most fun fighting games to ever come along.” 

- DailyRadar.com 



UFC is a great game that could easily stand on it’s 
own merits without this fantastic license.” 

- Game Fan 



UFC is poised to set the next standard in the fighting genre 



- GamePro 







- - - r - 




' 


1 ' I jR I s 







'90 out of 100: The best American-published "The ebb and flow of ground grappling makes for something 

fighting game in years." - Game Fan like a brutal chess match..." -DailyRadar.com 




"We might be looking at Fighting Game of 



the Year here." - Gamelndustry.com 




Dreamcast. 





www.seg.com 




I CTIil * lilTIYlTEB 4Tlil 
www.cravegames.com 



C 2000 Clove Fillet minnieni.lm. Allrightstesefved. Ultimate Fighting Chompiondtip and the Ultimate Fiyltling Oiampionshiplogo ui eeilher tf ademarksui legisleied tiademai ksof Semcphof eenteitaiiinient Group in the U.S. andother countries. Used under I uensefiom SEG Spoits Corp. Ciave EnteilainmenUheCiaveEnleftoinment 
logo and Fight Like A Man ai eeilht'i li ademai ks 01 1 eipslei edliodetiioiksol (rove Entertainment, lot. in the U.S. and othei counifies. Sega, Dieaimust undthe fteomcast logo are eithei tegistaed trademarksoi tiademai ks cl Sega Enterprises, Lid. Licensed by Nintendo. Nintendo, Game Boy Coloi ond the Official Seal otetr ademarks o( 
Nintendo of America, Inc. >- 1989. 1998 Ninteiidoof Amenta. Inc. All other trodenuiiksundcopyiic^tsuielhepfopeMy of theii respeetiveholdefi 







TESTZONE 



In-Depth Reviews 



Yeah, S tarLancer really does look that good. StarLancer is one of the finest PC ports we have ever seen— by far. 




Playing StarLancer is just about the closest we’ve ever come to piloting an 
X-wing fighter and saving the universe from the evil empire. Aside from that time 
that Fran hijacked an X-wing fighter and saved the universe from the evil empire. 



Like so many enemies on the wrong end of a laser gun, this game is blowin' up! 



s you jump into hyper 

space on your way back 
to mission control, 
after one of the most intense 
dogfights of your young career, 
you can’t help but feel a little 
embarrassed about letting 
out an emphatic “yeeeeehaw!” 
as you wave bye-bye to the 
wreckage of countless foes and 
anything else that’s slower than 
the speed of light. But ease up, 
rookie. If you’re going to stick 
with the Fighting 45th division 
in one of the most turbulent 
wars ever waged in the known 
universe, you’re going have to 
do much more than yell. 

After stumbling onto a stage 

that’s as inviting as the one set 
above, one would hope that 
Crave was as wise in their 
Dreamcast translation as they 
were in the acquisition of 



Digital Anvil’s highly under- 
appreciated shooter, StarLancer. 
As we have all (sadly) witnessed 
in the past, many things can go 
wrong when a game makes the 
transition from PC to Sega’s 
little white box, and with a 
visually loaded, input-heavy title 
like this— which also features 
online play— you’d be crazy not 
to be a little skeptical as to 
whether or not Warthog could 
make it happen. 

Well, ODCM has hopped 

behind the cockpit. And from 
where we’re sitting, Crave has 
not only managed to move up 
the ranks in the Sega army, but 
has singlehandedly raised the 
bar for console space shooters 
on the whole. 

What a show. For just a few 

minutes, try to forget that the 



game is absolutely gorgeous. 
Never mind that the presentation 
is incredibly engrossing. And try 
really hard to put it out of your 
head that this game controls like 
a dream. What will really knock 



you for a loop is that the game 
does all of these things in a 
convincingly brilliant fashion 
AND it does them online! 

Pretty incredible, eh? Now, 
forget we told you to forget all 



of those things, and let’s talk 
about the game’s look. If you 
thought Psygnosis made a name 
for itself during the early years of 
that ‘other console’s’ lifecycle 
with a flashy shooter called Colony 



Log In, Lock On, 
and Launch Away! 

SUPPORTING UP TO SIX ACE 
starfighters, StarLancer doesn't 
play around when it comes to 
Internet action. Not really feeling 
like a standard dogfight? How 
'bout a blast session in a crowded 
asteroid field? Or maybe a little 
game of Nuclear Threat, where any 
pilot can trigger a blast that will 
destroy every other ship? Or per- 
haps a little Hunt the Shadow — 
a cloaked version of "tag" where 
missiles are your high tech slap on 
the back. Just naming a few games 
here, folks. StarLancer has plenty 
more where that came from. 



A no frills arena set in a dense pocket of 


Game Name 


UNNAMEDOI 


asteroids, the only rule is survival of the 


Callsign 


PLAYERI 


fittest. 


Ship 


PREOATOR 




Game Type 


Asteroid Arena 




Turrets ◄ 


Off 




Targeting 


On 




Teamplay 


Off 


Piayers Ping Players Ping 


Chat 


Start Game 



When OK. turrets will fire on the players 




90 Official# Drpamrast Magazine Holiday 2000 



www.DailvRadar.com 






"With StarLancer, Crave has singlehandedly raised the bar for console space shooters at large.” 



BRANDON JUSTICE 




As the saying goes, In space, 
no one can hear you scream. 
Apparently, no one in space can 
take a decent screenshot either, 
as the black, starry skies of outer 
space do look amazing onscreen 
but turn out to be quite boring on 
the printed page. So don’t be 
fooled. StarLancer is actually a 
great-looking game— whether you’re 
cruising through empty hangars to 
dodging lasers near a flaming sun, 
you can see that a lot of thought and 
time went into the DC conversion. 




Rank Has Its Privileges 



SEE THAT SHIP, RECRUIT? Well, 
don't stare too long, because you 
won't see the cockpit of a vessel 
like that until you've logged some 
serious hours in the line of duty. 
As you progress through the game, 
you can earn better ships by 
moving up in the ranks via 
proving your worth to the 
Alliance in battle. Fail to perform, 
however, and watch the game 
take one of its many paths to 
your dismissal, i.e., doom. 

Wars, just wait till you see 
StarLancer in motion. Sporting 
a sturdy 30fps framerate, 
incredible models and lighting 
effects, and texture work that 



occasionally eclipses even its 
comparably more powerful PC 
forefathers, and what you’ve 
got here is a game that will 
really knock your socks off. 

While it’s all well and good 

that your ship looks nice, I’m 
sure you’re wondering how it 
handles. Well, for a game that 
had to drop down from a key- 
board to the Dreamcast’s 
eleven total buttons, we’re in 
shock that we can still barrel 
roll, lock-on, and reverse 
thrusters with the best of 
’em. StarLancer controls like 
a dream, and when you launch 
your countermeasures, slam 
the breaks and blow that bogey 
into kingdom come, be sure 
to salute the crew at Warthog 
for making it all possible, 
because this is definitely no 
small accomplishment. 



www.dreamcastmagazine.CQm 



But even more impressive is 

the fact that StarLancer 
will undoubtedly become a 
showpiece for Sega Net faster 
than you can unleash a 
Panther missile on a locked 
target, thanks to the game’s 
phenomenal set of Internet 
options. Not only is this the first 
online title that will offer support 
for up to six pilots (two more 
than the PC version, for those 
of you who are keeping score), 
but it does so in a wide variety 
of creative team and free-for-all 
modes. The underestimated 
power of the Dreamcast’s 56k 
connection shines through 
once again, as play is extremely 
smooth. And thanks to tons 
of game types, this title could 
very well give even Quake 3 
Arena a run for its money 
in the replay value department. 
Now, that would be something. 



One edge that this shooter has 

over id’s fps masterpiece and 
other titles in the space shooter 
niche is that the single-player 
experience is an equally 
compelling black hole of 
productivity from nearly every 
angle. Challenging, tense 
missions, over 6,000 lines 
of commentary from both 
friends and foes, and cool 
briefings will pull you through 
the kind of sci-fi plot that would 
make any Trekkie melt. 

It’s just the kind of experience 

that makes you thrilled to own a 
Dreamcast. If you’re wondering 
why console shooters can’t be 
as good as Wing Commander 
was on your PC, then prepare to 
swap out such notions with 
questions as to why more 
games like StarLancer don’t 
come our way. Between 



excellent single-player action 
and the most robust online mul- 
tiplayer experience we’ve seen 
on the system to date, picking 
this one up is a no-brainer. 

BRANDON JUSTICE 



w— ■^Officialfi^Magazine . 

Dreamcast. 



PUB CRAVE DEV DIGITAL ANVIL/WARTHOG 
GENRE SPACE SHOOTER ORIGIN US PLAYERS 1-8 

ONLINE HELL, YEAH ESRB T PRICE $49.99 

Graphics 8 

Some sluggish moments, but still striking 



Sound 9 

“I will be aveng...ARRRGHH!" 

i i i i i i i i i i i 

Control 9 

How did they do it? Controls like a dream! 



Gameplay 9 

Challenging, deep, and addictive 



Score: 9 



Holiday 2000 Official Dreamcast Magazine 91 





1ESTZ0NE 



In-Depth Reviews 



“When playing Samba, gamers look way cooler than doctors or lawyers.” blake fischer 




[NORMAL* 



IwjDjvg 



mode, there is a challenge mode 
in which you compete in ever 
more difficult fracases to unlock 
more songs (there are only six 
initially). And if this still isn't 
enough music to float your boat, 
an Internet mode enables you to 
download even more songs. 



Shake your 
money maker! 

WITH ONLY 10,000 MAR AC AS on 
the market, gamers may be hard 
pressed to find a pair to shake 
with any of the 50,000 copies of 
Samba being released. But 
maraca-less amigos should 
fear not; after playtesting 
the game with the ^ ^ 

controller, we 

conclude that . « ^ ^ r 

the controller ^ 

may not be as ► ^ A 

cool, but it's 

still good. f 



Sonic Team couldn t 
be further from 
Sonic, but they still 
manage to hit the 
mark with one of the 
freshest, funniest 
DC games yet. 



VAITIN6 FOR 2P S ENTRY 



... 



mmm\ Smmmmmmm 










The cut-scenes 
are executed 
seamlessly using 
the in-game 
engine. The story 
isn’t half-bad, 
either. 



Samba de Amigo 



Two men. Four maracas. One legendary game 



a amba de Amigo is 

unique. While it’s easy 
to quantify the game- 
play, the game experience itself 
almost defies description. It boils 
down to this: one or two guys 
standing on a rubber mat and 
shaking a pair of maracas at an 
animated monkey on TV. While 
it sounds rather strange (and 
honestly, it looks that way too), 
Samba de Amigo is one of the 
freshest game experiences you’ll 
find on your Dreamcast this 
winter— and it’s certainly one 
of the most fun. 

A great big key to this game’s 

ultimate success is its very low 
barrier of entry combined with 
its substantial amount of game- 
play depth. The maracas are a 
great equalizer, and everybody 



(yes, even you) can figure out 
how to use them in just a minute 
or two. All you have to do is 
synch up your rattling with 
both musical and onscreen 
cues: shaking to the right or 
left at the up, middle or down 
positions in time with some 
little blue dots on the screen 
(for all practical purposes, ignore 
the monkey— he’s really just 
psychedelic window dressing). 

Now, once you’ve caught the 
Samba bug (which usually hap- 
pens after only one game), you’ll 
no doubt want to see all it’s got 
to offer. And surprisingly, despite 
the simplicity of the premise, 
there’s quite a lot there. Besides 
an arcade mode, an original 
mode (the difference being in 
the amount of songs you have 
available to select) and a versus 



This is one of those rare games 

that’s very nearly as much fun to 
watch as it is to play. When the 
game is set up in the office, ^ 
not only do gamers get S( 
involved, but everybody that 
passes by stops to watch and 
usually takes a turn. Samba is 
also (clearly) the ultimate party 
game-enabling you to prove not 
only that videogames are awe- 
some, but that gamers (thanks 
to practice) look way cooler than 
stock brokers, doctors and 
lawyers do when they’re shaking 
maracas in time with Chumba- 
wumba’s “Tub Thumping.” 

If you’re still skeptical after 
reading this review, we recom- 
mend that you try the game 
yourself. We’ll save you a seat 
on the bandwagon. 

BLAKE FISCHER 



rUBLOHCK OCOM UEVELUrCK 3UIVIL 1 CMm 

GENRE HMM... ORIGIN JAPAN PLAYERS 1 -2 ONLINE 
NO ESRB E PRICE $44.99: WITHOUT MARACAS 

Graphics 9 

It's an easy trip with a cheeky monkey 



Sound 9 

Music is more infectious than that good of Ebola 

i i i i i i i i i i i 



Control 10 

Maracas! Maracas! Maracas! 



Gameplay 9 

It's unique: as addictive as 



Score; 9 



92 Official m Dreamcast Magazine Holiday 2000 



www.DailyRadar.CQi 






Score: 7 






Visually, Red Dog 
reminded us of 



Dreamcast classic 



/VTDK2— which is high 
praise, indeed. Crazy, 
otherworldly landscapes 
and insanely cool visual 
effects make this game 
far prettier than your 
average mutt. 



premise. Still, while it 
may not live up to the 
promise of its pieces, it’s by no 
means a dud. dave chen 



PUBLISHER CRAVE DEVELOPER ARGONAUT 
GENRE SHOOTER ORIGIN UK PLAYERS 1 
ONLINE NO ESRBT PRICE $29.99 

Graphics 8 

Looks great with some sweet effects 



Sound 5 

Cool Japanese heavy metal, if you're into that 



Control 7 

Integrated puzzles, simplified, responsive controls 

Gameplay 6 

Problematic at best, camera problems, no analog 



ProTip: Attempt to shoot the bad guys who are firing 
heat-seeking missiles directly at your tank. 



Red Dog 



Give that puppy a bone: but does it have the High Pro glow? 



lire really wanted to love 

liJ this Dog. Really. You 
■■F slide into the driver’s 
seat of an ultra-tough tank 
called Red Dog. You roll into 
battle against scores of alien 
turncoats called the Haak. Your 
Dog has plenty of teeth to bare: 
a rapid-fire cannon, homing 
missiles, a bevy of power-ups, 
and a really nifty shield grid 
that can be moved around by 
using the analog stick. You’ll 
cling to rocky terrain, strafe, 
and boost along— and for most 
gamers (ourselves included), 
that’s a pretty solid start. But 
Red Dog's bark ultimately 
proves to be bigger than it’s 
bite, if only by a narrow margin. 

While this game won’t win 
any awards for groundbreaking 
design, the graphics are crisp 



and stylish, with a smooth 
framerate and nice, understat- 
ed (for a futuristic tank game) 
explosions and effects. Levels 
are enormous, featuring lots of 
convincing tunnels and caverns 
intertwined with cool sci-fi 
hangers and craggy outdoor 
plateaus. Missions are linear 
without being repetitious, and 
good level design results in min- 
imal backtracking. Bosses— cool 
and retro-PC stylish in a manner 
that reminds us of Descent— 
are suitably large and suitably 
protected by teeming minions 



DOGHOUSE RULES 



and massive weaponry. 

But while the game is 
gorgeous at rest, too many 
small glitches make for a hectic 
and confusing experience. The 
camera is skittish and frequently 
confused, and lengthy networks 
of underground terrain— with 
plenty of rocky outposts— don’t 
help. Many of the enemy shock- 
troops blend in far too well with 
the environment, and they rarely 
make a sound— which makes 
it easy for them to get the 
frustrating drop on you. 

Controls, while logical and 



Red Dog was also the original name of a banking game. Also known as High Card 
Pool, variations included Slippery Sam, Shoot and Polish Red Dog. Players bet that 
a card from their hand would be of the same suit and higher ranking than one 
drawn from the deck. Today. Red Dog (also known as Ace-Deuce or In Between) is 
played with two cards are dealt face up - the player must then bet on whether a 
third card will fall between those, http://www.pagat.com/banking/reddog.html. 



thorough, 
suffer from the 
Dreamcast’s limited 
D-pad. It’s impossible to 
adjust analog sensitivity— and 
this is just one of those no-no’s 
that developers still don’t seem 
to get. It’s not unbearable, 
but you’ll wish that you could 
concentrate more on the cool 
scenery and effects than on 
maintaining your bearing. 

We got more than we expected 

from Red Dog, but it’s a strangely 
unfulfilling experience. Considering 
some of the game’s finer points, 
we wish Crave could have done 
a little more with it— the net 
result is that this title may end 
up appealing more to the casual 
gamer than to intrepid players 
who were intrigued by its 



Holiday 2000 Official # Dreamcast Mag azine 93. 






K«I£ 











' yjjg/f [p? ^ 










m 

| £■ 

■ 






0m/ i 

>/ • -, 






TESTZDNE 






A 



In-Depth Reviews 



R />?S T A M A M ENTERED T ME GAMi 




Xtreme 

Sports 



Looks good, huh? 
Some of the events 
are even pretty fun. 
Unfortunately, like 
pudding in the sun, it 
all somehow fails to 
jell, gameplaywise 



Je ne sais quoi (that’s French) 



a ike bread without 

butter, chow fun sans 
MSG, or the Miami 
Sound Machine without Gloria 
Estefan, something is simply 
missing from Infogrames’ 
Xtreme Games (besides the 
E). If one looks at the individ- 
ual elements here— pretty 
graphics, varied styles of 
gameplay, an excellent sound- 
track and very passable 
control— it might seem like an 
excellent title. Unfortunately, 
that entirely overused adage 
about “the whole” and the rel- 
ative deficiency of “the sum of 
its parts” is all too applicable. 



Players compete in six 

distinctly different events, 
including mountain biking, sky 
surfing, ATV riding, hang glid- 
ing, snowboarding and bungee 
jumping. Each course is laced 
with three distinct events, all 
of which are strung together in 
triathalon-style progression. 

On one course, for example, 
players head down the slopes 
on their snowboard (passing 
time checkpoints and pulling 
tricks along the way), and then 
at the end of the run break 
free from their board, strap 
into a hang glider, and take off 
into the air. When you finally 
land the thing, you’re back on 
the ground— where you hop 
onto your ATV for the final leg 
of the course. Only three 
courses are available at the 



start, but more are unlocked 
as you play the game. 

Perhaps one of the 
problems is that the game 
attempts to cover a bit too 
much ground, and thereby 
spreads itself too thin. The 
control is uneven at best, and 
it’s far to easy to get hung up 
on walls, stuck on hills, etc, 
etc. And while the graphics 
are quite nice on the whole- 
even stunning at times— they 
suffer from some ugly polygon 
glitching, due mostly to buggy 
texture-swapping and environ- 
ment warping. The soundtrack 
is excellent, fortunately, and 
includes exclusively Ninja 
Tune cuts, with Amon Tobin, 

DJ Food, Mr. Scruff, Cold Cut 
and others providing audio 
accmopaniment. 

Xtreme Sports looks nice, 
sounds nice, plays nice— hell, 
its packaging even smells 
nice— but in the end, the game 
can neither climb, skate, bike 
or hang glide above the level 
of mediocrity. Uneven game- 
play and sometimes clunky 
control mar what could have 
been an ‘xtremely’ solid title. 

EVAN SHAMOON 



»— ^OffkialS'Magazine t 

Dreamcast 



PUBLISHER INFOGRAMES DEVELOPER INNER- 
LOOP GENRE XTREME SPORTS ORIGIN US 
PLAYERS 1-4 VMU COUNT 4 ONUNE NO ESRB E 
PRICE $39.99 

Score: 5 




In order to fully enjoy Quake III: 
Arena, ODCM strongly suggests 
that gamers run out and purchase 
a DC mouse and keyboard. While 
the extra hardware will cost you 
a few extra bucks, please do 
yourselves the favor and take the 
plunge. It makes playing the 
game an entirely different 
experience, and you’ll be able 
to use it with plenty of upcoming 
titles. Don’t make us have to tell 



Quake III: Arena 

Directions: Run, Shoot, Kill. Repeat if necessary. 



t’s hard not to get 

excited about Quake III 
for Dreamcast. This is, 
after all, arguably the best first- 
person shooter of all time, and 
it’s also the first to arrive on 
Dreamcast. Ported over to the 
console by id software’s choice 
developer, Raster, it represents 
a first for online, console 
deathmatch-style warfare. And 
despite all the hype that was 
generated about Quake III: 
Arena for Dreamcast— and 
despite all the disappointment 
that huge hype normally 
breeds— we’re pleased to say 
that this game delivers on 
nearly everything it promised. 

The first thing evident in Qlll 
is just how incredible it looks. 
Raster has done a spectacular 
job with the port, and every- 
thing from the sharp character 
models to the abundant 
special effects wizardry has 
been translated with gusto. 



Playing the game on a monitor, 
one would be seriously hard- 
pressed to tell the game from 
its PC counterpart. No small 
feat, that, especially when one 
considers the price difference 
between a Dreamcast and a 
comparable 3D-accelerated PC 
{read: $150 vs $1500). 

In single-player mode, 
gamers choose between 
five difficulty levels, and must 
battle in a series of arenas 
against single and multiple 
opponents who get increas- 
ingly more difficult as the 
player progresses. 

It’s inevitable that you’ll 
tire of playing against bots, 
however, when the temptation 
of fragging living, breathing 
opponents from all over the 
world is but a click away. Let’s 
not kid ourselves, folks: while 
it has received wide acclaim 
for its innovative engine and 
its breakneck pace, you don’t 



play Quake to hear stories and 
make believe— you play to frag 
your friends. 

And so it was with some 

apprehension that we first went 
online with Qlll. We knew that 
the online play might make or 
break the game and, being fans 
of the genre, we really wanted 
this one to shine. We were able 
to go from a cold Dreamcast to 
the bullet-riddled arenas of Qlll 
in less than three minutes, and 
with over 500 Qlll servers on 
Sega Net, there’s no lack of 
competition. So how was it? 
Bloody great. 

Most significantly, Qlll 
delivers the intense action 
that has addicted an entire 
population of gamers. Those 
well-versed in first-person 
shooters will testify that step- 
ping into a Quake arena is to 
step into the most intense, 
fast-paced deathmatches in 




96 Official # Dreamcast Magazine Holiday 2000 



www.DailyRadar.com 






all of gaming. And armed with 
a mouse and keyboard, con- 
sole owners can officially now 
see what all the fuss is about. 
We can honestly say that 
playing multiplayer Qlll on 
Dreamcast is one of the most 
intense, addictive and exhila- 
rating experiences one can 
have on a videogame console. 

Which is not to say that 
things are all sunshine and ice 
cream. Aside from the fact that 
online arenas are limited to four 
players, the biggest fault of Qlll 
Dreamcast actually has little to 
do with the game itself, but 
rather with the somewhat 
unpredictable performance of 
SegaNet. Bullets and rockets 
can sometimes fly out of the 
end of your weapon long after 
you pull the trigger (and long 



after your enemy has vacated 
that exact location). While some 
servers are better than others, 
those conditioned to playing 
Quake over all connection will 
notice the lag. For those who 
have never had the opportunity 
to play multiplayer deathmatch, 
however, this is simply the 
bomb. (Note: we had not yet 
received an ethernet adapter at 
press time— it might make all of 
this lag business moot). 

Despite the lag, Quake III: 

Arena for Dreamcast is still a 
tremendous achievement— and 
more importantly, it’s fun as 
hell. Being able to reach out 
and touch someone from 
across the country with a shot- 
gun blast is a beautiful thing, 
and now— finally— console 



owners are able to join the 
fray. Once more unto the 
breach, dear friends. You 
won’t be sorry, evan shamoon 



■— •vOlficial'J'Magazine < 

Dreamcast 



PUB SEGA DEV RASTER GENRE FIRST-PERSON 
SHOOTER ORIG US PLAYERS 1-4 ONLINE YES 
1 M PRICE $49.00 

Graphics 9 

Impeccably translated. Well done.Raster. 

~ 



Sound 8 

High-quality, frenetic effects. Wanky music. 

i i i i i i i i i n — i 

Control 9 

Mouse & keyboard=only way to play. Get yours. 



Gameplay 9 

Lag, schmag. Multiplayer gaming has arrived. 



Score: 9 



| m ^ acing games need a 

I l m story about as much 

LLJ as a hedgehog needs 
a bicycle, but Pod: Speedzone 
has got one, anyway— some- 
thing about viruses, a mining 
colony and mutant cars. 
Doesn’t make a lot of sense— 
but it’s clear that about as 
much inspiration went into 
that plot as it did into the game. 

It’s not as if Pod: Speed- 
zone does anything wrong ; 
it just doesn't do anything 
particularly right either. As in 
most arcade racers, you choose 
from a handful of cars, a few 
of which have to be unlocked. 
You then select your course 
and game mode. The problem 
with Pod is that there isn’t a 
whole lot to choose from. The 
cars are all blandly the same, 
and the tracks are colorful but 
rather unimaginative. 

Unlike games like Hydro 

Thunder, for instance, where 
we were constantly surprised 
by little touches like killer 
whales or secret volcanoes, 
the maps and details in Pod 
are positively boring. There’ re 
a few brief jumps and some 
hidden short cuts, but once 
you’ve found them all the thrill 
of racing wears thin. And the 
mediocre graphics won’t hold 
your attention for long either. 

Arcade mode features a 
small amount of vehicle com- 
bat. But again, there’s little 



that’s innovative. In addition to 
the shields and nitro-boosts, 
you can also grab super- 
boosts, mines, and a wave 
attack that slows opponents. 
With only five power-ups, 
though, combat isn’t much 
more fun than the racing. 

The ghost mode pits you 

against a ghost car that repre- 
sents either your best lap on a 
track. Two players can compete 
via split screen. But the 
strongest feature in Pod is the 
online play that allows you to 
race against other players with- 
out the hassle of a split screen. 
The addition of a thriller mode 
adds some variety by slowly 
draining the shield of the car in 
last place, but the excitement 
of online play can only redeem 
an otherwise ho-hum affair so 
much. 

JIM PRESTON 



Want to test the 
waters in POD: 
Speedzone? It's an 
exclusive on this 
month’s ODCM 
Demo Disc. Check 
out the Disc Guide 
on page 6 for more 
details. 



»— i ^Oflkial@M.Tgazine < 

Dreamcast 



PUBLISHER UBI SOFT DEVELOPER U8I SOFT 
GENRE RACING ORIGIN FRANCE PLAYERS 1-2 
VMU COUNT 4 ONUNE YES ESRB E 
PRICE $39.99 

Score: 5 



Forget Perfect Dark. Quake III: Arena has 2-4 player split-screen mode as well. While not nearly as fun as 
playing online multiplayer, it provides the best split-screen action ever for those without access to the Internet. 



POD: Speedzone 

Ho-humming down the road 



It ain’t awful, it's Just so...first-generation Dreamcast. If this had come 
out last year it would be have been okay, but now it’s just so-so. 



www.dreamcastmagazine.com 



Holiday 2000 Official # Dreamcast Magazine 97 








Da details 



Sometimes it's the details that put a 
game over the top, and here's a good 
example from Le Mans. At one point we 
kept hearing multiple engine noises, 
even when we were alone on the track. 
"That blows!" we thought. It was always 
at one point in the track, but inconsis- 
tant. Then it hit us: when we went under 
an overpass, we could actually hear (but 
not see, of course) the engine noises of 
the cars that happened to be above us. 
Now, that's attention to detail. 



1 c^il , TTm 



Forget every crappy game you’ve seen under the TD franchise. This is the real deal. 



here are some classic 

games, like Tony Hawk 2, 
that you’ll wait for— des- 
perately— for months. But once in 
a while, a great game sneaks up 
on you with no fanfare at all. That’s 
Le Mans. The game features the 
cars and track from the famous 
24-hour long race at Le Mans, 
with 40 cars in two classes— 

GT (Porches and Vipers) and 
prototype (cool-looking super- 



cars). You can traverse the 
Le Mans track in several time- 
compressed versions of the race 
(10 and 30 minutes, or one and 
six hours), but obviously the real 
challenge— and reward— is in 
racing through the whole 24 
hours (don’t worry, you can save 
during pit stops if you don’t have 
the hardcore cajones to race the 
entire 24 hour race in one 
marathon sitting.) 



Now, that’s all cool, but there 

have been plenty of Le Mans 
games in the past. What makes 
this one special? Practically 
everything. First, there are a huge 
number of racing modes: not 
only is there the Le Mans track, 
but you can race in several 
championship series, from 
amateur GT all the way up to 
prototypes, across ten tracks. 

Second, the game is simply 



breathta kingly beautiful. Cars are 
rendered brilliantly (although the 
reflection mapping may be too 
reflective for some people), the 
tracks are incredibly detailed, 
with tons of 3D trackside 
features (from grandstands to 
houses to cranes) backed by 
seamless 2D backdrops. The 
result: one of the most consis- 
tent and immersive visual effects 
we’ve ever seen in a racing game. 



The track textures in particular 
deserve special mention: they’re 
superb, as are the rain and light- 
ing effects. And even with 24 
cars onscreen at once, there’s 
absolutely no slowdown. 

The Al is stunning. Unlike the 

average, preprogrammed, “drive- 
th is-l i ne-perfectly-i n-a-pack-for- 
the-entire-race” Al found in most 
racing games, the cars in Le 





first to the last screens, the lighting effects, and the longer shadows at dusk. Of course, the shadows go the other way at dawn. Not shown (but in the 
game) is a nearly full moon. The gradual change is amazing in realtime mode. 



98 Official #Dreamcast Magazine Holiday 2000 



wwvY.PailyRaclar.c«?m 







RECORD 3=30.000 
BEST LAP 



H7n 


i rrm 

FFlP/Tl 


03 












§ Jm 








v X' 



Mans actually act like they have 
human drivers. Each car has its 
own individual Al, and you’ll 
often see two Al cars jockeying 
and fighting for position like real 
drivers. Al cars also make the 
same mistakes you do (going 
wide in turns sometimes, etc.), 
and have to pit for gas and 
tires— so it feels just like you’re 
racing against real people (of 
ocurse, if you really do want to 
race against real people, Le Mans 
supports up to four players). 

Most important is the racing 

itself. If you’ve ever been lucky 
enough to take a road 
racing class— you know, like a 
Skip Barberthing— you know that 
when you go around a curve at 
high speed, you can feel how 
close you are to losing it. Unfor- 
tunately, your average “sim" 
game gives ahsolutely.no 



www.dreamcastmagazim 



sense of road feel. One second 
you’re turning, the next you’re 
spinning out of control. (Gran 
Turismo on PlayStation is a 
particularly egregious example.) 
Le Mans may be the best attempt 
ever to deliver that road feel. 

Tiny cues— sounds, the back 
of your car slipping slightly, a 
barely perceptible decrease in 
control— let you know just where 
the edge is. 

And this is where the game 
gets really, really good. See, the 
location of the edge changes 
with every lap. As new tires 
warm, they grip better. As they 
wear, lap after lap, they grip 
worse. And of course, as the 
amount of fuel in your car 
decreases, your car handles 
differently. The changes are 
slight and gradual, but it means 
that you can’t just find the 
perfect line and keep running it. 



You need to constantly adjust 
how you approach each turn. 

It’s subtle, and after a few laps 
it’s instinctual— but it always 
keeps you on your toes, lap after 
lap, hour after hour. If you stop 
paying attention, you will screw 
up. Add the fact that if you mess 
up a turn in Le Mans, with its 
8.5 mile track, it’ll be about 
three and a half minutes before 
you even get to see it again, and 
you’ve got a game that simply 
does not get boring. 

This is crucial. In most racing 

games you only race each track 
for three or four laps. In Le Mans, 
you can race the Championship 
tracks for five, ten or more laps 
depending on the class, and 
of course, you race Le Mans 
for hundreds of laps. In your 
average racing game, this would 
quickly hecome minrt-numbingly_. 



boring. But in Le Mans, it always 
remains interesting. No matter 
how many laps you’ve run, 
you’ve still got to think at nearly 
every turn. And while the game 
isn’t super simmy— you can only 
adjust tires and wing position— 
it delivers the incredible feel 
of being in a big race, where 
concentration is constantly 
required, and physical exhaustion 
could be right around the next 
corner. This is one of those 
games where you sit down 
for a quick race before bed 
at 11pm, and when you look 
up for the first time the clock 
reads 4am. 



nothing special. Overall, though, 
we’d have to call this game an 
absolute triumph— it’s very likely 
the best pure racing game 
available on Dreamcast. 

CHRIS CHARLA 



Official® Magazine . 

Dreamcast. 



PUBLISHER SEGA DEVELOPER BIZARRE CRE- 
ATIONS GENRE RACING ORIGIN UK PLAYERS 1-2 
ONLINE YES ESRB E PRICE $44.99 



Graphics 10 

Freaking awesome looking 

i i i i i i i i i i i 

Sound 8 

Good FX, lame techno music 



Control 10 



The only negative things we 

can say about the game is that 
there's no online play, we didn’t 
like the music very much 
(although the sound effects are 
tnp-nntr.hl. and the interfac e is 



Every racing game should control like this 

i i i ■ i i i i i i ■ 

Gamerlay 9 

Awesome tracks, great Al 

i — 1 1 i i ~r~i 

Score: 9 



Holiday 2000 Official Sf Dreamcast Magazine 99, 







TESTZONE 



In-Depth Reviews 



“4X4 really lets you know how it feels to drive one of these rascals.” f 




What, no ski rack? 



CURRENT 

!'!•.: i vi<;i;r 

FASTEST 



00:01.996 ~ 
00:00.000 
00:00.000 



FINISH'S 



naptime 



CURRENT 

PREVIOUS 

FASTEST 

LEAD 

LAP 

PLACE 


00:29.127 

00:00.000 

00:00.000 

00:07.534 

01/03 

03/04 


2 














? 






V 


f? 




. x ' / 






sr 


, \ * • / 


' 60 80 


' 






% 3 4 


_'' 40 l#oL i 


’ 


m 


\ 

" ^ iiOf-S/mlft 





4x4 Evolution 



Lighting effects in this game are 
lovely... They’ll draw you in, until you 
go flying for half a mile and land 
under better control than a 747 
piloted by Han Solo himself. 



A fun ride, despite a few bumps... It woutda made a 



he dreaded compromise. 

Without it, things rarely 
get accomplished, but 
because of it, the end result is 
usually a watered-down version 
of what-might-have-been. So is 
the case with 4X4 Evolution, the 
new off-road racing game from 
Terminal Reality. Unfortunately, 
the decision to go with fully 
licensed vehicles came with 
the caveat of not being able to 
visually represent damage 
onscreen. It’s not disastrous to 
gameplay, but it forces us to 
question the believability of 
what we’re experiencing: the 
worst thing that can happen 
when playing a game. 

Up until you get into a bad 
fender-bender or a head-on 
collision with a track-side 
obstacle, 4X4 does a great job 



of suspending our disbelief. Pick 
a high-tonnage vehicle from one 
of the major manufacturers and 
take it out for a spin on one of 
the 16 nicely rendered tracks... 
And for a while, you’ll get to 
know what it’s like to cruise 
around in one of these off-road 
rascals. For the most part, the 
physics modeling is superb, 
conveying just the right amount 
of speed and shock action to 



convince you you’re wresting 
with the actual vehicle. 

Where things start to go off 

course is when you catch a lot 
of air or run into something. 
Landing after a long flight over 
the terrain is no more bone-rat- 
tling than the effect you get from 
hitting a small mogul. Hitting a 
large tree or a tiny checkpoint 
marker will bring you to the 



Online Offroading 

THE ULTIMATE ACCESSORY 
for racing fans would be a head-to- 
head online mode, and 4X4 Evolution 's 
got one. Using GameSpy (or SegaNET), 
you can race competitively against up 
to three other players on Macs, PCs 
or fellow DCs. Once you get your 4X4 
on the track, solid framerates and 
minimal lags ensue. If you play online, 
tack another point or so to the score. 




nice beer commercial 



same abrupt stop. Then there 
are large bits of shrubbery which 
look like they ought to be a prob- 
lem when you run into them, but 
turn out to be ethereal...all in all, 
the inconsistency of course fea- 
tures is very disturbing. 

Although damage isn’t 
physically shown, the wear and 
tear is supposed to have an 
effect on your vehicle. If so, it’s 
very subtle-after many football- 
field-length flights and crash 
landings, we noticed very little 
change in our vehicles’ handling. 

4X4 is a pretty game, with a 
good physics model below the 
surface and plenty of options to 
keep you busy while the artificial 
intelligence of the CPU drivers 
offers a decent challenge. Sadly, 
the lack of damage modeling 
and odd object properties may 



turn you off. If you can live with 
them though, the solid play and 
online abilities (see boxout) make 
for a good time, rob smolka 




PUB GOD DEV TERMINAL REALITY GENRE RACING 
PLAYERS 1-4 ORIGIN US PERIPHERALS STEERING 
WHEEL ESRB ? ONUNE YES PRICE $49.99 



Graphics 7 

Smooth framerate, nice textures, pretty ci 




Gameplay 5 



With online play, it s a shame there's 
damage modeling 




100 Official (g? 1 Dreamcast Magazine Holiday 20QQ 









parody song. His 
seminal classic 
"Yoda" t.ells the 
story of Luke Skywalker's 
to Dagobah as sung to the 
tune of the Kinks' transsexu: 
opus "Lola"— and contains 
such epicly comic lines as, 

"I met him a swamp clown in 
Dagobah, where it bubbles al 
the time like a giant carbon- 
ated soda." Al also reworked 
I Don McLean's sprawling 
"American Pie" to include 
lyrics topical to The 
Menace: (appropriately titled 
"The Saga Logins"): it's 



Skywalker Raunch 

ONE MUST rec- 
ognize "Weird" 

Al Yankovic as 
the master of 
the Star Wars 



Players of Demolition Racer can 
utilize terrains and their various 
perils to great effect— on Naboo, 
for instance, ships can push huge 
statues into a foe’s path in order 
to cause him heavy damage. It’s 
even possible to recreate Boba 
Fett’s grisly death in Return of the 
Jedl by luring the bounty hunter 
close to the great Sarlacc on the 
Tatooine Dune Sea stage. 



demolition 



The day the demolition derby went to Dagobah 



r _ ^ tar Wars car wars 

come courtesy of Lux- 

oFlux, the maker of the 
pretty but flawed Vigilante 8. In 
: act, Demolition is Vigilante 8, 
warts and all, overlaid with 
characters, craft, and locations 
: rom George Lucas’ much-loved 
series. It’s a county fair smash- 
up derby done with the Force, 
a strange combination that 
almost soars above its failings. 

Disregard Demolition’s plot; 

the game’s creators needed 
ntro text to scroll across the 
screen and scraped together 
some dreck. The meat here 
consists of balls-to-the-wall 
shoot-’em-ups on settings 
plucked from the four Star Wars 
movies. Players can opt to hop 
into a X34 Landspeeder (which 



never did make it into Toshe 
Station in Star Wars ) or onto the 
back of a killer Rancor— or even 
rocket through the game’s 
killing zones with the enigmatic 
bounty hunter Boba Fett. The 
game affords an excellent selec- 
tion of powerful cruising units, 
and each one has been tuned 
to exhibit unique offensive and 
defensive characteristics. Popu- 
lar locales have been added to 
the mix, further juicing the 
recognition factor. 

Environments hold much 
beauty and plenty of surprises. 
The ice-choked Hoth features a 
plodding AT-AT tank which will 
snipe at any nearby craft, plus a 
vicious boulder-hurling Wampa. 

Sadly, this game lives and 
dies in the manner of Vigilante 
8. Four-player fun just doesn’t 



stack up against touchy control, 
draw-in, and collision problems. 
It’s hard to tell the wreckage 
from the wonder, greg orlando 



PUB ACTIVISION/LUCAS ARTS DEV LUXOFLUX 
GENRE VEHICLE COMBAT PLAYERS 1-2 ORIGIN US 
ONLINE NO ESRB T PRICE $39.99 VMU PGS 2 

Graphics 8 

Luxoflux went the extra lightyear: looks pretty. 

I I I — I I I l ~l 1 



Sound 7 

Star Wars music blares throughout 

Control 5 

Remember how hard it was to control the cars 
in Vigilante 8? Well .. 

T I I I I ~l — I 



Gameplay 6 

It's Vigilante 8 with the Force 



We want to know the name of this game’s doctor: 
we'd like to give him a call If we ever need a facelift. 

Frogger 2 

Believe it or not, this 
resurrected classic has legs. 



hey ruined Pong. 

They killed Centipede. 
We assumed that 
the latest remake of Frogger 
would be just another attempt 
to cash in on a legacy, with 
gameplay taking a distant 
second place. But, eternal 
optimists that we are, we 
popped in Frogger 2: 

Swampy's Revenge, hoping 
and hoping that the hopping 
and hopping wouldn’t be quite 
as evil this time around. 

It was almost like the disc 

itself was looking up at us 
as we got ready to close 
the Dreamcast’s lid, quietly 
pleading its case— promising 
that the second next-genera- 
tion installment of the 
not-so-mean green machine 
wasn’t so bad, after all. The 
odd part is, if that little disc 
was talking to us (and it 
seemed like it was at the time, 
but we’d been drinking a lot of 
Mountain Dew), he was right. 

The thing is, as much fun as 

the arcade classic was in its 
prime, there’s only so much 
you can do with the format. 
Hop. Dodge a vehicle. Hop 
some more. And oh yeah, look 
out for the crocodile. Been 
there, done that, right? Wrong, 
folks. Not only does Swampy's 
Revenge treat Dreamcast 
users to a fast, surprisingly 
well-controlled engine, but 
incredible level design that 
shows some of the best 
environments 2.5D 
platforming has ever seen. 
There’s a lot more to see and 



do this go 'round, and it is 
evident that a great deal of 
time was put into making this 
game much more than just a 
graphical upgrade. It’s enough 
to make the first game green 
with envy. (Sorry.) 

Granted, one of Frogger 2’ s 

biggest problems is that, 
despite new obstacles like 
crazy giant beetles and evil 
lawn mowers, the basic thrust 
of the game is still the same: 
Hop fast, hop well, and for 
heaven’s sake, frog, don’t bite 
the big one! If that’s all you’re 
expecting, Frogger 2 won’t 
let you down, but don’t say 
we told you so if the scripted 
events and engrossing level 
design aren’t enough to hold 
your interest. 

There’s a good chance that, 

even if that occurs, the 
game’s four-player mini-games 
and unlockable arcade levels 
will add some life to things 
when they start to get a bit 
tired. In the end, Frogger 2 
remains one of the year’s 
most pleasant surprises, and 
is an excellent fit for platform- 
ing fans, both young and old. 
Just do yourself a favor and 
skip the cinemas. 

BRANDON JUSTICE 



PUBLISHER MAJESCO SALES DEVELOPER HAS- 
BRO GENRE ARCADE/ACTION PLAYERS 1 -4 
ORIGIN US ONUNE NO ESRB E PRICE $29.99 
VMU PGS NA 

Score: 7 



www.dreamcastmagazine.com 



Holiday 2000 Official © Dreamcast Magazine 101 






S GREAT. ZO'S OUR PAL _____ _____ 

ES THE COMPETITION LOVE ZO AS MUCH 
AS WE DO? THEY MIGHT IF THEY KNEW WHAT 
"ZO" STOOD FOR. 




Playstation,!? 



' Dreamcast I 



Thi; NBA arid individual MBA ri 



<1 Sega Enterprises Ltd PlaySlation and the PS’ 



ntertainment Inc mo ratings icon ic a 
Intellectual property ol the MBA Properties 
•i ic a registered trademark ot Konarw. Co 





INTRODUCING 

NBA 2NIGHT 

; llllll 

OVER 25 DUNKS AND 40 LOW-POST MOVES TO DOMINATE YOUR OPPONENT. 
PLUS COMMENTARY BY STUART SCOTT. 



1111 

espnthegames.com 







Making your list? Better check it twice using this comprehensive reference. 




TESTZQNEARCH IVE 















;amf/piiri i<;hfr 


nFRCRIPTIAN R 


ATIN 


r irsiif 




3AMF/PIIRI IRHFR 


DESCRIPTION R4TIN 


G ISSUE 






































VIRTUA STRIKER 2 Sega 


DC port of popular arcade soccer title that doesn't make it out intact 


6 


Issue 5: May/Jun 00 








A competent shooter/flight sim that could’ve used a little more decoratio 
Airbom shooter a bit too rough around the edges to really shine 
A good installation in the long running series that will please fans 
Fast-paced shooter that’s fun, but ultimately disposable in that arcade vr 








VIRTUA TENNIS Sega 


The best tennis game ever! Any questions? 


9 


Issue 6: Jul/Aug 00 






AIRFORCE DELTA Konami 

ARMY MEN: SARGE’S HEROES Midway 

CANNON SPIKE Capcom 


5 

7 

l 


Issue 2: Nov/Dec 99 
Issue 9: December OC 
Issue 8: Nov 00 




WWF ATTITUDE Acclaim 
WORLD SERIES BASEBALL 2K1 Sega 
WWF ROYAL RUMBLE THQ 


Horrible port of a horrible PlayStation wrestling game-run, don’t walk! 
No fielding, poor player controls make this an arcade experiences sham 
An arcade-y tribute to the Royal Rumble with limited characters 


2 
! 4 
6 


Issue 3: Jan/Feb 00 
Issue 8: Nov 00 
Issue 8: Nov 00 






CRAZY TAXI Sega 


Fastpaced arcade objective-based car game; need we say more? 


9 


Issue 4: Mar/Apr 00 
















DEEP FIGHTER UbiSoft 
DRACONUS: CULT OFTHE WYRM Crave 
DYNAMITE COP Sega 
EXPENDABLE Infogrames 


Immersive shooter that may be boring to some, but excellent to others 
3D hack ’n slash that trips over its own ambitious design 
Arcade beat ’em up fun for one round, and then it’s just repetitive 
Simple, straightforward shooter fits its title a little too well 


7 

6 

5 

3 


Issue 7: Sep/Oct 00 
Issue 5: May/Jun 00 
Issue 2: Nov/Dec 99 
Issue 2: Nov/Dec 99 




4WHER THUNDER Midway 
DEMOLITION RACER: NO EXIT Infogrames 
DREAM ROADSTERS Titus 
EPISODE 1: RACER Lucas Arts 


Tough as nails off road type racer with Hydro Thunder sensibilities 
A dam good arcade derby racer that encourages vehicular carnage 
Bad physics and bland visuals crash this could-be racer prematurely 
Racer that uses the force for good and doesn't end up sucking 


7 

8 
4 
7 


Issue 6: Jul/Aug 00 
Issue 9: December 00 
Issue 5: May/Jun 00 
Issue 5: May/Jun 00 






FUR FIGHTERS Acclaim 
GRAND THEFT AUTO 2 Rockstar 
GUNDAM SIDE STORY: 0079 Bandai 
HIDDEN & DANGEROUS Talonsoft 
INCOMING Interplay 


Port of a verrrmy mediocre 3D action game, with repetition galore 
Stuffed animal shoot ’em up with adventure elements to boot 
Death, destruction, mayhem and cars...a treat for delinquents 
It’s all about the anime mechs in this 3D first person shooter-fun! 

A difficult flawed, but sophisticated strategy shooter with rough edges 
Repetitive alien blast-fest in the air and on the ground...yawn 


8 

5 
7 

6 
5 


Issue 4: Mar/Apr 00 
Issue 7: Sep/Oct 00 
Issue 6: Jul/Aug 00 
Issue 5: May/Jun 00 
Issue 8: Nov 00 
Issue 4: Mar/Apr 00 




FERRARI F355 CHALLENGE Acclaim 
FI WORLD GRAND PRIX Sega 
FLAG TO FLAG Sega 
HYDRO THUNDER Midway 
MAGFORCE RACING Crave 
MONACO GRAND PRIX UbiSoft 


A beautiful, but incredibly tough sim that’s reseived for tough sim nuts 
Precision handling and simulation make this an excellent racer 
CART Racing done with some good attention to physics and detail 
Port of a great arcade water racer that overcomes plain wrapping 
Slick looking racer that doesn't handle as well as it looks 
It's FI racing for the FI purist; all others need not apply 


7 

8 

7 

8 
4 
4 


Issue 9: December 00 
Issue 4: Mar/Apr 00 
Issue 2: Nov/Dec 99 
Issue 2: Nov/Dec 99 
Issue 7: Sep/Oct 00 
Issue 2: Nov/Dec 99 






JET GRIND RADIO Sega 


One of the freshest most innovative titles to come out in a long while 


srarr 


Issue 9: December Of 




RE-VOLT Acclaim 


Wacky penguin racer too goofy and short for anyone over 10. 
Mini RC racer with charm and gameplay for the whole family 


8 


Issue 2: Nov/Dec 99 
Issue 4: Mar/ Apr 00 
















SEGA GT Sega 


Glorious looking, excellent handling make this a racing sim dream 


9 


Issue 8: Nov 00 






NIGHTMARE CREATURES 2 Konami 


Hyperaction sequel send up of an old favorite with humoi to ^paia 
Goth-styled 3D gorefest with violent ghouls and a deranged hero 


6 


Issue 6: Jul/Aug 00 




SEGA RALLY 2 Sega 
SF RUSH 2049 Midway 
SOUTH PARK RALLY Acclaim 


Great handling rally racer; some difficulty and framerate problems 
Perfect arcade translation with loads of extras for Rush fens worldwide 
Cartman and gang are back for more mediocre cart racing 


8 


Issue 3: Jan/Feb 00 






RAINBOW SIX Majesco 


Oft-delayed strategy shooter finally emerges sans multiplayer 


6 


Issue 7: Sep/Oct 00 




5 


Issue 7: Sep/Oct 00 






SOUL FIGHTER Mindscape 
SPAWN: IN THE DEMON’S HAND Capcom 
SWORD OFTHE BERZERK Eidos 
TOY COMMANDER Sega 
VIGILANTE 8: 2ND OFFENSE Activision 


3D weapons-based hack ’n slash...the bottom of the DC barrel 
Bad mechanics, cameras and a no way to exit menus...sob! 

Anime hack ’n slash with pretty intentions but repetitive gameplay 
Imaginative 3D romp through childhood. Toys, guns and dinosaurs! 
Car combat meant for one, but marketed for multiplayer 


2 

3 

7 

8 
7 


Issue 4: Mar/ Apr 00 
Issue 9: December 00 
Issue 6: Jul/Aug 00 
Issue 3: Jan/Feb 00 
Issue 4: Mar/Apr 00 




SUZUKI ALSTARE EXTREME RACING UbiSoft 
TEST DRIVE 6 Infogrames 
TEST DRIVE V-RALLY 2 Infogrames 
TNN HARDCORE HEAT ASC Games 
TOKYO XTREME RACER Crave 


The bane of our existence, reviews-wise. You'll never let us forget it 
Deeply flawed arcade motorcycler that ends up being kinda fun 
Bad design and an outdated engine do not a good racer make 
Brilliant handling and crisp framerate make this rally racer the real thing 
Crappy controls and questionable physics dampen its chances. 


3 
6 

4 
8 
6 
6 


Issue 2: Nov/Dec 99 
Issue 3: Jan/Feb 00 
Issue 4: Mar/Apr 00 
Issue 8: Nov 00 
Issue 2: Nov/Dec 99 






WILD METAL RockStar Games 


Tank shooter with bland graphics, but some intense terrain 


5 


Issue 5: May/Jun 00 




TRICKSTYLE Acclaim 


Smooth, ambitious hoverboard racing fells a little flat in practice 


6 


Issue 2: Nov/Dec 99 






ZOMBIE REVENGE Sega 


Arcade style beat ’em up with zombies and no real depth 


6 


Issue 4: Mar/Apr 00 




WACKY RACES Infogrames 


Cel shading gets wacky in this licensed cart racer with attitude 


8 


Issue 6: Jul/Aug 00 




















CENTIPEDE Hasbro 
GAUNTLET LEGENDS Midway 


Retro-shooter upgrade to arcade classic not exactly up to par 
A great arcade port that only suffers from repetitive nature 




Issue 3: Jan/Feb 00 
Issue 6: Jul/Aug 00 




BLUE STINGER Activision 


Survival horror adventure tripped up by voice acting and cameras 


6 


Issue 2: Nov/Dec 99 




6 






D2Sega 

ECCO THE DOLPHIN: DOTF Sega 


Wonderfully atmospheric, short, romp through mutated Canadian wildeme 
Beautiful, immersive, incredibly tough and unforgiving, for hardcore game 


is7 

> 8 


















Issue 8: Nov 00 




ARMADA Metro3d 


Hybrid shooter/RPG with plenty o’ high points and a big fanbase. 


6 


Issue 4: Mar/ Apr 00 






l-SPY: OPERATION ESPIONAGE UFO Interactive 


Difficult, complex strategy title that’s a little too tough for its own good 
Raziel ventures to DC with yummy graphics and tight gameplay 
Ambitious 3D adventure hampered by dullness and gameplay problems 

An amazing and fitting sequel to the classic survival horror series 
Slow, plodding horror adventure with an interesting plot but no pace 
Solid, dark, gothic underworid romp as comic anti-hero, Shadowman 


6 


Issue 6: Jul/Aug 00 
Issue 4: Mar/ Apr 00 
Issue 6: Jul/Aug 00 

"lssuef:MiPjfjH 

Issue 5: May/Jun 00 
Issue 7: Sep/Oct 00 
Issue 4: Mar/ Apr 00 




ELEMENTAL GIMMICK GEARVatical 
EVOLUTION UbiSoft 


Nice looking, but tough 2D RPG with minimal storyline 


5 

7 


Issue 4: Mar/Apr 00 






OMIKRON Eidos 
RAYMAN 2 UbiSoft 

RESIDENT EVIL CODE: VERONICA Capcom 
THE RING: TERROR’S REALM Infogrames 
SHADOWMAN Acclaim 


5 

9 

10 
2 
7 




EVOLUTION 2: FAR OFF PROMISE UbiSoft 
SEVENTH CROSS: EVOLUTION UFO Interactive 
SILVER Infogrames 
TIME STALKERS Sega 


?6iftffse(i0giSft7ri^^^ whole jptfriM. / 1 m/t 

Wacky breeding sim with simplistic graphics but complex gameplay 
Action RPG hijinks ensue after hero's wife gets jacked by evil empire 
Rawed time-traveling RPG with good intentions but no follow-through 


am 

3 

6 

5 


1: I^ue 6:Juf/Aug 00 
Issue 4: Mar/ Apr 00 
Issue 7: Sep/Oct 00 
Issue 6: Jul/Aug 00 


































SONIC ADVENTURE Sega 


Sonic goes 3D with style and more substance; an instant classic 




Issue 1: Sep/Oct 99 




BUST-A-MOVE 4 Acclaim 
CHUCHU ROCKET Sega 


Same game, same maniacal, bubble-busting fun. Perfect for two players 
SonicTeam goes cat 'n mouse crazy in Sega's first online endeavor 










SUPER MAGNETIC NEO Crave 

TOMB RAIDER: THE LAST REVELATION Eidos 


Cute platformer with attitude, but a little bland at times 
Outdated engine does nothing new on Dreamcast; what a shame 


7 

5 


Issue 7: Sep/Oct 00 
Issue 6: Jul/Aug 00 




8 


Issue 5: May/Jun 00 








Crappy cameras make this a title not fit for children, let alone adults 




Issue 8: Nov 00 




WETRIX+ Xatrix 


It’s wet, it's wacky, and it could be fun for two players— but it isn't 




Issue 5: May/Jun 00 






















Complex, strategic 3D fighting with the best looking characters around 
Strange anime 2D fighter with nice touches in some odd places 


10 

6 


Issue 5: May/Jun 00 
Issue 4: Mar/Apr 00 












JOJO’S BIZARRE ADVENTURE Capcom/Tommo 




GIGAWINGTommo 


Old-school 2D shooter for diehard fens of the arcade genre 


6 


Issue 5: May/Jun 00 






KING O' FIGHTERS DREAM MATCH 1999 SNK 
MARVEL VS. CAPCOM Capcom 
MARVEL VS. CAPCOM 2 Capcom 
MK GOLD Midway 


Arcade 2D fighter gets the console treatment and comes out kicking 
Fastpaced 2D fighter aimed at fans of the genre and characters 
Throe-member tag teams done to 2D perfection! Go Capcom! 
Uninspiring fighter-by-numbers in the MK franchise 


7 

6 

9 

3 


Issue 3: Jan/Feb 00 
Issue 2: Nov/Dec 99 
Issue 7: Sep/Oct 00 
Issue 2: Nov/Dec 99 




GUNBIRD 2 Capcom 
HOUSE OFTHE DEAD 2 Sega 
SILENT SCOPE Konami 


Old-school top down scroller that’s too hard and too short; a bad combo 
Lightgun shooter sans lightgun hurts this arcade classic only slightly 
Arcade conversion that could’ve used a special peripheral 


3 

mm 

mm 


Issue 8: Nov 00 
Issue 1: Sep/Oct 99 
Issue 9: December 00 














PLASMA SWORD Capcom 


A vapid 3D me-too fighter with no real punch but a good lineage 


5 


Issue 5: May/Jun 00 




AEROWINGS Crave 


Right sim gets loopy with cool play, but tough controls and concept 
South Park license abused for gameshow aesthetic-boo 




Issue 2: Nov/Dec 99 
Issue 4: Mar/Apr 00 






POWER STONE Capcom 


Innovative 3D fighting for anyone willing to take a risk 


8 


Issue 2: Nov/Dec 99 










POWER STONE 2 Capcom 


Brilliant 3D four-player fighting with more depth than the original 




Issue 7: Sep/Oct 00 


















Consbpct a railroad, manege it, in a game that’s addictive, but not onlim 
Great looking vehicle for virtual superstar, Ulala...but just too short 
Weird, omeiy fishman-raising sim...expect some strange results! 




issue 8: Nov 00 
SpJe# Sep/Oct 00 
Issue 7: Sep/Oct 00 






PSYCHIC FORCE 2012 Taito 
SOULCAUBUR Namco 
STREET FIGHTER ALPHA 3 Capcom 
STREET FIGHTER III: DBl IMPACT Capcom 


Gravity-free 3D aninfo fighter with questionable controls 
Glorious weapons fighter done Namco’s usual way: stunningly 
Good basic Street Fighter stuff, with or without the online support. 


4 

9 

8 


Issue 4: Mar/Apr 00 
Issue 2: Nov/Dec 99 
Issue 2: Nov/Dec 99 




SPACE CHANNEL 5 Sega 
SEAMAN Sega 


6 




Great looking, great playing, but missing the classic characters! 


7 












SIREET FIGHTER III: 3RD STRIKE Capcom 
TECH ROMANCER Capcom 


Pure 2D Street Fightin’ bliss with classic and new characters aplenty 
Big mechs beat one another up in anime fighter with lots of quirks 


9 

7 


Issue 5: May/Jun QO 
Issue 6: Jul/Aug 00 




ALLOY ARCADE STICK Interact 
ARCADE FIGHTER STICK AGETEC 


Cool looking chrome arcade stick with eight programmable buttons. 
A must for any fighting game fen. Fun with lots of other games, too. 


1 


Issue 7: Sep/Oct 00 
Issue 4: Mar/Apr 00 






UFC Crave 

V1RTUA FIGHTER 3TB Sega 

VIRTUAL ON: ORATORIO TANGRAM Activision 


Strategic, realistic fighting based on the underground phenom, UFC 
Yu Suzuki’s arcade fighter comes home with all the gameplay intact 
Robo-tastic action with no twin stick support-will you miss it? Maybe. 


9 

8 

8 


Issue 8: Nov 00 
Issue 2: Nov/Dec 99 
Issue 7: Sep/Oct 00 




CONCEPT 4 WHEEL Interact 
DREAM MASTER CONTROLLER Nyko 
DREAM PAD Mad Catz 


One of the better steering wheel and pedal combos available. 
Six-button controller has lots of problems, but the D-pad is good. 


| 


Issue 5: May/Jun 00 
Issue 5: May/Jun 00 
















DREAMBLASTER Performance 


Solid, precise lightgun with auto-fire and -reload; the best lightgun. 


© 


Issue 4: Mar/Apr 00 






BASS FISHING Sega 
ECW Acclaim 

JEREMY MCGRATH SUP'CROSS 2000 Acclaim 


Best bass fishing ever! Arcade port is wondrous for fans. 

The old WWF engine with some very poor graphics make this a dud 
Crap on two-wheels, inconsistent framerate, bad graphics, poor controls. 


6 

2 

1 


Issue 2: Nov/Dec 99 
Issue 6: Jul/Aug 00 
Issue 8: Nov 00 




DREAM STATION Ultimate 
THE ENFORCER Topmax 
ENTERTAINMENT MACHINE Zenith 
GAMESHARKCDX Interact 
NNOVATION 4 MEGABYTE MEMORY CARD 
NTERACTIVE BATTLE CHAIR Hunsuker 


Lets you use Sony Dual Shock controllers, and other stuff, on your DC. 
Delicous and sturdy lime gree arcade stick, one of the best 
This TV is marketed as a gamer’s set, but actually, it’s just a IV. 


1 


Issue 4: Mar/Apr 00 
Issue 8: Nov 00 
Issue 6: Jul/Aug 00 
Issue 7: Sep/Oct 00 
Issue 7: Sep/Oct 00 
Issue 5: May/Jun 00 
Issue 4: Mar/Apr 00 
Issue 6: Jul/Aug 00 








Arcade slam fest for up to four players; fun for four or even one! 


7 


Issue 3: Jan/Feb 00 




It’s like four memoiy cards in one! This is the one to get for sure. 
More butt-rumbling power than you can handle. Pricey but very cool. 
Good memoiy card with twice the memoiy! And has tight screws! 
Actually sit on your sofa while playing, rather than on the floor. 








NBA2KSega 


A few bugs stand in the way of this hoop dream come true 


8 


Issue 3: Jan/Feb 00 




© 






YFL BLITZ 2000 Midway 










JUMBO MEMORY PAK X2 Nyko 
MAD CATZ EXTENSION CABLE 








NR BLITZ 2001 Midway 
NR QBC 2000 Acclaim 


More over-the-top goodness, but this time brilliant in multiplayer mode 


8 

2 


Issue 9: December 00 




© 






NR QBC 2001 Acclaim 


An acknowledgebly better beast than last year, but still second string 


5 


Issue 9: December 0( 








© 








NR2KSega 


The best football videogaming sim ever to grace the small screen 


9 


Issue 2: Nov/Dec 99 




PELICAN 4X MEMORY CARD 


It's not too reliable. Tends to lose your data. This is bad. 


© 


Issue 7: Sep/Oct 00 






NFL2K1 SMBHMHI 


Okay, this really is the best football videogaming sim to...yadda, yadda... 


10 


Issue 9: December Of 




PERFORMANCE EXTENSION CABLE 


Urn... see the above note on the Mad Catz cable. Same deal. 


© 


Issue 6: Jul/Aug 00 






4HL2K Sega 


One great hockey game that suffers from only minor flaws 
Great presentation of arcade boxing, but not deep enough to satisfy 


8 


Issue 5: May/Jun 00 
Issue 2: Nov/Dec 99 






At only $10 this card can't be beat. But no screen-no minigames. 
Allows you to connect two Neo Geos together for multiplayer action. 




Issue 4: Mar/Apr 00 
Issue 5: May/Jun 00 






READY 2 RUMBLE BOXING Midway 


6 




POWERUNK Nyko 


© 






RIPPIN’ RIDERS Sega 




7 






JUANTUM FIGHTER PAD Interact 


Programmable and cool-looking, but its cumbersome shape blows. 


© 


Issue 4: Mar/Apr 00 






STRIKER PRO 2000 Infogrames 
SYDNEY 2000 Eidos 


An adequate soccer sim with some severe gameplay problems 
Track ’n’ field button masher, Olympics events that could’ve used tweakinj 


6 

5 


Issue 6: Jul/Aug 00 
Issue 8: Nov 00 




RALLY WHEEL AGETEC 
STAR FIRE UGHTBLASTER Interact 


Lacks weight, balance and sturdiness, but has force feedback. 
Excellent lightgun but not quite as good as the Mad Catz. 

‘ng is complete crap. Do T i 


1 


Issue 4: Mar/Apr 00 
Issue 4: Mar/Apr 00 








Super deformed golfers ’tee-off to charm, but not to gameplay 


5 


Issue 5: May/Jun 00 




THRUSTMASTER RACING WHEEL 
THUNDER PAK Nyko 

NNOVATION 4 MEGABYTE MEMORY CARD 






Issue G. Jul/Aug 00 






TONY HAWK'S PRO SKATER Crave 
VIRTUA ATHLETE 2KAgetec 


Hands down the best skater ever! Go out and buy it, NOW! 

A deeply flawed track ’n’ field title that looks great but plays terribly 


9 

2 


Issue 6: Jul/Aug 00 
Issue 8: Nov 00 




This rumble pack accessory works, and that's all it has to do. 

Like the Pelican card, but works a lot better. This is the one to get 


1 


Issue 5: May/Jun 00 
Issue 7: Sep/Oct 00 






104 Official #Dreamcast Magazine Holiday 2000 




www.DailyRadar.com 






"If you get your ass kicked, 

it's probably me on the 
other end of the line." 

- Fred Durst, SegalMet Member 






The only high-speed online 
console gaming network. 

Jack in today. 



The Gamers Destination 



www. sega . net: 



The SegaNet logo is a trademark of SEGA.com, Inc. and may not be used in whole or in part without the express written permission of SEGA.com. 

"SEGA" is registered in the US Patent and Trademark Office and is a trademark of Sega Enterprises, Ltd. © SEGA ENTERPRISES, LTD., 2000. All Rights Reserved. 




CHEATS 




THIS MONTH 

NOAH MASSEY for the people 



HUSH 2049 
Aerowings 2 

Wacky Races 
Sega Bass Fishing 
ESPN: Int’l Track & Field 
Fur Fighters 

Magforce Racing 
NBA Showtime: 

NBA on NBC 108 




Cheat Menu 

Man, is there a lot of hidden stuff in this 
game! There are so many cheats, in fact, 
that Midway has created a whole Cheat 
Menu to list them. Getting to the Cheat 
Menu itself also takes a cheat code, and 
once it’s opened, all the cheats listed will 
still remain locked. Here’s how you get the 
Cheat Menu to appear: While on the Main 
Menu, highlight Options and then press ^ 
+ ^ + © + O- The Cheat Menu option will 




appear at the bottom of the screen, and 
you can then select it like any other menu 
item. Once inside the Cheat Menu, you'll 
see a huge list of cheats for the game, but 
none will be active. This code just unlocks 
the Cheat Menu; it does not unlock any of 
the cheats— but at least now you know 
what cheats there are in the game. 

Unlock Some Cheats 

Now that you have the Cheat Menu 
screen, you’re prob’ly anxious to try out 
some of the cheats listed. We don’t have 
them all for you (check future issues for 
more) but we do have some— all of which 
are really tricky to enter. You have to press 
the button inputs smoothly and very 
quickly, or else they won’t work. To enter a 



cheat, you need to have the Cheat Menu 
open and highlight the cheat you want to 
enter. Then enter the proper button 
sequence from the list below. The cheat 
will become active if done correctly, and 
you’ll be able to turn the cheat on and off. 
It may take you several tries to get the 
cheats to work, but keep at it. 

Track Orientation 

Highlight Track Orientation on the cheat 
menu and then press and hold ^ + 0 
and then press ©. Release the buttons, 
then press ©, ©, © Press and hold ^ + 
0 again and then press © again. 

Super Tires 

Highlight Super Tires on the cheat menu 
and then press hold ^ while you press 
©- ©, ©. Release ^ and then hold ^ 
and press ©, ©, © 

Brakes 

Highlight Brakes on the cheat menu and 
then press ©, © © and then press 4i + 

*©© 

Increase Car Mass 

Highlight Mass on the cheat menu and 
then press and hold © while you press ©, 
© © Release the © button and then tap 

* 

Invisible Track 

Highlight Invisible Track on the cheat 
menu and then press 0 , 0 , 0 . 

© GO and then press and hold ^ + + 
and tap ©. 

Random Battle Mode Weapons 

Highlight Random Weapons on the cheat 
menu and then press and hold 4i + © 
and then press ©, ©. Release the 
buttons and then press and hold ^ + © 
and quickly tap GO 



ALL PARTS 
RESURRECT IN PLACE 
FRAME SCALE 
TIRE SCALING 
FOG COLOR 
CAR COLLISIONS 
CONG MINGS or r 
CARMINES 
TRACK ORIENTATION 
AUTO-ABORT 
SUPER SPEED Off 
INVINCIBLE Off- 
INVISIBLE CAR Off 



Once you get the Cheat Menu open, 
you’ll find that none of the cheats are 
active. You’ll need individual codes to 
enter on this screen to unlock the 
different cheats. 



CHEATS 


SUPER SPEED 


OFF 


INVINCIBLE 


OFF 


INVISIBLE CAR 


OFF- 


INVISIBLE TRACK 


OFF 


BRAKES 


ON 


SUPER TIRES 


ON 


MASS 


MASSIVE 


SUICIDE MODE 


OFF 


BATTLE PAINTSHOP 


OFF " 


DEMOLITION BATTLE 


OFF 


RANDOM WEAPONS 


/ / 


ALLCARS 


OFPw 


ALL TRACKS 


OFF 



After cheats are activated, you can turn 
them on and off at will— and some of 



them will even allow you to change the 
cheat’s actual value. 



Toggle Demolition Battle Mode 

Highlight Demolition Battle on the cheat 
menu and press and hold 4i + © and 
press ©, ©. Release the buttons, then 
press and hold ^ + © and quickly press 
©, ©. When Demolition Battle Mode is 
active the Random Battle Mode will be 
over-ridden and every pick will be the 
battering ram so to defeat an opponent 
you have to actually smash them with your 
own car. Cool! 



\: 

Unlock It All! 

If you thought this game was 
cool, wait until you unlock all 
the planes! To do this without 
beating all the missions, press 
the 4J and © + © all at exactly 
the same time on the Main Menu. 

It may take several tries to get it 
up, so listen for the audio cue 
that lets you know that you were 
successful. Once entered, you’ll 
find that two more environments 
open up (both in the snow), all 
the planes are available and 
that you can now play all of the 
Fighter Pilot Missions. 



1 FREE FLIGHT 



iHMMiEina 



Place: 

Base C 
Noon 

Weather: 

Snowy 




; message; M?- 3/high maneuver 

4 missiles/512 rounds 



1ESS#GE| Northern fighter base. Also used as ; 
civil ian airport. 



The two bonus environments are located 
somewhere really cold, like Alaska, and in 
one of them, you get to fly in a snowstorm! 



There are more planes hidden in the 
game than are in the game to begin 
with— and they are all killer, each with 
their own unique handling 
characteristics. 



www.DailyRadar.com 







Cheat Codes 



I VmWiiU 



The Wacky 
Codes You Were 
Looking For! 

When a game has a 
Cheat Menu, it’s not a 
long stretch to assume 
that there are cheats 
out there to enter 
into it out there 
somewhere. Well, here 
they are— and they 
enable you to unlock 
all the extra cars, 
abilities, tracks and 
even a capacity to 
make the game more 
difficult without having 
to go through the entire thing. The 
Cheat Menu is found in the main hub 
area that you’re in right after you 
choose your car, where all the different 
levels branch off from. Just drive up to 





As codes are entered, you can 
see them listed on the Code 
Collection screen and you can 
turn them on and off at will. 






Change Lure Color 
In Original Mode 

Here’s a little undocumented feature 
that you may not have known about. 
When playing in the Original Mode, 
you can change the color of your 
lure by pressing # or on your 
controller while the lure is 
highlighted. Unfortunately, the color 
of the lure doesn’t effect the 
outcome of 
the game. 

Play As The Girl 
In Arcade Mode 

You can play as fisherwoman in the 
Original Mode, simply by selecting 
her when prompted to choose a 
character— but in Arcade, you’re 
forced to play as the dude. What a 
bummer! Well, Arcade Mode is no 
longer a man's game. Now you can 
play as the chick, by pressing the 
oo buttons at the Arcade Mode 
Area Selection Screen. 




Wow, the same lure sporting a new 
color scheme! 




Arcade Mode is no longer a man's 
game in Sega Bass Fishing! 



Metallic Athletes 

Don't you wish you could play as the cool 
looking metallic character from the demo 
modes within Konami’s International 
Track And Field? Well, now you can, and 
you get to try more colors than just the 
metallic silver. By entering in names of 



cities that have hosted the Summer 
Olympic games, you can play as different 
metallic athletes in any event. Just start 
a game in Trial Mode and when 
prompted to enter a name enter one of 
the countries from the list below to get 
the desired metallic color. 



Drive up to the sign post on the hill in the center of 
the main hub area once you’ve picked a car to find the 
Cheat Menu. 



the sign on top of the green hill in the 
middle of the area and you’ll open a 
menu. From this menu, select the 
Cheats option from the bottom. Once 
there, enter any of the following codes: 

WACKYSPOILERS 

All Cars 

WACKYGIVEAWAY 

All Challenges And Tracks 

CRACKEDNAILS 

Extra Hard Mode 

BARGAINBASEMENT 

All Abilities 




Just enter names of cities that have 
hosted the Summer Olympics into the 
name entry screen in Trial Mode to 
play as a metallic character. 



Metallic Color 


City Entered 


Gold 


MONTREAL 


Silver 


SYDNEY 


Bronze 


HELSINKI 


Copper 


ROMA 


Cream 


MOSCOW 


Blue 


L.A 


Aluminum 


MUNICH 


Green 


MEXICO 


Red 


TOKYO 


Grey 


ATHENS 


Orange 


ATLANTA 


Purple 


SEOUL 






Mini-Game Cheats 

As is the trend these days with hidden 
extras in a game, Fur Fighters makes 
you earn your cheats rather than 
including straight codes to unlock 
things. Therefore, the way you unlock 
cheats is actually to play through the 
game. Actually, you have to play the 
Mini-Games which are unlocked as you 
beat bosses. Once you open a Mini- 
Game and start to play it you can 
unlock secrets by meeting specific 
requirements within the Mini-Game, like 
beating the game within a certain time 
or getting above a given amount of 
points. Below, we’ve listed the cheat you 
unlock, what the cheat does, which 
Mini-Game you unlock it in, and the 
requirements to meet to earn the secret. 



Rotation Cam 

Using a second 
controller press 
O to make the 
camera spin 
around player. 



Snake 

Classic 

Earn 5,000 Points 

Balloon Lift 

Earn 10,000 
points 

Bear Attack 

Earn 10,000 points 

Super Snake 

Earn 10,000 
points 




Bomber Bear 

Earn 30,000 points 

Boss Cheats 

More cheats are unlocked by beating 
the various bosses in the game a 
second time 

AutO Aim Boss: Gwynth 

Locking on to enemies becomes 
100% accurate 

Health Boost Boss: Juanita 

Have even more health the next time 
you play through 

Ammo Boost Boss: Claude 

Get the max amount of ammo each time 
you pick up a weapon 

Paul's 3D Esmerelda 

Apparently, if you cross your 
eyes while this mode is on the 
graphics appear 3D 

Tough Bears 

Boss: Winnie and Mai 

Makes all the bears in the game 
twice as tough to 
beat 

Invulnerable 

Boss: Viggo 

Never die again 

Scrawners 

Complete the maze 
in the Temple Of 
Doom 

Makes animals in the 
game really thin 



Holiday 2000 Official dS' Dreamcast Magazine 107 








Once the cheat to get it all is 
entered, just enter the tripod 
selection screen or the track 
selection screen to check out all the 
cool stuff you’ve been missing since 
this game is so hard to play 



ENTER YOUR NAME 

B C D E F G H 
I J K L M N G P 
Q R sHu y wx 
Y Z DEL V END 



Basically all you have to do is finish a 
race— you can even finish last and 
still be able to enter a name into the 
High Score screen. When you do get 
there, enter GHOST as your name to 
get transparent 
tripod thingies - 



Magforce 

Racing has some of 
the coolest cheats 
out there: our 
favorite Is the Be 
Joh Malkovich 
cheat. 



108 Official # Dreamcast Magazine Holiday 2000 



www.DailyRadar.com 



Cheat Codes 









Hidden Characters 

All of the following are 
hidden characters as which 
you can play. To get them to 
appear, enter the name and 
PIN number from the list 
below into he enter name 
and PIN screen. 



Big alien 


Kerri (female) 


Old man 


Small alien 


BIGGY 


KERRI 


OLDMAN 


SMALLS 


0958 


0220 


2001 


0856 


Chad Edmunds 


Kerri in alt. 


Pinto Horse 


Tim Kitzrow 


CHAD 


uniform 


PINTO 


TIMK 


0628 


KERRI 


1966 


7785 




1111 


Pumpkin 


White horse 


Clown 




JACKO 


HORSE 


CRISPY 


Lia (female) 


1031 


1966 


2084 


LIA 

0712 


Referee 


Willy Morris 


Greg Cutler 




THEREF 


WIL 


CUTLER 


Lia in alt. uniform 


7777 


0101 


1111 


LIA 

1111 


Retro Rob 


Wizard 


Isiah Thomas 




RETRO 


THEWIZ 


THOMAS 


Nikko dog 


1970 


1136 


1111 


NIKKO 

6666 


Shawn Liptak 

LIPTAK 

0114 





Mascots 

Not only are there some goofy hidden 
characters to play as but you can also 
play as any of the mascots from the 
NBA. To choose to play as one of your 
favorite mascots just look up the team 
their from on the list below and enter 
the name and PIN listed next to it into 
the name entry screen. 



Atlanta Hawks 


Denver Nuggets 


Minnesota 


Seattle Sonics 


HAWK 


ROCKY 


Timberwolves 


SASOUA 


0322 


0201 


CRUNCH 

0503 


7785 


Charlotte Hornets 


Houston Rockets 




Toronto Raptors 


HORNET 


TURBO 


New Jersey Nets 


RAPTOR 


1105 


1111 


SLY 

6765 


1020 


Chicago Bulls 


Indiana Pacers 




Utah Jazz 


BENNY 


BOOMER 


Phoenix Suns 


BEAR 


0503 


0604 


GORILA 

0314 


1228 



Magnetic Cheats 

If you are looking for 
all the cheats to this 
unusual racer then 
you’ve come to the 
right place. First of 
all we’ve got the 
code to unlock 
everything and then 
once you’ve gotten 
a chance to check 
out everything in 
the game you'll have 
to try one of the 
gameplay codes 
which will add a 
twist to the game. 



AU Tracks 
And Tripods 

To unlock everything in the game just 
go to the Main Menu and highlight the 
Tripod Select Option. Now press and 
hold O + O and then press 
0 , Now just enter the 

game and if you entered the code right 
you should have the entire game 
spread wide open before you. 



Gameplay Cheats 

To enter the following cheats which 
will make your racing experience a bit 
more interesting, you must first reach 
the High Score screen by earning a 
high score on any track using any 
tripod. Then enter one of the cheats 
below to get the desired result. Getting 
a high score shouldn’t be too tough 
unless you’ve gone through and set 
amazing scores for all the tracks 
already. You don’t need to come in first 
to get a high score. The cheat will only 
affect your next race if you select the 
race Restart option right after you 
enter the cheat into the high score 
screen. If you return to the Main Menu, 
the cheat will be reset. 



RETRO 8bit Sound Effect 
Sound effects will sound like they 
came out of an old 8bit game. 



AUTOM Auto Pilot Turbo Ram 
Whenever you activate the Turbo Ram 
the computer will take over and keep 
you from running into the wall. 



JOHNM Become John Malkovich 
Renames menu items and weapons 
Malkovich. 



GHOST Transparent Tripods 

Makes all tripods and weapon pick-ups 

transparent. 



MISSI Triple Missile Pick-Ups 
Every pick-up in the game becomes 
a Triple Missile. 



TURBO Turbo Ram Pick-Ups 
Every pick-up in the game becomes 
a Turbo Ram. 





• Sleep 

• Any semblance of personal hygiene 

• All pigment in your skin 

• The use of your lower extremities 

• The love of your pets 

• The remainder of your youth 

• The interest in anything that isn't pixilated 

• The loving touch of anything that lives and breathes 

• Your grip on reality 



That’s a fair trade. 



Hollywood Video® is giving away 3 Dreamcast deluxe packages. Enter automatically 
with every game rental visit. Or you can enter at www.hollywoodvideo.com. 

Package includes a new Dreamcast system and 2 new release games. 



\ VS ✓ 

HOLLYWOOD 



See our website for complete official rules. Winners drawn Monday, January 8, 2001 . 



©2000 Hollywood Entertainment Corp. 












INVITE YOUR FRIENDS 
OVER FOR SOME 



PLAY. 



...a great 
party game!” 

- Next Gen 



is the future of 
fighting games!” 

- Game Fan 



Sega 

Dreamcast. 



@WBcom 



WWW.CAPCOM.COM 



© CAPCOM CO., LTD. 2000. © CAPCOM U.S.A., INC. 2000. ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. POWERSTONE 2 and CAPCOM EDGE are trademarks of CAPCOM CO., LTD. 
Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, Ltd. The ratings icon Is a trademark of the Interactive Digital Software Association. 





EDITORIAL 

DCMag@lmaginemedla.com 

ADVERTISING 

415.468.4684 xlOO fax 415.468.4686 
email: Jmitchell@imaglnemedla.com 

SUBSCRIPTION INQUIRIES 

Customer Service 
P.O. Box 52850 
Boulder CO 80322 

email custserv@dreamcastmagazlne.com 

http://service.imaginemedia.com/support/dc/index.html 

REPRINTS 717.481.8500 



ODCM REGULARS 

Chris Charla editor-in-chief 
Dan Fitzpatrick married. 

Dina Fayer managing editor 
Francesca Reyes senior editor 
Dave-san Cordon associate art director 
Evan Shamoon associate editor 
Chrlstophe Kagotani japan correspondent 

SUPPORTING CAST/EDITORIAL 

Eric Bratcher. David Chen, Max Everingham, Blake 
Fischer, Brandon Justice, Noah Massey, Greg 
Orlando, Jim Preston, Rob Smolka 
COVER ART Illustration by Youshi Kanoe/©2000 
GameArts Co., Ltd. 

GUEST STARS/DESIGN Eric Smith, Gerry Serrano, 
Dave Zigany 

ILLUSTRATIONS/GENIUSES Naska (“chal") C., FSC 
PHOTOGRAPHY Mark Madeo, Michael Sexton 



QUESTION OF THE MONTH 

What’s your favorite food? 

Dan: Quarter Pounder with Cheese. I 
once ate one every day for three weeks. 
Dina: Anything orange. 

Fran: Healing herbs. Not. 

Chris: The Captain’s Sampler Platter. 
Evan: A Korean vegetable dish called 
Bimbimbop. I think. 

Dave: Chicken. I have seven chicken 
cookbooks, you know. 



ADVERTISING 

Doug Faust publisher 

Ayrlen Houchin regional advertising manager 
Jim Mitchell regional advertising manager 
Tim Kennedy regional advertising manager 
Megan Fischer ad coordinator 
Tiffany Song sales coordinator 



PRODUCTION 

Richard Lesovoy production director 
Glenn Sadln production coordinator 



Next Issue A 

As good as it gets! 

PHANTASY STAR ONLINE! m 



Issue #11 with GD-ROM 
On sale December 26th! 



CIRCULATION 

Amy Nlbbl subscription director 
Jonathan Venler newsstand marketing manager 
Janet Amlstoso direct marketing specialist 
Peggy Mores fulfillment manager 
INTERNATIONAL LICENSING REPRESENTATIVE 
Robert J. Abramson and Associates, Inc. 

720 Post Road, Scarsdale New York 10583 



It’s on its way to the US— and we have the 
lowdown on what the game’s all about, straight 
from Yuji Naka. Prepare to read our in-depth 
review on the first console online RPG ever! 



: Magazine (ISSN 1525-1764) is published bimonthly by 
, 150 North Hill Drive. Brisbane, CA 94005, USA. Application 



REVIEW OVERLOAD, PT.2 ! 

You've got cash to spare from the holidays and 
scads of games ready to exchange, but which 
titles are worth the investment? Look no further 
than one hella super jam-packed review section 
in our next issue! 



. . . And morel! 

•Toe Jam & Earl 3 Revealed! 

• New NAOMI 2 games! coon 
•Secret Sega titles Exposed! 
•Forbidden Games Explored! 



i of groups 



*Miss it and forever be damned to a life full of bad licensed games. Content 
(but not quality) of issue subject to change due to Halo Halo contents. 



in perfect English by someone who goes only 
by F Sc. Within days, brilliant renditions of 
game characters and Christmas scenes 
begin flooding our FTP server. 



playing under her belt. Dave is nearly dead 
from putting the mag out by himself. 

Chris, despite having played the 24 hours 
of Le Mans by himself already, is 
suggesting we all play it for 24 hours 
again, anyway. And Evan? Evan keeps 



imagine 



PLANET HARRIER 



ulure 



Oops! We made a mistake in calling Crave’s upcoming jetski 






title Surf Rocket Rider, instead of its real name: Surf Rocket 






Racer in ODCM Issue 09. Sorry! ,, L . __ 

Holiday 201 


DO Official Dreamcast Maaazine 111 
























TM 




• • 

As the grumpidy Grinch, your IttlSSlOh is clear. 
to Slime, Stomp and Smash everything far and near. 

With Gizmos and Gadgets , a heart that’s too small 
Disrupt all in Whoville , from short Whos to tall. 

And why should your grinchity ways bring sue h pride? 
For that warm, fuzzy feeling it gives you inside. 









t 


Comic Mischief 







($ Dreamcast: Color 



4 - 

PlayStation 




"The Grinch" interactive game © 2000 Universal Interactive Studios, Inc. Based on "How the Grinch Stole Christmas!" book and characters™ & © Dr. Seuss Enterprises, L.P. 1957. Licensed by Universal 
Studios Licensing, Inc. Published and distributed by Konami Corporation. All Rights Reserved. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment Inc. Sega, 
Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises, LTD. Game Boy and Game Boy Color are trademarks of Nintendo of America Inc. © 1 989, 1 998 
Nintendo of America Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. Konami® is a registered trademark of Konami Co., LTD. © 2000 Konami. 



/*Tn 

UNIVERSAL 

UNIVERSAL 
INTERACTIVE STUDIOS 

www.unlvBrealjtuilios.com 








WKKMmrnmm 






Street Fighter® fans every- 



© CAPCOM CO., LTD. 2000 © CAPCOM U.S.A., INC. 2000 ALL RIGHTS RESERVED. CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. STREET FIGHTER is a registered trademark of CAPCOM CO., LTO. STREET FIGHTER III: DOUBLE IMPACT and 
CAPCOM EDGE are trademarks of CAPCOM CO., LTO. © CAPCOM CO.. LTO. 2000. Sega, Dreamcast and the Dreamcast logo are either registered trademarks or trademarks of Sega Enterprises. LTD. The ratings icon is a trademark of the Interactive Digital Software Association. 






where get a double-dose of double-trouble 
with Street Fighter III: Double Impact. 

This explosive street brawl for the Sega 
Dreamcast contains TWO arcade hits on one disc - Street Fighter III: 

New Generation and Street Fighter III: Second Impact Loaded with anew MgQ&fe 
legion of fighters, Street Fighter III: Double Impact is double dynamite! itsSESsat 



Sega 

Dreamcast 






WWW.CAPCOM.COM